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enthusiast
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enthusiast
Joined: Nov 2020
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This is an interesting thread. TL:DR; This change is positive, in my opinion.
First I would note that although WotC have de-emphasised alignment ( so "good" vs "evil" should be less of a focus ), Larian did initially ask us to try out the "evil" path. Since the major discriminating decisions we can make comprise those accepting or rejecting the "help" of the Illithid tadpole, it is reasonable to link those to good and evil, at least in a general sense.
In the situation we are roleplaying, however, I would not consider it immediately obvious that employing the tadpole while on the Nautiloid has any particular implications. Until you understand something, it is difficult to characterize it, so using the tadpole to interface with local Nautiloid systems, would not necessarily, and obvioulsly, be "evil".
While all characters would, in principle, be likely to recoil from any path that seems to interact with the "thing" placed in their skull ( whether or not characters are familiar with Illithids and their tadpoles ), does that override all other considerations of "good" and "evil"?
In particular, with Shadowheart in the Nautiloid, you are faced with the choice of releasing a fellow-victim, or probably consigning her to death. Ignoring all foreshadowed knowledge you now have about how the game plays ( which may not actually be true of the released game anyway ), I would argue that releasing SH, regardless of the cost to yourself, is unambiguously a "good" act.
In my mind, a paragon of "good" would not hesitate in this decision, and would selflessly choose to release SH. A "neutral" or "evil" character would balance the extra ally against the risk they perceive to themselves. It is a pure role-play decision, but one that greatly favours a player releasing SH, and thereby introducing the player to what may be the game's most important story mechanic, without any real in-game consequences.
As far as EA goes ( which may not remain true in the released game ), the continued use of the tadpole, and the consequences during long rests, advance a player's understanding of both story elements and personal risk. There is frequent, and ample, opportunity over time to understand that you are trading advantage ( power ) for disadvantage ( subservience ), and when approaching a point of no-return, you are left in no doubt, as there is a dialog that tells you that using the tadpole again will change you.
In EA this seems to do nothing other than change the "[ILLITHID]{WISDOM]" tag on auto-succeed dialog options to a "[TRUE SOUL]" tag, but I haven't played through as a True Soul often enough ( or recently enough ) to know if I have missed changed behaviour. But, I would be surprised ( and very disappointed ) if the released game did not play very differently depending upon this decision. You are right that using the tadpole itself is not inherently good or evil. The action you undertake utilizing it would be what might be considered good/evil. My problem is it seems to me that Larian is designing things under the assumption that most players can/should use the tadpole at least some bit. Like you said they let you know about that potential point of no return. While the average person indeed probably doesn't have a lot of knowledge about mindflayers and tadpoles, that tadpole insertion was intense and I just can't see most anyone thinking it would be a good idea to mess with it further. Also Gith are not the only race who are familiar with flayers and have a long history with them. Drow and Deep Gnomes at a minimum would quite probably have an understanding of what just happened as their races interacted with and/or were enslaved by flayers for hundreds of years. Regardless of the "special-ness" of this tadpole I don't see one of those 3 races touching it with a 10 foot pole, but I haven't seen any racial differences in the tadpole interactions.
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member
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member
Joined: Jun 2017
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Someone put something in my brain and changed things in there and when I seem to give in to the powers it's awoken I have crazy dreams and powers manifesting...
Doesn't take much of a leap for any PC with even the smallest amount of sense to go "you know what... No, no thanks" when it comes to deliberly using those powers.
That doesn't even get to the second part, which is often using those powers is for actions that would be considered immoral, like invasive mind probing, that many would also not do.
I can't really see a reasonable reason for anyone to deliberately use the powers unless they're power mad, evil, or blindingly stupid.
Events like the new SH scene do moderate this, where a self-sacrificing person might embrace their personal damnation in order to do something good for others, but these moments are few in the game so far.
Even with this, I would say that given the average player character motives and morals, you would not have most of them using illithid powers, and only the knowledge that Larian seems to want to tie much of the narrative of the game to the assumption you do will push people to do so - but in a unnatural meta-gaming way.
Last edited by lamaros; 20/07/22 03:08 AM.
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veteran
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veteran
Joined: Feb 2021
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When I first played the game... And I mean several playthroughs, I was wondering, "Where's my dream person?". Why? I wasn't EVER going to use mind flayer powers. Who would? You gotta know it's bad for you.
Then I decided to just see what would happen if I was a total idiot, and I used them like crazy. Suddenly, there she was. Ah! Now I get it.
Larian needs to tempt players more or no one is going to ever fall into temptation and trigger the dreams. Also, again, if you make Shadowheart so easy to rescue, who WON'T do it? Very few will just ignore her and head to the end. Even in my first playthrough, when you couldn't save her, I ran all over the shop trying to figure out how to.
But, if I'd been presented with the tadpole powers on my first playthrough - use the Dark Side or leave her - I might have just left her. But then... The good side of me might have been like, "It's just one time. What if she dies because you leave her? Maybe you should do it?"
We need MORE of that if anyone is ever really going to be tempted to use the illithid powers. I think it's totally appropriate and makes a lot of sense from a game perspective. It also CAN be explained away in various ways as to why she's in a special pod that can only be operated by illithid powers.
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veteran
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Joined: Sep 2015
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I really hope it matters if you use these powers or not.
Bad idea: - It makes no difference if you use it or not. Not using it means you just miss some abilities. - At some point you are forced to use it to progress. They devs really want you to see those cool things they created. - You get the bad ending no matter if you use them or not. To get the good ending you must use it at specific points to get specific results.
good idea: - It makes a difference if you use it or not. - If you use it at least once you can chose if you follow the advice of your dream person or not.
crazy idea: If you use it often and you follow the advice of the dream person you will turn into a mindflayer but you keep your personality and your class. You have to stay hidden or use disguise to get near normal people or they will attack you. Some may detect you even when you are disguised. But you gain strong powers and you get new options when interacting with cultists or other Illithids.
