you were suggesting to add a hotkey function to toggle between melee/range mode
It was my topic that Ragnarok's referenced, and no, I did not suggest such a thing. Why would I do that - it already exists in the game. Is my English THAT hard to understand?
Na, I was replying to his reply under your thread. Thought he was suggesting to add a hotkey to help toggle or something, now I'm not that sure.
I can't say I like the idea of flipping icons.
Me too, so now I have anther idea, link direction[url=https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=809120#Post809120][/url]
Pasted here:
I think the game can use a different innovative solution - locational slots system:
1. make each char to have 4 weapon slots to equip weapons: 1 right belt slot; 1 left belt slot; 1 right shoulder slot(for a shield); 1 left shoulder slot(for a 2h/versitile weapon).
2. belt slots for 1h weapons, while shoulder slots for 2h/versitle weapons or shield.
3. to draw(/put away) a 1h weapon from belt slot cost 1 bonus action; to draw(/put away) a weapon or a shield from a shoulder slot cost 1 action.
4. remove all weapon skill icons from the hotbar, and only display 2 expandable meta icons: a mainhand weapon icon and an offhand weapon icon along with each their own skill meta icon displayed beside. Click on mainhand weapon icon to expand it and allow select between left belt slot's weapon and right shoulder slot's weapon; click on offhand weapon slot to expand it and allow select between right belt slot's weapon and left shoulder slot's weapon.
5. by clicking the corresponded skill meta icon, display the available weapon skill icons similar to the current Throw icon display mechanic.
6. if currently using a 2h weapon or using a versitle weapon with offhand empty, then disable the offhand weapon skill icon. Meanwhile, if currently having a 2h weapon in mainhand with offhand also equipt with a weapon, then disable the mainhand weapon skill icon until the offhand weapon was put away.
The benefit of this sugguested system is, first, it makes the hotbar much cleaner; second, it's still very controller-friendly; third, it allows much more combination for combat.
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And we can further improve this suggested system:
7. allow pouch/slingbag to be equiptable in belt/shoulder slots.
8. allow player to store potions and scrolls in pouch and slingbag in a non-stackable manner with a total-amount limitation.
9. treat the equipped pouch and slingbags similar to the weapons, that allow to switch to them by clicking the mainhand/offhand weapon icon mention above in point4 and access their content like mentioned above in point5.
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10. add a special pouch item to keep up to 2 or 3 1h axe or dagger and a special backpack to keep up to 4 or 5 javelin or spear for player to throw.
11. add a quiver item to keep up to 20 ammunitions that to be equipped in belt slot for easier and cleaner access.
12. make heavy stuff like a barrel or a caldron to be carried on a char's left shoulder slot if empty.
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13. forbit accessing the inventory during the battle.
14. merge the inventory for all companions' inventory into a "baggage train", the weight capacity of this "baggage train" depends on all companions/followers' strength.
15. when trading, directly display the "bagagge train" inventory.
By doing this, not only making inventory management and sell process much more convenient, more controller-friendly, but also adding a new layer of depth by enhancing the combat resources management(player shall no longer access unlimited options of potions and scrolls in party's inventory).