Of course i want level 5 ...
Just not now ... right now i want them to finish previous 4 levels, and when they are DONE and i mean actualy done, not done by saying "this is all we are going to implement for theese" ...
Then its time for level 5, but not sooner.
I can't really say if i agree or not. I guess that depends
. If we stay at lvl 4, fix all problems, get new problems with lvl 5 that could have been avoided with an ealier raise of the cap, then no. If, after removing the issues we now have we go on and fix stuff above the cap without too many problems, i would agree, no matter how much i would love lvl 5 +.
Guesswork...so regarding this we can only wait and see if larians plan works out. "we told you so" threads will show up in both cases.
My only fear is how long this will take if we continue with this pace and that everything becoes rushed the closer we get to release. I would rather have everything so that we can at least help clear up the most grievious stuff. Having really big bugs of gamebreaking errors after release is not good.
And (i said this elsewhere already): Larian has a lot of paying and willing testers with a lot of knowledge on D&D 5e mechanics and lore at hand and they hardly use them. If i were larian i would use them, they bought the game anyway already. So having a finshed "bug-free" game to release would be the way to go, marketing wise.
The better the game is at release, the more people will buy. May sound a bit simplified but thats the crux of it.
Well, this is a never ending cycle then, isn't it? I mean, there could be problems at every level until the actual cap of the game, whatever that may be.
It's taking "so long" because while people are working on EA, others are working on the full game. I have no idea where they're at with Act's 2 or 3, or if it's even following a 3 act formula, do you? Do you have some links?
The thing about using "lots of 5e players" is that the game will never be released, because they won't agree on what's a priority, and what can be "homebrewed".
The better the game is at release is indeed important. However, from my own perspective, I'm not looking for a 1 to 1 conversion of 5e rules, just like I didn't play BG 1 and 2 because of their implementation of that rule system. I didn't see the title, then look at what rules they were going to use. I saw the title, and got hyped. It's really easy to dismiss me as some kind of anomaly, but I'm betting that that would be wrong. I wonder how many read the warnings on the store front of their choice, and decided to wait until release? Of those, I wonder how many will be thinking "if it's not a 1 to 1 conversion of 5e rules, I'm not buying". I'm sure there will be some, we've got them here already. I'm also sure that there will be some that will check the "No" box on whether a review that focuses on how well it's converted into 5e was helpful in their purchase decision.
I'm more worried about story, and playability. The ruleset is irrelevant, to me. Perfect 5e implementation or not, it doesn't matter. If the story can't make me look at my clock and realize that I'm fixing to go to bed when it's almost time to get up, the game will fail, for me, and the ruleset won't be a factor at all.