Larian Banner: Baldur's Gate Patch 9
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Joined: Feb 2022
stranger
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Joined: Feb 2022
I still remember playing Eye of the beholder 1-2 back in the 90ies and so much liked the possibility to import my party from EOB1 to EOB2.

The addiction of those old days i somehow feel now again. 20/30 years later, as family father i now again am thrown back into my youth days and would even try to play BG3 with my son, but unfortunately because of the realistic violence my son is still a bit too young. I miss a bit of the atmosphere (maybe because you had to use your imagination more at those times where graphics were bad) - maybe memory plays tricks on me - but addiction to play this kind of game has me back definately.

So I really hope that we will see a BG4 and BG5 with the opportunity to continue with the same (self created) party. And why shouldn't they already playing with the idea of creating a BG4 given the enormous success (already paying players) in EA of BG3. So if they are aiming on a sequel it would be very important to not level up too high in BG3 (and i am already overwhelmed by the number of spells there are till lev4).

Also the spells in D&D get way too powerful at high levels, and the game is in danger of getting too complex concerning balance of oponents.

So why not take it easy and instead of giving higher max levels in BG3 - just strech the levels by :

for example allow increased number of party members (higher than 4) - somewhere around lev 6 you can have 5 members, at 8 you have 6 members

... (place any other idea here) to bridge the resulting longer time without level icrease (something like a half-level bonus inbetween)

This way you have always something to aim for even though you increase to only something around lev10.

So i hope for no more additional D&D levels in BG3 higher than lev10, so that there is still something to have left for future upgrades.

I somehow do not like the idea of playing a BG3 till lev12/14 and then just start over at BG4 (and i bet they will go for a BG4 or similar) again with new chars at lev1, losing the bond to my current party that i built up in 200-300 expected hours of gameplay in BG3...

Last edited by BGforumlog; 14/02/22 01:56 PM.
Joined: Mar 2020
Location: Belfast
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First of all I disagree about complexity of BG3 gameplay. I am starved for more stuff. I think UI struggles to handle the amount of spells and skills you gather, yes, but that's because current hotbar is garbage and not fit for purpose, not because the game is getting too complex.

I am not sure how many players would be comfortable with paying full price for a game which hold off a big chunk of valuable content for the potential sequels. In general making a game, and planning what you can do in years time is a bad approach. Larian should focus on giving best experience in BG3 (which I think they do) rather then holding up to sell more down the line. If they want to add content for the sequel, there is lot of stuff people ask for, that won't be in BG3 - like various addons that people keep refering to. The fact that BG3 sold well doesn't automatically mean that:
1) audience is satisfied
2) they will return for the sequel

See the series named Pillars of Eternity. First game sold very well. Not many returned for the sequel. If WotC and Larian consider doing a sequel (or another RPG) they need to deliver as hard as they can with BG3.

Limiting levels not only means more repetition in combat from player side, but also smaller roster to go against. If BG3 was 10-20h long than sure - handful of levels could be enough, but it's not and it shouldn't be for that price. Already in a fraction of content we have level4 feels low. To have lengthy campaign (I think your estimation is a bit high, but let's say 50-120h) you need content to fill it with. That means levels and enemies. While BG1&2 is probably the only example I can think of keeping the protagonist and not resetting the level, it also makes BG1 a weaker game. Having fewer levels is fine in BG2 where we start at reasonable level of complexity - not so much in BG1 where characters start getting stuff at the end of the adventure. Resetting level of protagonist is always an awkward thing to do, and therefore I favour RPGs that switch protagonists between titles - something that Larian has been doing themselves.

As to BG4&5. It's not only a question if players would buy those, but if Larian wants to do those. What if they fulfill their vision for the game in BG3? Sure, Ubisoft produces same game over and over again, but while dislike some of Larian's creative decision, they don't strike as a business run by suits. They clearly challenge themselves with everygame, and I wouldn't be surprised if they wanted to change gears a bit after BG3. Perhaps after they reach D&D audience with BG3, they will want to go back to D:OS, where they have full creative freedom over the IP.

Joined: Dec 2021
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Originally Posted by BGforumlog
I somehow do not like the idea of playing a BG3 till lev12/14 and then just start over at BG4 (and i bet they will go for a BG4 or similar) again with new chars at lev1, losing the bond to my current party that i built up in 200-300 expected hours of gameplay in BG3...

You do realize that there is a LOT more time investment to get from 12 to 20 than from 1 to 12, right? Not to mention there are rule for progression past 20 with epic boons.


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