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apprentice
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OP
apprentice
Joined: Apr 2022
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Hi all. First I want to say that I have been enjoying this game. I was a big fan of baldur's gate 1 2 icewind dale PST, etc, etc. Am really liking this game, it is an improvement in many ways. I really like the 3 dimensionality. the jumping the falling, that seems like an essential component in a crpg tactical game that the predecessors were missing.
I'd like to address a number of issues that come to mind.
1. i'm running this on a slightly-less than minimum specs graphics. in the wilderness zones, with so many trees, textures, rocks, i'm getting 5-10 FPS. its hardly playable. in the dungeon zones, on the space ship, its far easier to play, the fps is around 20, its fine. so i would like recommend an ULTRA-LOW graphic settings, where you cut out the bulk of the graphic embellishment, the trees, the miscellaneous stuff that clutters up the screen, at least so i can play without lag. i'd rather have a worse visual experience with zero lag, than an amazing visual experience with a boat-load of lag- hardly playable. Thanks.
2. let me explain this situation, so you can fully understand why i have a problem with this. i made my way over to the druid camp, i pressed spacebar to cut through all the cutscenes. the combat started goblins versus zhevlor and the good guys. i used a jump spell to jump up to zhevlor. i pushed him off the cliff into the goblins with the thunder spell. then i shot him with a bow and magic missiles he died in the pit where the main combat was taking place. i clicked on the gate wheel, the gate opened up. i shot more of the 'good guys' until only the goblins remained. they were still aggressive towards me, there was a few of them and a bugbear, they entered the druid grove encampment through the gate i just opened for them, they were out for my blood. so i dashed into the center of the camp, hoping the npcs around me would fight them, but none of them fought the invading goblins, they all just cowered there and watched. was really disappointing. none of the goblins were attacking the thieflings, arron the merchant, the peasants, they all ignored all of them, and were only going after my character. which makes absolutely no sense. eventually i cast a faerie fire ring on the goblins, but one of the 'friendly' npcs was in the ring with them. then the whole town turned red on me, they teamed up with the goblins to kill my character. that whole encounter went down wrong..
3. i understand this is in an Early Access phase, but 4 levels is not enough to really enjoy this well. I would like to see the level cap go up to 6 or 7 ASAP.
4. I would like to suggest there be an EXIT feature to conversations. often i find the choices unsuitable to my character's roleplay. often i feel railroaded into making some kind of decision, to be their friend and kiss up to them, or to turn on them like some vile criminal. I would suggest a 3rd option, remain silent, end conversation as soon as possible. even if that leads to a fight. its my right to not speak, its my right to not engage in the dialogue if i don't want to. you shouldn't compel me to make roleplay decisions that i'm not comfortable with.
5. the character models, the faces, are lacking in terms of a 'fantasy' feeling. when i choose an elf, i don't feel like i'm looking at an elf, a stereo typical elf, i feel like i'm looking at a white-caucasion model with long ears. its very disturbing. its not game-breaking, but aesthetics and eye-candy matter. the faces could all use an artistic overhaul. i'd like to see more classic stereo typical dungeons and dragons racial appearances, rather than just having a white-guy/girl face, a black-guy/girl face, and an asian-guy/girl face, with long ears, horns or whatever.
6. i'd like to be able to export my character, and then start a new game and reimport that character into the game. at level 4 with all the gear. i don't want to have to start out from scratch every time i want to run through it.
7. i'd like some kind of way to respec my character. i'm just learning this game, what works and what doesn't, how the rules work, how to hit and do damage. without a respec system its going to be hard to really achieve a perfect and satisfying build.
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enthusiast
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enthusiast
Joined: Nov 2020
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Your #2 made me laugh. Nice work there with the Thunder Wave and opening the gate. The remaining goblins should indeed have started slaughtering those inside.
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veteran
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veteran
Joined: Jun 2020
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Hey there, DisplayName, thanks for taking the time to write up some feedback. If you can spare the time and effort, I'd strongly encourage you to submit this to Larian's official feedback form as well (you can find it Here). While they do gather data and feedback from these forums, submitting it to their official form ensures that what you write goes directly to them as well ^.^
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veteran
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veteran
Joined: Mar 2020
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No#2 - it seems that devs didn’t account for your actions - at this moment you are supposed to fight goblins plain and simple. There is a way to team up with gobbos later on, but not at this point. That example dies bring into question systemic nature of BG3. It sort of presents itself as something of an “immersive sim” kind of a game, but there is a lot of handscripting as well.
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apprentice
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OP
apprentice
Joined: Apr 2022
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they didn't account for my unorthodox response to that combat.
what i like about this game, is you can start a combat with anyone you want. nobody is off limits.
what i don't like is they don't have a great AI response regarding anything that you do. for example :
if i attack an NPC in my own party, they occasionally say some kind of one-liner response 'hay stop attacking me' or whatever. but they don't do anything about it, i can kill any NPC in my group with zero resistance. i can swing my blade at them round after round with no consequence until they are dead.
instead, they should maybe give you one warning, and then you lose some reputation with them, if you continue to fight your own party members they should turn hostile and attempt to self-defend. that would be a logical conclusion to something like that.
there should be better definition of hostile factions. if both goblins and thieflings are hostile against you, they shouldn't join one big faction, hostile-against-you. there should be 3 individual factions, goblins-hostile towards you and theiflings, theiflings- hostile towards you and the goblins, and you..
