Larian Studios
Posted By: wpmaura Mods - 12/10/20 12:41 AM
has anyone tried to mod the game yet.?
Posted By: uglygirlnextdoor Re: Mods - 15/10/20 11:36 AM
someone made a mod to change tieflings hair
Posted By: vometia Re: Mods - 15/10/20 02:26 PM
Yes. A small amount of modding is possible at this stage but it is not officially supported and may eat your saves and give your GPU leprosy. I have asked to open the modding forums but given the early stage of early access I suspect that will need to wait a while longer.
Posted By: AlanaSP Re: Mods - 15/10/20 02:33 PM
to elaborate more the hair mod i released is just a cosmetic one which adds their own hair values selectable for a different race. which i think personally is harmless however you can for example unlock the origin characters to be playable from the character creation screen, which has been disabled on purpose by the devs so me not releasing that mod is more out of respect than anything else this goes for other things in the files which i assume are work in progress and unfinished.

but like what has been said modding isnt officially supported so its upto the user but ultimately if the mod breaks something as well then filling a report is basically null and void really due to the fact its not the base game untouched and would potentially require more work for the devs which is also something else to consider.
Posted By: Sai the Elf Re: Mods - 15/10/20 07:51 PM
I know nude mods will be one of the first ones to be made, there's always someone out there that will make one, Rule 34 exists for a reason.
Posted By: Hawke Re: Mods - 15/10/20 08:07 PM
Well, fortunatelyLarian already did most of the work for the sex modders laugh
Posted By: mfr Re: Mods - 15/10/20 09:31 PM
Originally Posted by Sai the Elf
I know nude mods will be one of the first ones to be made, there's always someone out there that will make one, Rule 34 exists for a reason.

AlanaSP got in first, though I have seen a screen save showing a PC wearing only a posing pouch! The poster was querying why the character's face was not the same as his body colour. Well, I got a laugh out of it.
Posted By: Horrorscope Re: Mods - 16/10/20 03:05 AM
I haven't picked up BG3 yet, DOS2 tools were better, but in DOS1 we could unpack say the numbers, change them and repack and overwrite. I bet there is a good chance that still works today and with that someone could probably do a lot of 5e tweaks that are being discussed. Larian probably rather us not do that right now, but I'd bet donuts to dollars it's there to be had as it sits now. Hmm... might have to look around see what some are up to.
Posted By: vometia Re: Mods - 16/10/20 03:28 AM
Originally Posted by mfr
Originally Posted by Sai the Elf
I know nude mods will be one of the first ones to be made, there's always someone out there that will make one, Rule 34 exists for a reason.

AlanaSP got in first, though I have seen a screen save showing a PC wearing only a posing pouch! The poster was querying why the character's face was not the same as his body colour. Well, I got a laugh out of it.

I just managed to unintentionally do the same thing by trashing one of the lsf files; seems the conversion process isn't quite there yet, though I can't reasonably complain as it's very early days!

Originally Posted by Horrorscope
I haven't picked up BG3 yet, DOS2 tools were better, but in DOS1 we could unpack say the numbers, change them and repack and overwrite. I bet there is a good chance that still works today and with that someone could probably do a lot of 5e tweaks that are being discussed. Larian probably rather us not do that right now, but I'd bet donuts to dollars it's there to be had as it sits now. Hmm... might have to look around see what some are up to.

It still works, though I probably shouldn't be encouraging anyone either...
Posted By: Abits Re: Mods - 17/10/20 01:18 AM
well there is a Nexus site for BG3 mods already. two mods there. one particularly interesting one allows you to play origin characters as main. I did the ship as Astarion and it seems to work. The only strange thing is that right now you can change their class and stats but It seems like it's not intentional on Larian's part
Posted By: mr_planescapist Modding BG3 - 17/10/20 08:22 AM
For you modders out there, what are your impressions on the possibilities modding the game?

Adding playable NPCs for example, a stable of all BG games, seems a bit underwhelming since all conversations are now of the cinematic type...smaller party size, so maybe this is a bit hard to tie in with the story.
BG2 had such great variety in modded NPCs, with banters, quests, romances, active role in the storyline.....even had crossmod banters/interactions. Adrian, Kelsey, Fade, Angelo, Gavin, Arath, Darian, Solaufein, Valen, Xulaye, Varshoon, Yvette......



Posted By: Abits Re: Modding BG3 - 17/10/20 08:56 AM
Originally Posted by mr_planescapist
For you modders out there, what are your impressions on the possibilities modding the game?

