Larian Banner: Baldur's Gate Patch 9
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Joined: Jan 2021
stranger
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stranger
Joined: Jan 2021
Why do we have to settle for one body type for our characters? Can you guys input a body slider scale to allow us to choose different body types for our custom characters? For example, I think of barbarians and fighters (rangers too, depending on your build) as the size of Halsin since one of their primary stats is STR. Also, I would like to see a dice roller for attributes like in the previous 2 Baldur's Gate games. I have never been a fan of the point buy system as I am a firm believer it is too restrictive for character creation.

On a side note, when are you going to input the half-orc and gnome race into the game?

Joined: Mar 2021
apprentice
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apprentice
Joined: Mar 2021
I agree with you. I might understand if this was a game with limited resources, where they could not afford the programmers to make this work. But adjusting character dimensions with sliders is a mechanic that gaming companies have mastered a long time ago. smile

Last edited by Grimalken; 26/10/22 07:15 PM.
Joined: Aug 2023
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stranger
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stranger
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Joined: Aug 2023
I completely agree that it would be better if it was that way and that a genre if this scale should have it.

Just an FYI that is not a small ask.

I used to work in video games. I specialized in making customizable player characters. The amount of resources to go from swappable geometry (the way it is now) to swappable geometry + blendshapes to tweak features is massive.

There are some tools that you can implement to automate some of the work, bit there is a huge amount of work that needs to be done to make each body/face tweaksble. Plus you need to make all of the weather items like hair, hats, clothes, work with each of the steps of the tweakability. So nothing the player can do can make the geometry interact in undesirable ways. Like the body protruding through the shirt or the nose through the helmet.

Lots of tricks to make it work, but it's still a lot of work.


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