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veteran
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veteran
Joined: Jun 2020
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It's "Tiefling" Please endeavour to get it right if you're going to reference any group by race in the first place.
I'm curious as to why I see so many people spelling it with an 'h'; I've seen perhaps a half dozen or more posters on these forums do this, and it's a derogatory by word association that I'm getting very tired of seeing people commit. Where does doing this come from?
Tiefling has no allusion or connections to thievery. The name, pronounced (teef-ling), was derived by Wolfgang Baur from German tief meaning "deep, low", and the suffix -ling, "offspring," alluding to their connections with the "lower planes". That is all.
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apprentice
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OP
apprentice
Joined: Apr 2022
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It's "Tiefling" Please endeavour to get it right if you're going to reference any group by race in the first place.
I'm curious as to why I see so many people spelling it with an 'h'; I've seen perhaps a half dozen or more posters on these forums do this, and it's a derogatory by word association that I'm getting very tired of seeing people commit. Where does doing this come from?
Tiefling has no allusion or connections to thievery. The name, pronounced (teef-ling), was derived by Wolfgang Baur from German tief meaning "deep, low", and the suffix -ling, "offspring," alluding to their connections with the "lower planes". That is all. i apologize for not correctly addressing a FANTASY-RACE.. i hope their fantasy-feelings are not hurt.. i'm not trying to endorse another game here, but... you can bring your case to the writers of pathfinder: wrath of the righteous and debate with them the proper terminology... "Thieflings Hideout is a Location in Pathfinder: Wrath of the Righteous. Thieflings Hideout can be found at Kenabres. A spacious well-furnished cellar under the hardware store serves as a hideout for thieflings in Kenabres. This is where the eldest sister Kerismei, appointed by the Family, conducts the gang's affairs by planning robberies and sharing the loot between the gang members."
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veteran
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veteran
Joined: Jun 2020
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That's alright, it's an easy mistake to make.
Thanks for letting me know where this may be originating, actually - you're the first person to suggest that as a possible source for the confusion, that I've encountered. So you know, Pathfinder, by Paizo, is not the same world or the same setting as D&D; it's a different universe, a different IP, owned and controlled by a different company. Beyond that, the quote you're referencing is specifically in relation to a thieves gang - the thieflings - that operate in Kenabres, in that world space, and are involved in a particular quest, "Stolen Moon", in WotR. It's a gang name, and a joke on the racial description of primary membership. I'm glad to help you gain the knowledge not to make the same mistake in the future. ^.^
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addict
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addict
Joined: Nov 2020
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you can bring your case to the writers of pathfinder: wrath of the righteous and debate with them the proper terminology... Paizo didn't create the Tiefling race, and this isn't Pathfinder.
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veteran
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veteran
Joined: Feb 2020
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The "thieflings hideout" in WoTR is a mix between thief and tiefling because it's a hideout of tieflings thieves.
But it doesn't really matter.
Thanks for your feedback. We're a few having raised the same issue at the grove entrance. You push it very far though, it was interresting to read.
At this point, I think it is important that they create conditions for the player to enter the grove and hear the story. But it is wierd that you HAVE to turn hostile with these goblins if you can become friends with all the others. An option not to engage anyone could probably solve the problem.
The "you're the hero of the gate" is not important at all for the story.
Last edited by Maximuuus; 11/04/22 04:27 AM.
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apprentice
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OP
apprentice
Joined: Apr 2022
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That's alright, it's an easy mistake to make.
Thanks for letting me know where this may be originating, actually - you're the first person to suggest that as a possible source for the confusion, that I've encountered. So you know, Pathfinder, by Paizo, is not the same world or the same setting as D&D; it's a different universe, a different IP, owned and controlled by a different company. Beyond that, the quote you're referencing is specifically in relation to a thieves gang - the thieflings - that operate in Kenabres, in that world space, and are involved in a particular quest, "Stolen Moon", in WotR. It's a gang name, and a joke on the racial description of primary membership. I'm glad to help you gain the knowledge not to make the same mistake in the future. ^.^ this post is about me giving feedback and suggestions based on my gameplay experience of baldur's gate 3. if you want to talk about the context of my feedback and suggestions as it relates to baldur's gate 3 gameplay, i'll be more than happy to respond about it. i want to be courteous to all posting participants, i want to follow the rules of the forum. i want to keep my forum privileges and continue to contribute feedback and suggestions. you're attempting to derail my topic. it's unacceptable. i'm starting a new post called "suggestions 2.0" its going to be more feedback about my gameplay experience with baldur's gate 3.