Adding playable NPCs for example, a stable of all BG games, seems a bit underwhelming since all conversations are now of the cinematic type...smaller party size, so maybe this is a bit hard to tie in with the story.
BG2 had such great variety in modded NPCs, with banters, quests, romances, active role in the storyline.....even had crossmod banters/interactions. Adrian, Kelsey, Fade, Angelo, Gavin, Arath, Darian, Solaufein, Valen, Xulaye, Varshoon, Yvette......




That might be diffcault but I did saw a six party members mod where you can take everyone with you on reddit. haven't tested it myself yet
Posted By: 0Muttley0 Re: Modding BG3 - 17/10/20 09:27 AM
Can people who are saying there are mods out there(and describe them) please link us to them in their comments?

That would be most helpful smile
Posted By: Abits Re: Modding BG3 - 17/10/20 10:21 AM
Originally Posted by 0Muttley0
Can people who are saying there are mods out there(and describe them) please link us to them in their comments?

That would be most helpful smile

first of all there is the Nexus mod site: https://www.nexusmods.com/baldursgate3
has mods for almost every pc game so if you like mods you should definantly give it a shot.
there is the awesome hair mod in this forum which gives you some new hair face and horns for some of the races in character creation.
other than that there are some mods in reddit, do a search there. specifically follow this guy: https://www.reddit.com/user/Synyster328/
Posted By: Dark_Ansem Re: Modding BG3 - 17/10/20 03:01 PM
I'm still confused by how icons work, has anyone datamined?
Posted By: 0Muttley0 Re: Modding BG3 - 17/10/20 03:18 PM
Originally Posted by Abits
Originally Posted by 0Muttley0
Can people who are saying there are mods out there(and describe them) please link us to them in their comments?

That would be most helpful smile

first of all there is the Nexus mod site: https://www.nexusmods.com/baldursgate3
has mods for almost every pc game so if you like mods you should definantly give it a shot.
there is the awesome hair mod in this forum which gives you some new hair face and horns for some of the races in character creation.
other than that there are some mods in reddit, do a search there. specifically follow this guy: https://www.reddit.com/user/Synyster328/



Thanks. Ive played a bit with different origin characters and I wont post any spoilers but some of the differences when playing with an origin character are AWESOME!

Also: Has anyone managed to unlock some of the extra classes yet?

[edit] Also has anyone managed to unlock 6 players/characters?
Posted By: vometia Re: Modding BG3 - 17/10/20 03:43 PM
Originally Posted by Dark_Ansem
I'm still confused by how icons work, has anyone datamined?

I'll hazard a guess that they're all squished up into a single png as with DOS/DOS2, though I never did bother to figure out how it figures out which bit to use.
Posted By: nemvar Re: Modding BG3 - 17/10/20 03:46 PM
I made a basic one that unlocks all origins, sadly you will need to replace a 2 GB file for it.
Posted By: vometia Re: Modding BG3 - 17/10/20 03:50 PM
Originally Posted by nemvar
I made a basic one that unlocks all origins, sadly you will need to replace a 2 GB file for it.

Actually you don't: as long as you give it the same path name under <install-directory>/data, it'll prioritise new files over what it finds in the PAKs. At least IME, anyway.
Posted By: 0Muttley0 Re: Modding BG3 - 17/10/20 04:42 PM
Originally Posted by nemvar
I made a basic one that unlocks all origins, sadly you will need to replace a 2 GB file for it.


There is already an Origin unlocker and its a tiny 2kb pak file that goes in data dir
Posted By: Horrorscope Re: Modding BG3 - 17/10/20 04:51 PM
Originally Posted by mr_planescapist
For you modders out there, what are your impressions on the possibilities modding the game?

Adding playable NPCs for example, a stable of all BG games, seems a bit underwhelming since all conversations are now of the cinematic type...smaller party size, so maybe this is a bit hard to tie in with the story.
BG2 had such great variety in modded NPCs, with banters, quests, romances, active role in the storyline.....even had crossmod banters/interactions. Adrian, Kelsey, Fade, Angelo, Gavin, Arath, Darian, Solaufein, Valen, Xulaye, Varshoon, Yvette......






This imo is the modding we haven't seen with DOS's, the content adding stuff. Mechanics is where we saw most of the work. Attributed to the tool not being friendly enough and if I recall they didn't want us messing with the main game locked out, which I felt was a mistake as Bethesda sits back and makes millions as other devs fight the wrong fight.
Posted By: vometia Re: Modding BG3 - 17/10/20 05:01 PM
Originally Posted by Horrorscope
This imo is the modding we haven't seen with DOS's, the content adding stuff. Mechanics is where we saw most of the work. Attributed to the tool not being friendly enough and if I recall they didn't want us messing with the main game locked out, which I felt was a mistake as Bethesda sits back and makes millions as other devs fight the wrong fight.

