I keep wondering about why the Rogue class doesn't have Expertise in BG3. I... doubt it would be because of the difficulty of implementation, but of course I may be wrong. So is this a game design decision? Does someone think that Expertise is overpowered?
Is it possible that they are merely waiting to add it with the Bard class, and then they will give it to Rogues too?
If someone on the design team has some kind of issue with Expertise, what are they going to do with Jack of All Trades (Bard lvl 2 feature) or Reliable Talent (Rogue lvl 11 feature)?
My personal take on the matter is this: Rogue is my most favourite class to play in D&D and Expertise is a major reason for why that is the case. I love having the ability to be really good at some skills, and I particularly love putting Expertise into skills that aren't completely expected from a Rogue to create interesting builds and niches for my characters. I have had great fun with Rogues with Expertise in skills such as Animal Handling, Arcana or History (these weren't all on a single character).
I have never felt like Expertise is overpowered. The D&D ruleset is usually somewhat generous when it comes to possible bonuses to your ability (skill) checks through other means. Guidance, for instance, is on average stronger than Expertise at low levels. Bardic Inspiration is a very strong bonus to skills at all levels. Also, Reliable Talent is an amazing Rogue feature and I would be quite dissatisfied if it ended up being changed or not implemented.
Is this something that is going to be added later, or am I just gonna have to download a mod that adds it? By the way, I am aware that there already are mods that add Expertise, but I would prefer if this was in the game baseline.
Last edited by Throrface; 17/02/22 11:40 AM.