So far, 99% of the updates made for patch 7 are fantastic. Most everything is so much smoother and more polished.
However, there are few places where I believe some changes should be made.
First, and probably the least important, but most disappointing change, is that in the bite scene if you let Astarion drink your blood, he no longer has the line, "This is a gift you know. I won't forget it." I think that line was way too on point for his character and so well delivered that now seeing the scene without it is just hollow and not nearly as well transitioned. I very strongly request that it be worked back into the script. Oh and speaking of disappointing companion reaction changes, the sex scene between the bugbear and Buthir no longer triggers commentary before or after the encounter from Astarion. This is a really amusing mini scene, and it was very characteristic for Astarion. I don't think Shadowheart reacted either, and her original reaction was also in character. So, I really believe these companion reactions to that scene should be re-added. It's the little dialogues, like all of the above examples and more, that really helps to fill out the characters and make it truly immersive, as they should interact with what you say and do.
Second, this is is not really a patch 7 issue in general, just an issue that's there that has been there all along, but when playing a multiplayer game, automatic cutscenes seem to randomly choose a player to interact with it. I think there needs to be a better system for this. For example, maybe the player who is controlling the companion that the cutscene features is the one who gets the scene. Or maybe the person who initiates the camp is the who gets it. But having it randomized like this gives scenes to a player who doesn't want a particular scene or doesn't care about a particular companion's back story or approval and takes the scene away from another player who may want it or does care about the companion approval/backstory. In the case of other scenes where it's not just one companion or a character who's not a companion at all (Raphael, for example), I know this is would be much more difficult, so perhaps these instances could continue to choose a random player to interact. There is also still an issue with multiplayer camping, where one person will go to camp but if there's a cutscene in the middle of the night, after everything is done and one player clicks the bedroll or fire to go back to the world, only one player is sent while the other is still in camp and if they try to do the same to rejoin the first player, it initiates another rest. This led to my party having to go through resting 5 times at one point, before we could get everyone back out into the world at the same time.
The added cinematics are amazing and really help fill out what is already there, so that all is super exciting. The new cinematic and design for Karlach is amazing and so much more authentic feeling.
Third, the newly added barbarian class is amazing and easily one of my favorites already. However, there is a rage feature that is not currently working as it should in DND; once a rage ends, the player becomes exhausted, granting certain debuffs. I noticed with my barbarians, nothing happens when the rage ends, so I sincerely would like this to be addressed.
Finally, a very minor change I would suggest is add all companion approval rating scales to the main [I] inventory, maybe at the bottom on the left hand panel, so we can easily scroll through and check on how much certain snarky companions hate (or love) us.