I don't think there was a deliberate decision to lock stuff out, it was more an oversight and/or lack of resources. I don't know for certain but that's my take on it.

Bethsoft benefited from a long period of high-profile games where modding tools were created and adapted. Conversely, the modding scene has taken a bit of a hit in recent years with Bethsoft's lack of output, the likes of formerly modder-friendly Bioware going full-EA and the prevalence of online gaming locking modders out completely. But it's not a lost cause, it's just gone through a bit of a lull. In the case of BG3, we've already seen a bit of the old Bethsoft scene with Norbyte's utilities having already been adapted and having undergone a couple of revisions: while not everything is done (it's been a week!) it's now possible to make some changes even at this early stage.
Posted By: ArmouredHedgehog Re: Modding BG3 - 17/10/20 05:38 PM
I don't fully agree that the modding scene has taken a hit. Skywind, Skyblivion and beyond skyrim are going to be some of the biggest total conversion mods in history. We'll see whether or not Microsoft will continue to allow OpenMW to progress in reverse engineering the entire construction set and engine.
I think that Larian has nothing to lose in proving all the tools they can provide without infringing upon someone elses IP.
Posted By: Horrorscope Re: Modding BG3 - 17/10/20 06:43 PM
Originally Posted by vometia
I don't think there was a deliberate decision to lock stuff out, it was more an oversight and/or lack of resources. I don't know for certain but that's my take on it.


There's so much to remember in life, but I'm pretty sure they locked us out of adding content to the main game.
Posted By: vometia Re: Modding BG3 - 18/10/20 02:26 AM
Originally Posted by ArmouredHedgehog
I don't fully agree that the modding scene has taken a hit. Skywind, Skyblivion and beyond skyrim are going to be some of the biggest total conversion mods in history. We'll see whether or not Microsoft will continue to allow OpenMW to progress in reverse engineering the entire construction set and engine.
I think that Larian has nothing to lose in proving all the tools they can provide without infringing upon someone elses IP.

It'll be interesting to see how far they'll get (or have got, for that matter). I'm aware of several attempts to do this already but they tend to either end up being shut down because the lawyers get trigger-happy or the scope is simply way too ambitious to ever fully realise. btdt, even on a very much smaller scale...

I am aware of one total conversion for Oblivion whose name I forget offhand, largely as I never quite got around to playing it, but that was all original content and an awful lot of it. It was quite highly rated as I recall.

The main problem I have ascertaining how active a modding scene is comes down to everything being completely spammed to death by endless reshade packages; it can be quite hard to factor them out of the equation in order to see how many actual mods exist. It used to be bad retexes that were the problem but the plague of reshades is much worse!
Posted By: AlanaSP Re: Modding BG3 - 18/10/20 03:01 AM
Originally Posted by ArmouredHedgehog
I don't fully agree that the modding scene has taken a hit. Skywind, Skyblivion and beyond skyrim are going to be some of the biggest total conversion mods in history. We'll see whether or not Microsoft will continue to allow OpenMW to progress in reverse engineering the entire construction set and engine.
I think that Larian has nothing to lose in proving all the tools they can provide without infringing upon someone elses IP.



i agree with vometia in regards to the decline in the modding scene, i mean dont get me wrong there are still plenty of project and people modding however original content has been rather lack luster of late, multiple of the larger modding communites i was apart of have seen their activeness as well as general members decline. i think also the factor with the toxicity of the bethesda modding community on nexus also plays a large part too.
Posted By: ArmouredHedgehog Re: Modding BG3 - 18/10/20 03:03 AM
It is hard to say what will happen now that Bethesda is part of Microsoft but Bethesda explicitly approved the reverse engineering as long as they do not actively advertise the possibility to use it to run their games on mobile devices.
Are you thinking of Nehrim? It was made by the (mostly) german modders of SureAI, just like the skyrim total conversion Enderal and earlier Arktwend and Myar Aranath for Morrowind. They have been pouring lots of resources into this for a long time now. The Morrowind and Oblivion remakes for Skyrim are coming along nicely, give the development videos on Youtube a try (Skywind and Skyblivion), they have also hired some of the original voice-actors.
Thinking back 3D packages and motion capture were really expensive 15 years ago. Now everything needed to create high quality content is somewhat affordable or even free (Like the giant leap of Blender to Version 2.8).
BG3 with its fully animated dialogues does produce quite a lot of effort for a bit of dialogue but it is nothing the modders cannot handle... provided enough access to the game. I hope that Larian take a look at the very positive experiences of Bethesda or THQ Nordic (Gothic 3 only became a good and stable game due to mods) in opening their games for mods.
Posted By: Dark_Ansem Re: Modding BG3 - 18/10/20 09:15 AM
I'd argue that the thinning of the modding scene is largely dependent on the increasing complexity of tools and difficulty of creating content, when it's not to incredibly idiotic decisions like Bioware and the Dragon Age toolset.
However, games like Stellaris, Sins of a Solar empire and others have massive mod communities. Not even gonna mention Skyrim because y'know already.
Posted By: vometia Re: Modding BG3 - 18/10/20 01:09 PM
Originally Posted by AlanaSP
i think also the factor with the toxicity of the bethesda modding community on nexus also plays a large part too.

