I would like to coment on suggestions ... but there isnt much to tell, i like them all.

+1!
Just few notes:
but there is an issue where SOME corpses say they are "empty" in their tooltip after you loot them and some don't. This makes you check the same corpses repeatedly unless you explicitly remember that you looted that corpse, which can be hard to remember in a pile of bodies.
When you take your mouse over container you didnt check yet (bodies included) the chest it turn to is gold with small * (or is it +?)
When you take your mouse over container you did check allready (bodies included) the chest it turn to is silver (or grey) without anything else.

I have noticed this just few days back ... it really is much more usefull than you would guess.

Containers! I am mentioning them last but make no mistake, containers are the worst. Like DOS 1 and 2, BG3 is currently a container opening simulator first, fantasy roleplaying game second. You have built your assets in a way that they are always containers and they always have a chance to generate random items and some of those items can always be useful. So the optimal way to play it is to... check every container. Some containers say that they are empty after you loot them and some don't. Some containers don't even appear as tooltips when you highlight lootable objects.
Besides the first note ...
There was some time ago quite nice (in my opinion at least) suggestion for AoE loot ... simply click on container and get loot window with EVERYTHING from all containers in 5m (for example) radius ...
Either that, or make single container that will look as 5 Barrells/crates/piles of books/etc ...
I just recently come in contact with this in Witcher 3, and even tho it was a litle confusing at first ... i find out its actualy quite ellegant solution.
