I was watching this, hes quite amazing. I think he could make Music quite fast for this game. Even its long as hell. Inexpensive option? You could put a pad to one hand and piano to other.
What do you mean? I am skipping around a bit and all I have heard is him playing some standard short pieces from classical repertoire (there is no classical stuff as well, no idea if any of this is his composition). I don’t think in most cases those would fit game very well - game OST should first and foremost fit the gameplay and therefore be dynamic and that’s not something you get with prewritten music meant for live performance. Also, game OST tends to be ver passive with little momentum or development - mainly because it is background music with no knowledge of what the player will do. So using music with its own direction and arc would compete with gameplay, not support it. One can compose a more coherent bit of music or main menu, a cutscene or highly scripted event but not a player paced, highly interactive experience.
Unless you mean recording everything on a keyboard and saving music on the orchestra. I dont mind a non traditional ensemble (like string quartet OST to Arcanum), but I don’t think solo piano would be a good fit for BG3. As far as electric keyboard and samples - the drop in quality from artificial stuff like that is very noticeable. It is a cheaper way of making an OST if you are on the budget, but if you are making a game of a scale no budget of BG3, why not invest in a higher quality OST as well?
No, unless the current composer for the game decides he want to work with one.
But, we should have a pianist in-game. A gnome bard who travels on a little cart that folds down to reveal the piano. The cart is pulled by a rothe who provides the mood lighting during performances. It's mostly smooth jazz.
What do you mean? I am skipping around a bit and all I have heard is him playing some standard short pieces from classical repertoire (there is no classical stuff as well, no idea if any of this is his composition). I don’t think in most cases those would fit game very well - game OST should first and foremost fit the gameplay and therefore be dynamic and that’s not something you get with prewritten music meant for live performance. Also, game OST tends to be ver passive with little momentum or development - mainly because it is background music with no knowledge of what the player will do. So using music with its own direction and arc would compete with gameplay, not support it. One can compose a more coherent bit of music or main menu, a cutscene or highly scripted event but not a player paced, highly interactive experience.
Unless you mean recording everything on a keyboard and saving music on the orchestra. I dont mind a non traditional ensemble (like string quartet OST to Arcanum), but I don’t think solo piano would be a good fit for BG3. As far as electric keyboard and samples - the drop in quality from artificial stuff like that is very noticeable. It is a cheaper way of making an OST if you are on the budget, but if you are making a game of a scale no budget of BG3, why not invest in a higher quality OST as well?
I leave implementation to Larian. I dont know any game what uses Piano and it might work for games. Piano music should put Combat to whole new level. 50% of games are some kind of ambient stuff.
No, unless the current composer for the game decides he want to work with one.
But, we should have a pianist in-game. A gnome bard who travels on a little cart that folds down to reveal the piano. The cart is pulled by a rothe who provides the mood lighting during performances. It's mostly smooth jazz.
Its fun idea.
I think it should work via Narrator. I liked AC Valhalla's boat trips as you could ask them to sing and tell stories. I wouldnt mind to see something similiar in BG3, it tend to get boring quite easily.
I go off-topic here but its my thread. Charlotte De Witte is Belgian like Larian. Shes is really rising Star. Collab? At least she was at 2019 Tomorrowland.
Damn, even Dimitri Vegas & Like Mike is from Belgium. They are absolutely massive.
Damn, I made great Master of Feel Your Love, but Im too pussy to put it here. Wish Game Industry had this kind of stuff sorted. Game Industry Vocals would be great too. Larian, come on, go and find us some Singer Girl.
Piano is great. Rhytms, Arps, Strings, Melodies etc. Just by one dude.
It has great limitations, especially when compared to a rich sound tapestry of larger ensemble.
The biggest advantage is it being pretty comprehensive instrument for a solo performer/composer. Piano's limited timbre would be rather repetitive, unless you really hire a virtuoso. A keyboard like the one in the video is rather awful, IMO.l, but then again I dislike electric instruments. (Theremin is interesting in small doses though)
Piano is great. Rhytms, Arps, Strings, Melodies etc. Just by one dude.
It has great limitations, especially when compared to a rich sound tapestry of larger ensemble.
The biggest advantage is it being pretty comprehensive instrument for a solo performer/composer. Piano's limited timbre would be rather repetitive, unless you really hire a virtuoso. A keyboard like the one in the video is rather awful, IMO.l, but then again I dislike electric instruments. (Theremin is interesting in small doses though)
Avenger has tons of timbres. Its simply amazing, it even has its own plugings. Wild Wild Son is good example, how one can change the "tone/timbre".
I dont know whats wrong with repetitive music, it works greatly for Racing Games at least. Games are repetitive themselves. DOS2 wasnt exception, it makes me smile, when devs try to turn games into some amazing-ambient-experience, when they are plain games. The thing is to realize when reptitiveness turns into grind, imho. You can bang a girl few times, but do not so all of your life.
Unless it is something like shamanic drumming or primitive instruments, repetition in general for me is rather rage inducing, and not in a good way. I find almost all video game music extremely repetitive and immersion breaking, so much so that one of the first things I do is turn it off, can listen to just the music at another time. About the only time I can stand to listen to music while playing a game is if it is some sort of pvp melee dogpile and I have folk/death metal in the background. Otherwise, I just want environmental sounds or silence.
I don't mind piano but it seems to be lacking in personality on its own. It can be the dominant instrument but needs something with it. I could see something similar to this as intro music for something or maybe for some sort of action scene.
To me they all sound rather crap, but as a professional musician I find keyboards like that to be simply lacking depth of a real thing. I would take just well recorded piano, over what is in this video. Games are big budget productions and they can afford better then that.
That said Piano itself is capable of a rich soundscape, especially if you dig into extended techniques, like here:
Still, it is highly impractical requiring a lot of figuring out, recording, "preparing" the piano and editing. The popularity of big ensembles is that you have a rich soundscape to choose from, and less dealing with individual instruments limitations.
I think "piano" solo OST would be interesting, but for a right project and right person behind playing&composing.
That works for me. But I want a bit more Grand. Something what really hits your bones.
I would love to get something like that from Narrator, when I want. If I start to feel bored, I could lift it up. If this is anything like DOS2, tons of puzzle solving, exploring, walking, reading, container-looting, build thinking etc.