Oh, yeah, that could be fun sometimes. I remember getting death threats once for highlighting someone's plagiarism. To their credit, the Nexus staff did a lot to try to get that stuff under control with Dark0ne also wading in to tell some other forums they needed to get a grip on it.
Posted By: Horrorscope Re: Modding BG3 - 19/10/20 01:16 AM
One thing that has hit the mod scene is you can now use well developed tools to create your own game, along with tools to easily publish. So why use someone else's game and total conversion from that for free, when you can make a game you've dreamed of and have a chance at making some money?
Posted By: KayleeWinters Re: Modding BG3 - 11/08/22 07:09 PM
I've never created my own mods. I just don't have the necessary knowledge and don't have the time to get it. But given the fact that I love games, I've used a lot of mods. Installing and playing with mods is quite fun.
Posted By: Boblawblah Re: Mods - 11/08/22 07:20 PM
[Linked Image from c.tenor.com]
Posted By: KayleeWinters Re: Mods - 15/08/22 12:36 PM
Originally Posted by KayleeWinters
I've never created my own mods. I just don't have the necessary knowledge and don't have the time to get it. But given the fact that I love games, I've used a lot of mods. Installing and playing with mods is quite fun.
Sometimes it gets to absurdity, like the mod for year-old Steve in Minecraft. And sometimes mods can give you some peculiarly interesting, and more importantly, new gameplay, giving a second life to a long boring game. I get all the mods from https://guidedhacking.com . This is an insanely huge site where you can find almost any information about hacking games, and mods are among it.
Posted By: Tuco Re: Mods - 15/08/22 01:49 PM
...Did you just answer to your own reply?
Posted By: RagnarokCzD Re: Mods - 15/08/22 02:58 PM
My father allways said:
Its ok to talk to yourself.
Its ok to answer yourself.
What is not ok, is when you need to repeat yourself, bcs you didnt listen first time.
Posted By: avahZ Darkwood Re: Mods - 15/08/22 09:35 PM
Originally Posted by RagnarokCzD
My father allways said:
Its ok to talk to yourself.
Its ok to answer yourself.
What is not ok, is when you need to repeat yourself, bcs you didnt listen first time.
Nah it’s always ok to repeat yourself (per my grandmother). It’s when you start to disagree with yourself and argue over who is right is when the problems begin smile
Posted By: GM4Him Re: Mods - 15/08/22 10:19 PM
Originally Posted by avahZ Darkwood
Originally Posted by RagnarokCzD
My father allways said:
Its ok to talk to yourself.
Its ok to answer yourself.
What is not ok, is when you need to repeat yourself, bcs you didnt listen first time.
Nah it’s always ok to repeat yourself (per my grandmother). It’s when you start to disagree with yourself and argue over who is right is when the problems begin smile

Deep thoughts:

Have you ever considered the possibility that every thought that you have is spoken by one part of you and heard by another? Each person is actually made up of three separate entities that all speak to each other:

1. The Self-Centered part of you - The Flesh or Id
2. The Other-Centered part of you - The Spirit or Ego
3. The Mediator/Judge/Chief Executive - The Soul or Superego (I tend to confuse the ego and superego so forgive if not totally accurate)

So, when you think, you are always talking to your collective self, and when your selfish self wants something but your selfless self suggests you shouldn't, the Mediator has to intervene in the argument or your whole self is paralyzed.

How did we get on this topic again?
Posted By: Ragitsu Re: Mods - 15/08/22 10:21 PM
Originally Posted by GM4Him
I tend to confuse the ego and superego so forgive if not totally accurate

Id: Emotional/impulsive.
Superego: Logical/reserved.
Ego: The balance (merger) between the Id and the Superego.
Posted By: GM4Him Re: Mods - 15/08/22 11:36 PM
Originally Posted by Ragitsu
Originally Posted by GM4Him
I tend to confuse the ego and superego so forgive if not totally accurate

Id: Emotional/impulsive.
Superego: Logical/reserved.
Ego: The balance (merger) between the Id and the Superego.

