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#813365 10/04/22 03:11 PM
Joined: Apr 2022
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apprentice
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apprentice
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1. give an option for disable tutorials, i don't want to see the tutorials every time i make a play through. (if there is already a disable tutorials option, i just didn't see it in the options menu, ignore this suggestion)

2. improve self-only targets action clicks. if i can only target myself, such as the fighter self heal second wind, then don't make me click 2 times, once for the ability and once to target my self. make it like a heal potion, you click it, you heal.. end of story.
there are many situations where you can only target yourself, that you are forced needlessly to click 2 times. for example DASH.

3. give an option to pass the cutscenes in entirety with one single button click or better yet allow all cutscenes to be disabled. don't make me click the spacebar 10+ times to get through the druid camp getting attacked by goblins cutscenes. i don't want to click needlessly and repeatedly. i want to skip the druid cutscenes, i want to skip the cutscenes after the crash, i want to click 1 time at the most. (if there is a single button to press to allow me to skip it, and i didn't realize this, then ignore this comment suggestion).

since i'm playing this game, and pouring hours and hours into it. i would really like "Quality-of-Life" improvements. these little nuisances and aggravations are very noticeable the 5th 6th 7th time playing through it.

Joined: Apr 2022
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apprentice
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4. true strike seems ineffective, i cast it on something, then i went in for the attack, then that same round my concentration broke, was like a total waste of time using that spell, wastes 1 round so i can get 1 attack in then get concentration broken. i can't say that i'm impressed with that. i would prefer if there was no concentration check.

5. the option of travelling with npc companions or not. that is the question. there should be rewards to travelling and completing quests solo, in terms of xp or anything else. you should level up faster and get perks if your just doing it all solo, there should be a benefit to the increased challenge. travelling around with 4 characters is far too easy. i don't like that the companions automatically get your current xp and level, they should have to work for it. companions that you travel with often should have MORE xp than if you leave them at camp all the time.

perhaps implement a global party xp cap. if the cap is 40,000 xp. then that is the most you + all of your npc henchman followers are allowed to have total. if you want more and more xp , more and more power, then you should have to disband one of the npc companions, so you keep the challenge of the game, the balance of power there.
if you use no npc companions then your character can reach level 8 maximum, if you use 1 npc henchman both you and your henchman have a max level of 7, if you use 3 npcs then all you are capped at level 6..

Joined: Apr 2022
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apprentice
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Joined: Apr 2022
6. i just finished doing my characters appearance. spent 15 minutes + getting all the values to something that looks visually appealing. setting the skin tone, the hair color, setting the make-up to x% visible,

ok now i'm totally satisfied with my character appearance,

but now i want to re-make that same character as a different class, start over from scratch level 1. but i forgot all the value settings of each aspect of appearance..
can you just let us SAVE the character appearance data when we are satisfied with a certain configuration, so we can then LOAD it up during the character creation process ??

this is a no-brainer.. you got to give this to us..

Joined: Sep 2020
stranger
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For number 4, that's how 5e True strike is. It's a horrible spell that no one really uses in combat, just attack twice. It's not exclusive to BG3.

Last edited by Brimcon; 11/04/22 02:15 PM.
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old hand
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old hand
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I really don't like your No. 3 and 5:

3. If a spell with the char as target is applied after one click, the chance to misclick is too great for me.

5. It would be very grindy and tiring if only the companions in the actual party would receive xp, a terrible idea in my opinion. Imagine it that way: the companions left behind don't idle in the camp, contrary to what they make you believe because you are not the center of the world and they give a shit about you, instead they do their own adventurous stuff during your absence. They are not love-sick puppies waiting for you, to cite Shadowheart, more or less.

Last edited by geala; 13/04/22 07:30 AM.
Joined: Sep 2020
veteran
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Originally Posted by geala
5. It would be very grindy and tiring if only the companions in the actual party would receive xp, a terrible idea in my opinion. Imagine it that way: the companions left behind don't idle in the camp, contrary to what they make you believe because you are not the center of the world and they give a shit about you, instead they do their own adventurous stuff during your absence. They are not love-sick puppies waiting for you, to cite Shadowheart, more or less.
As for many things, Dragon Age Origins has a good solution to this. Companions you don't take with you don't gain exp, but if they ever are 2 levels behind the PC they're automatically leveled up to be only 1 level behind. This prevents them from ever becoming useless, but still means that the characters in your party will be stronger.

Originally Posted by D1spl@yN@me
5. there should be rewards to travelling and completing quests solo, in terms of xp or anything else. you should level up faster and get perks if your just doing it all solo, there should be a benefit to the increased challenge. travelling around with 4 characters is far too easy.
I agree that smaller party sizes should get more exp per participant, though beware as you already claim to find the game too easy with a party of 4. So a party of 1-3 higher-leveled characters might result in a similarly easy game. Personally, I think the exp given formula should be adjusted so that the game is similarly difficult for all party sizes, and then simply rely on game difficulty modes to change the difficulty.

Of course, the combination of the DAO solution and split exp means that players can cheese the game by going around solo for tons of exp, then exploiting the auto-leveled companions, but whatever. This means they won't have companions around for early-game story/quest triggers, so it's ~fine.


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