I don't know if the developers read this section of the forum, but I think Beyond Divinity is a great game. It reminds me of all those classic RPGs I used to play on the Amiga.
Anyway, I've just started playing the game on the easiest difficulty so I chose a basic set-up: Death Knight with 2-H slashing and Hero with crushing/shield. I'll no doubt try other strategies later, but first I wanted to play the game and get a feel for things.
I noticed from the other threads that 2-handed weapons are prefered. Why is this? Granted I'm only level 10 (or 9, I can't remember off-hand) and in act 1, but so far it seems that the benefits for 2-handed weapons over weapon/shield are minimal. My DK has 2-H Slashing (acuracy 1, damage 6) and sharpen 4; my hero has 1-H Crushing w/shield (accuracy 1, damage 6) and shield 4. With a magical 2-handed axe that I found in battlefields (and sharpend), my DK does on average 165 damage; while the hero does 123 average with a non-magical maul (sharpened). None of them have trouble hitting or killing. Obviously its a little early to be making judgements, but I'm wondering what the big advantage with 2-handed weapons is.
Another thing I was wondering about is who makes the best warrior. At first I though it would be the hero, because the DK can then be a mage/archer/etc. without having to worry about strength for armour. This was further reinforced by the fact that my hero seems to have a much higher armour rating, even without factoring in his shield. Does this change later?
However, two things cause me to question that idea. Firstly, the DK has vastly superior hitpoints, even though they both have the same constitution. Is the DK naturally tougher or am I just ignoring some bonuses from items? Secondly, the DK's armour does not result in penalties to agility, accuray, etc. So although his armour is weaker, his evasion and other abilities are higher. I'm not sure how useful this is in practice though.
I had one idea for another character combination, but I don't know if it would work. Have the hero a fighter with either 2-handed or weapon/shield; and the DK a fighter/mage. I saw that willow (or was it bark?) had a high damage rating, and that it used intelligence rather than strength to add damage. Would it be possible to create a low-strength DK, like a fighter only instead with good intelligence, and use him as a back-up warrior using wands and spells? Is there a skill that boosts damage and accuracy of spiritual weapons? Also, I havn't tried magic yet, but I hear the hammer spell is good. If anyone has tried this sort of character, I'd like to hear your thoughts and oppinions.