Ah, see? I knew it.

My studies indicate that we are like computers. We have an Arithmetic/Logic Unit, an ALU. We have a Control Unit. Then we have all the rest of the PC.

The Control Unit is like the Spirit. It receives and executes the commands of the ALU, and it brings the ALU input from the PC.

The ALU is like the Soul. It's the boss.

The PC is like the Flesh ,very responsive and all about what's happening to it, constantly giving feedback and "opinions" to the CPU.

All 3 conversing, all the time.

We're all computers. We're all apart of the BG3 world. 😵
Posted By: Sozz Re: Mods - 16/08/22 12:14 AM
https://en.wikipedia.org/wiki/Bicameral_mentality

I had a Greek teacher told us that one theory for why people in ancient times heard God and had prophets etc. was this still developing mode of cognition.


Comparing us to computers reminds me of something else https://en.wikipedia.org/wiki/Modularity_of_mind

I'm not sure if this is what I'm looking for, but I learned of something like it when I described Disco Elysium's skill system to a computer engineer friend of mine. Basically it's that consciousness exists as a collection of autonomous mechanisms. I can't remember what it was anymore, but this sounds like it.
Posted By: NinthPlane Re: Mods - 18/08/22 02:52 AM
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?
Posted By: GM4Him Re: Mods - 18/08/22 03:20 AM
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.
Posted By: RagnarokCzD Re: Mods - 18/08/22 06:58 AM
Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/
Posted By: snowram Re: Mods - 18/08/22 07:53 AM
It is several orders of magnitude harder to lay the ground work than expend upon it. Once all the base code, SFX, VFX, and balancing has been done, it is relatively trivial to add more content by tweaking what already exist.
Posted By: virion Re: Mods - 18/08/22 02:16 PM
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?
Steam license tells you yes. Any mod on the workshop of steam can be incorporated in the game without even asking the modder. Devs usually ask cause that would be otherwise considered a dick move. But on paper they can.

Not sure about nexus.
Posted By: virion Re: Mods - 18/08/22 02:18 PM
Originally Posted by GM4Him
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.

Meh, pretty much what snowram mentioned below is the answer. As long as you work on code so many things can change you have to come back to what you already did and re-do it. So yeah, everything those modders did doesn't work because of a new Patch? Well..... guess what. That's what Larian has been doing for 2 years. That's what every game dev does for years. They redo their own game. Constantly. Daily.
Posted By: AlanaSP Re: Mods - 23/08/22 02:32 PM
Originally Posted by RagnarokCzD
Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/

Just like gnomes which where actually pretty much done apart from their passive if I recall at launch of EA and have just been sitting there waiting to pad out a patch.

Originally Posted by virion
Originally Posted by GM4Him
Originally Posted by NinthPlane
Can someone explain how some of the modders have managed to create more spells, feats, and subclasses than Larian?

Collectively, I get it... but there are individual modders that seem to outproduce them. Can Larian incorporate their mods legally?

Larian just hasn't released all the spells they are working on. Modders aren't restricted. Larian is. They're saving a lot for Full Release.

That's the story, anyway.

Meh, pretty much what snowram mentioned below is the answer. As long as you work on code so many things can change you have to come back to what you already did and re-do it. So yeah, everything those modders did doesn't work because of a new Patch? Well..... guess what. That's what Larian has been doing for 2 years. That's what every game dev does for years. They redo their own game. Constantly. Daily.

The reason the mods break every patch is because they update whatever the tools they use and changes to the base code this then makes small changes in the outputted files and that's what modders are dealing with.

From the developers perspective yeah they might update a few things for new additions or changes but their tools do most of the leg work keeping things essentially functional across changes.

This wouldn't be the case all the time but it's far different from modding and actually developing and isn't really comparable
Posted By: RagnarokCzD Re: Mods - 23/08/22 08:41 PM
Originally Posted by AlanaSP
Originally Posted by RagnarokCzD
Its true tho that one must ask why are they holding back with monk ... that mod was done half year ago. O_o
Now we will be waiting at least two more months to get exactly the same. :-/
Just like gnomes which where actually petty much done apart from their passive if I recall at launch of EA and have just been sitting there waiting to pad out a patch.
Well ... yes, and im quite sure that if we would look hard enough, there would be other examples aswell ...
The question was: Why? :-/
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