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veteran
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veteran
Joined: Jun 2020
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I offered information that you could use to help your feedback come across as more informed, that's all; you don't need to respond to it - that's your decision. I thanked you for chipping in and putting in the time and effort to write up, initially, and suggested a way that can get your reports to Larian more directly. I thanked you for your response regarding the possible origin of the seemingly frequent misspelling - you didn't need to respond, and I learned something in return because you chose to; thanks for that.
I was irked by that particular issue that I've seen around, and spoke a little more tersely than I should have - I do apologise for that; I've seen it used by others who were being deliberately derogatory to the refugees, and since your description revolved around an evil play-through, I got the impression you were too - an assumption I should not have made. Again, sorry for any perceived harshness.
==
As for the feedback itself, most of the points you make here are ones that have been brought up often and repeatedly by others, too, so you're definitely not alone - but every fresh voice that comes the same conclusion and speaks up is one more chance that they might listen, so thanks for taking the time.
In normal 5e, there's not really any way to truly mess up a character, or to make yourself ineffective, but you can only trust that so far with Larian's homebrew - some subclass choices are grossly overbalanced compared to others, thanks to their implementation and homebrew, while some abilities, spells and even subclass choices are very much traps that will wind up feeling overshadowed by the various universal homebrews that Larian have adopted at the current stage. Given that respec options were present in Larian's other games, it seems probably that one will be available in Act 1 somewhere, at some point, and many others have asked for it. Nothing yet though...
The ability to export characters is something that every D&D game worth its salt has, and Larian have not, as yet, seemed to realise that it's considered a staple. This is another case of 'every voice helps' - you're definitely not alone in wanting one.
The character creator is extremely limited and underwhelming right now. We don't know how much to hope for in terms of its improvement. There's a cadre of people who sing its praises furiously, which I personally have never really understood, considering how empty it is - the individual detail on the face scans is pretty impressive, but that's still only ~6 heads to choose from, many of which look very similar to one another, and no ability to modify them further in any way. A limited palette selection for hair and skin tones, rather than full freedom; an extremely archaic mode of selecting hair styles and tattoos, that makes navigating it annoying; no ability to customise your body at all; the character creator barely deserves the name, as it stands right now. Character selector is closer to what it is... many folks want more that what's on offer, so here's hoping they listen.
Conversations are another sticking point for many - the player character is treated like an empty shell - the camera that gets wheeled around to watch other characters having characterisation while being unable to define any for themselves in any tangible way. Many - the majority even, of our conversation options are extremely poplar reactions that are pitched specifically for the 'real' characters to react to... and frankly, it's aggravating at times. Larian have said that the player character will get more development and that they want to make them feel like areal character, as much as their oh-so-precious origin characters, but we've yet to see any evidence of this, at all, in any way... so for now, all we have are conversations full of heavy-handed options designed to let other characters react to, with little chance for consistency or personal character definition... all we can do is keep asking for something better.
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old hand
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old hand
Joined: Jul 2017
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Some short responses: 1. To me that's your problem if you play with a PC not fit for the game. I would not like if Larians put workpower into it. Then comes the next with an even worse PC, ad infinitum?  2. I don't like druids, but I also don't like bad boys/girls, so you got what you deserved.  Making a game playable as evil the same way as a "good" person is surely a big effort and in my opinion not worth it at all. However as Larian bragged with a possible evil playstyle, they should make results more rational, as proposed by you. 3. Would be nice. 4. Good idea, needed. Especially in some conversations where I want to have a fight, there is no possibility and I fail because I win charisma checks I like to lose. It's lame to start the fight before the dialog because of meta knowledge. 5. No. I really would like more differentiation and diversity, more heads (although I have the heads I want personally), more body options (skinnier, fatter, more musculous), more body hair options (I absolutely want a human/halfelf without torso hair), more hair, more tattoos. But I don't need generic cliche fantasy looks for the races. 6. Would be a nice comfort option. 7. Yes, I find respec options are necessary in any game with complicated stats, despite what hardcore players say.
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apprentice
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apprentice
Joined: Apr 2022
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A few select responses:
(2) That's amusing. In general, we can't expect the developers to account for EVERY possible combination of player actions - though Larian is ambitious in this regard. Non-combatant characters cowering seems like a natural response, but you would think that goblins would be aggressive toward the others. I assume (though I'm not sure) that there's some underlying 'faction' mechanic at play in some ways, which ought to create immediate combat between certain groups.
(3) I agree. Capping it at Level 4 seriously skews the difficulty of encounters. There are certain fights that are REALLY tough with Level 4 characters. But on the other hand, the fact that all these fights are winnable with level 4 characters (I mean, I feel like there are one or two that SHOULDN'T be winnable, but I've pulled them off) makes me think that there will need to be a lot of calibration for difficulty once the level cap is removed.
(5) I don't have a particular objection to what IS there - making Elves look like Orlando Bloom is nothing unusual, but there actually IS good detail in the Githyanki - the cat eyes are a nice touch. Trying to make races look really alien makes it much harder to create authentic expressions and interactions. However, I'm surprised by how limited the character creation options are - for the reasons Niara notes. I'm semi-expecting that to improve in further development. If the final version looks much like the current one, it'd be the most limited character creation system I've seen in a while.
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