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#808652 19/02/22 08:14 PM
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ioci Offline OP
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Some classes like Fighter or Rogue has class special weapon skills that enable both melee and range versions. The game generate icons for both version and making the hotkey bar messy.

Why not combine the melee and range version of skill icon into one? You can making them flippable, for example, rogue's backstab, when use melee weapon, make its icon turn into melee backstab icon, when use a bow, make its icon turn into a range one. So for each class's weapon skill, you save one icon slot, making the hotkey bar much cleaner.

Currently, the Fighter's subclass skill icon are too many. Better save the space for other things.

Also, btw, the default action collection can use a new Scroll casting icon, for fast scroll casting. And similarly, Range weapons can have a weapon skill similar to Throw action, that upon clicking, display all available ammunition options for easier shooting.

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I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Well, I just went through the thread you indicated, turns out both threads were talking about the same issue, and you were suggesting to add a hotkey function to toggle between melee/range mode while I was suggesting making the skill icon automaticly changed(flipped) to the one corresponding to the currently equipped weapon's type.

I think automaticly changes would be more convenient but anyway, I got a more mature idea now, please check if you were interested:
The thread I mentioned this new idea

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Originally Posted by ioci
you were suggesting to add a hotkey function to toggle between melee/range mode
It was my topic that Ragnarok's referenced, and no, I did not suggest such a thing. Why would I do that - it already exists in the game. Is my English THAT hard to understand?
Originally Posted by ioci
while I was suggesting making the skill icon automaticly changed(flipped) to the one corresponding to the currently equipped weapon's type.
I can't say I like the idea of flipping icons. They double the amount of glyphs we have to memorise, compared to what we would have if there would be only one weapon-agnostic icon per manoeuvre. This way, there would be at least a slight chance that Menacing Attack icon will actually create an association with a menace, instead of being a bunch of random lines.
We already have a strong visual cue of the attack type the character is going to make: move the mouse over the target, and you will see.

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Originally Posted by RutgerF
Originally Posted by ioci
you were suggesting to add a hotkey function to toggle between melee/range mode
It was my topic that Ragnarok's referenced, and no, I did not suggest such a thing. Why would I do that - it already exists in the game. Is my English THAT hard to understand?
Na, I was replying to his reply under your thread. Thought he was suggesting to add a hotkey to help toggle or something, now I'm not that sure.

Originally Posted by RutgerF
I can't say I like the idea of flipping icons.
Me too, so now I have anther idea, link direction[url=https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=809120#Post809120][/url]
Pasted here:
I think the game can use a different innovative solution - locational slots system:
1. make each char to have 4 weapon slots to equip weapons: 1 right belt slot; 1 left belt slot; 1 right shoulder slot(for a shield); 1 left shoulder slot(for a 2h/versitile weapon).
2. belt slots for 1h weapons, while shoulder slots for 2h/versitle weapons or shield.
3. to draw(/put away) a 1h weapon from belt slot cost 1 bonus action; to draw(/put away) a weapon or a shield from a shoulder slot cost 1 action.
4. remove all weapon skill icons from the hotbar, and only display 2 expandable meta icons: a mainhand weapon icon and an offhand weapon icon along with each their own skill meta icon displayed beside. Click on mainhand weapon icon to expand it and allow select between left belt slot's weapon and right shoulder slot's weapon; click on offhand weapon slot to expand it and allow select between right belt slot's weapon and left shoulder slot's weapon.
5. by clicking the corresponded skill meta icon, display the available weapon skill icons similar to the current Throw icon display mechanic.
6. if currently using a 2h weapon or using a versitle weapon with offhand empty, then disable the offhand weapon skill icon. Meanwhile, if currently having a 2h weapon in mainhand with offhand also equipt with a weapon, then disable the mainhand weapon skill icon until the offhand weapon was put away.
The benefit of this sugguested system is, first, it makes the hotbar much cleaner; second, it's still very controller-friendly; third, it allows much more combination for combat.
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And we can further improve this suggested system:
7. allow pouch/slingbag to be equiptable in belt/shoulder slots.
8. allow player to store potions and scrolls in pouch and slingbag in a non-stackable manner with a total-amount limitation.
9. treat the equipped pouch and slingbags similar to the weapons, that allow to switch to them by clicking the mainhand/offhand weapon icon mention above in point4 and access their content like mentioned above in point5.
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10. add a special pouch item to keep up to 2 or 3 1h axe or dagger and a special backpack to keep up to 4 or 5 javelin or spear for player to throw.
11. add a quiver item to keep up to 20 ammunitions that to be equipped in belt slot for easier and cleaner access.
12. make heavy stuff like a barrel or a caldron to be carried on a char's left shoulder slot if empty.
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13. forbit accessing the inventory during the battle.
14. merge the inventory for all companions' inventory into a "baggage train", the weight capacity of this "baggage train" depends on all companions/followers' strength.
15. when trading, directly display the "bagagge train" inventory.
By doing this, not only making inventory management and sell process much more convenient, more controller-friendly, but also adding a new layer of depth by enhancing the combat resources management(player shall no longer access unlimited options of potions and scrolls in party's inventory).


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