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#806030 20/01/22 07:21 PM
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Atrael Offline OP
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I know this has been discussed before, but I'd like to add some thoughts to this as I feel it is very important from a RP perspective, and a party management perspective if we're sticking to intimate 4 person teams that lock-in.

It's nerve wracking to end combat and have the "wrong" party member be selected for a scripted encounter. It's also frustrating to have a Party Leader in a situation a Party Member would be better suited to "lead" (Fighter Lead entering the beautiful farm meadow for example with Gale in party).

We need to be able to seamlessly direct a party member to "step in" for us during each conversation fork. If we get into a scripted conversation and someone is separated (forgotten sneak!) we need to be able to join them back up with the party and add them in.

I appreciate this is likely technically complex, but even if it meant spontaneously and inexplicably replacing the active character model in a conversation when the choice is made it would really relax conversation management. I know nothing makes me close the game and break immersion faster than losing a roll because my best foot wasn't forward and the game wouldn't let me fix it.

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Originally Posted by Atrael
It's nerve wracking to end combat and have the "wrong" party member be selected for a scripted encounter.
Agree it is very frustrating when a conversation automatically goes to a companion and not the pc! I have seen others post that swapping speakers is something they are working on, so hopefully it will be added. 😊 I would like the pc to be the default for dialogue that starts automatically as well (unless related to a companion quest).

Last edited by Icelyn; 20/01/22 11:58 PM.
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Yeah.

Also being able to swap to other characters would be nice, if they have something to add to a situation.


Optimistically Apocalyptic
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Originally Posted by Dexai
Yeah.

Also being able to swap to other characters would be nice, if they have something to add to a situation.
+1!

And(/or) option to ask your teammates to "deal" with situation that suits them better than your Tav.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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stranger
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Just came to say this is my most-wanted feature. Absolutely loving the game since launch otherwise.

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Yes.


I don't want to think about why my eye is itching.
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I like this idea, and it could be as easy as (beginning of a conversation starts, and the following people are close enough to participate. Someone defaults, but there's an option in the bottom right to switch who starts the dialogue, and then goes on as normal).

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I think this is an integral feature, especially for multiplayer. It's ridiculous to have to have a randomly selected companion make a dialogue check when someone far more suitable just stands idly behind them.


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