Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#804250 21/12/21 06:50 PM
Joined: Nov 2021
M
stranger
OP Offline
stranger
M
Joined: Nov 2021
I have been testing Trait: Shield Master on Shadowheart and in the end i come to conclusion that this trait is not working at 100%.

Feat description by:
- D&D 5e book description:
Shield Master
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
1. If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
2. If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.
3. If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect.

- BG3
Shield Master:
Gain a +2 bonus to Dexterity saving throws when wielding a Shield. If a spell forces you to make a Dexterity saving throw, you can use your reaction to shield yourself. On a successful save, you take no damage.

Conclusion after tests and checing combat log and damage dealt:

( Part 2 of D&D 5e book description ):

Basic Shadowhear AC 19 ( 2 from shield )
On dex saving throws by combat log AC still 19 not 21 as it should be with shield master feat. ( before taking shield master AC was also 19 by combat log so i assume it should AC +shield bonus from shield master so 19 + 2 = 21 )
Not working both on range weapon attack ( bow, crosbow, etc. ) and on spells that requires dex saving throw. ( tested mostly with typical fire bolt cantrip with requires dex saving throw ).

( Part 3 of D&D 5e book description ):

I might be wrong on that one and if i am please advice me but with my understanding of that feat.

If u re a target of a dex safing throw spell u use reastion to shield yourself ( you roll and if roll won then = 0 dmg, if not = 1/2 dmg )
so all in all while testing with fire bolt ( 1d10 dmg ) and ofcourse chield master feat was ON i should take max dmg = 1/2 of 1d10 with is 5.
Combat log never indicated any reaction saving throw from shiled master and also Shadowhear used to take more then 5 dmg from it that should never happed even with failed shield master reaction saving throw.
Not working

( Part 1 of D&D 5e book description ):

Shove in BG3 always uses bonus action so nevermind with it 5 feet ~ 1,5m all good here ( but still would be nice if u could showe some1 for free after attacing with shield master feat )

All in All trait that would be great for some1 that need to maintain concentration on buffs to keep them going is rubbish atm.

Joined: Jun 2020
veteran
Offline
veteran
Joined: Jun 2020
So, Shield Master doesn't, and shouldn't ever change your AC. If your AC was 19 with your shield before taking the feat, then it will be 19 after taking it, and it will not change.

A dexterity saving throw is not an attack against your AC, and has nothing to do with it; they are two different things. Your dexterity saving throw bonus is equal to your Dexterity modifier plus your proficiency bonus if you are proficient in the save; it will generally be a number somewhere between 1 and 6 for low level characters. You add that number to the d20 you roll when forced to make a dex save; the shield master feat lets you add an additional bonus as well - a value equal to the amount of Ac your shield provides, but it doesn't change your actual AC or do anything to it.

Firebolt is an attack roll spell - the caster makes an attack roll (rolling a d20 adding their attack bonus), and tries to hit your AC. There is no saving throw involved in this, so the shield master feat does not apply.

A spell like Burning Hands, on the other hand, does not make an attack roll. Instead, the caster simply casts the spell, and this compels those that are targeted by it to make saving throws instead; Burning Hands is a Dexterity saving throw, so this is where Shield Master would apply and allow you to avoid the damage if you succeed.

So, for example: Let us imagine that your character has 14 dexterity (a +2 modifier), is not proficient in dexterity saving throws, and has the shield master feat, and a shield.

If a caster casts a spell (that targets only them, in this case, let's say) that makes them have to roll a dexterity saving throw, they would normally roll a d20, and add 2 to this. With the shield master feat, they roll a d20, add +2, and then add +2 for their shield as well, which gives them a better chance of succeeding. If the spell was one that would normally let them take half damage on a success, they get to take no damage at all if they succeed. It's important to note that the shield does NOT help them if they fail anyway - they suffer the spell's full effects on a failure, as normal.

==

That said, BG3's implementation of the feat leaves a lot to be desired.

Quote
"Gain a +2 bonus to Dexterity saving throws when wielding a Shield. If a spell forces you to make a Dexterity saving throw, you can use your reaction to shield yourself. On a successful save, you take no damage."

"Gain a +2 bonus to Dexterity saving throws when wielding a Shield." - This is a large nerf on the feat from 5e rules, since the original feat lets you add the AC bonus of your shield, not a flat number. Thus, if you have a +2 shield (adding 4 to your Ac), you would be adding +4 to your dex saves. This is a problem of Larian trying to cut down and simply wording without realising that it was worded a specific way for a reason, and weakening the feat in the process.

"If a spell forces you to make a Dexterity saving throw,"

The original feat applies to ANY harmful effect, spell or otherwise, that would have you make a Dexterity saving throw; if it targets only you, you can add your shield bonus to your save, but regardless you can still negate the damage if you succeed, even if the effect targets many creatures. So, for example... the original 5e wording lets you Shield Master a red dragon's breath weapon... BG3's rendition of it does not.

"On a successful save, you take no damage."

The original wording is specific for a reason: It applies to effects that let you save for half damage. If you are subjected to an effect that deals damage and has a negative effect, and it lets you make a dex save to avoid the negative effect, but you still take the damage regardless, Shield Master does not apply to it. BG3's rendition has lost this nuance.

Joined: Nov 2021
M
stranger
OP Offline
stranger
M
Joined: Nov 2021
Thank You Very much Niara, for explaining.
Thing are a little bit more clear now.

with it i think this post is ready to be closed, dont want to make any blunder couse of missunderstanding the feat.

PS. damn now this feat seems so rubbish.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5