PS: I did not use it on my first playthrough and I was wondering what this dream person is that everybody is talking about.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
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addict
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Joined: Mar 2020
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When I first played the game... And I mean several playthroughs, I was wondering, "Where's my dream person?". Why? I wasn't EVER going to use mind flayer powers. Who would? You gotta know it's bad for you.
Then I decided to just see what would happen if I was a total idiot, and I used them like crazy. Suddenly, there she was. Ah! Now I get it.
Larian needs to tempt players more or no one is going to ever fall into temptation and trigger the dreams. Also, again, if you make Shadowheart so easy to rescue, who WON'T do it? Very few will just ignore her and head to the end. Even in my first playthrough, when you couldn't save her, I ran all over the shop trying to figure out how to.
But, if I'd been presented with the tadpole powers on my first playthrough - use the Dark Side or leave her - I might have just left her. But then... The good side of me might have been like, "It's just one time. What if she dies because you leave her? Maybe you should do it?"
We need MORE of that if anyone is ever really going to be tempted to use the illithid powers. I think it's totally appropriate and makes a lot of sense from a game perspective. It also CAN be explained away in various ways as to why she's in a special pod that can only be operated by illithid powers. Oh I agree on the temptation part. That was my point. When you first encounter the console, it makes more sense to me for the tadpole to offer you a quick and easy solution to freeing Shadowheart, rather than this stupid need for a key to open a chest to get a part of the console to THEN use a power that isn't even obviously labelled until too late. Give me temptation and easiness/morally tough choices, but don't hide those behind stupid fetch hoops. Build the tension, time is apparently of the essence, but meh, not really right... Geez maybe just change Laezel's comments about "don't touch anything" to more of an explicit warning about how even trying to use the equipment might accelerate ceramorphosis due to allowing the tadpole more access to our minds. Or something to that effect. After all, Gith have knowledge in this regard. But I always prefer the concept of choice. - If searching and maybe even fighting to find a key/part allows me a "safer" path to freeing SH, maybe I do that, but then maybe the cost is Laezel's approval of me plummets due to the time it takes and I am on a bad footing with her later on. - Using the tadpole without the time wasting, she might dissaprove only a little and you get SH on your side, but Strike 1 in terms of Tadpole usage!! In any case, even if Larian don't want to bother with any of that and it stays as is, I would like more obvious mention that operating the console means accessing a power I "shouldn't have", BEFORE I press the button.
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journeyman
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journeyman
Joined: Oct 2020
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When I first played the game... And I mean several playthroughs, I was wondering, "Where's my dream person?". Why? I wasn't EVER going to use mind flayer powers. Who would? You gotta know it's bad for you.
Then I decided to just see what would happen if I was a total idiot, and I used them like crazy. Suddenly, there she was. Ah! Now I get it.
Larian needs to tempt players more or no one is going to ever fall into temptation and trigger the dreams. Also, again, if you make Shadowheart so easy to rescue, who WON'T do it? Very few will just ignore her and head to the end. Even in my first playthrough, when you couldn't save her, I ran all over the shop trying to figure out how to.
But, if I'd been presented with the tadpole powers on my first playthrough - use the Dark Side or leave her - I might have just left her. But then... The good side of me might have been like, "It's just one time. What if she dies because you leave her? Maybe you should do it?"
We need MORE of that if anyone is ever really going to be tempted to use the illithid powers. I think it's totally appropriate and makes a lot of sense from a game perspective. It also CAN be explained away in various ways as to why she's in a special pod that can only be operated by illithid powers. Oh I agree on the temptation part. That was my point. When you first encounter the console, it makes more sense to me for the tadpole to offer you a quick and easy solution to freeing Shadowheart, rather than this stupid need for a key to open a chest to get a part of the console to THEN use a power that isn't even obviously labelled until too late. Give me temptation and easiness/morally tough choices, but don't hide those behind stupid fetch hoops. Build the tension, time is apparently of the essence, but meh, not really right... Geez maybe just change Laezel's comments about "don't touch anything" to more of an explicit warning about how even trying to use the equipment might accelerate ceramorphosis due to allowing the tadpole more access to our minds. Or something to that effect. After all, Gith have knowledge in this regard. But I always prefer the concept of choice. - If searching and maybe even fighting to find a key/part allows me a "safer" path to freeing SH, maybe I do that, but then maybe the cost is Laezel's approval of me plummets due to the time it takes and I am on a bad footing with her later on. - Using the tadpole without the time wasting, she might dissaprove only a little and you get SH on your side, but Strike 1 in terms of Tadpole usage!! In any case, even if Larian don't want to bother with any of that and it stays as is, I would like more obvious mention that operating the console means accessing a power I "shouldn't have", BEFORE I press the button. I think that's a good compromise. As the tadpole should be all about offering a quick solution that you could otherwise achieve with more effort.
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apprentice
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apprentice
Joined: Jul 2022
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I'm definatly for an alternate way to free shadowheart over the tadpole even if its a harder roll.
That said I don't want yet using the tadapole is automatically evil or "giving into the dark side" A game that comes on top of my head that also does this is "Neverwinter Night 2 Mask of the Betrayer" You get saddled wih a soul eating curse and everyone you first meet tells you tsi an evil curse....your first instinct as a goody two shoe or not a psychopath is "Oh ill just NOT use the power" however its not possible as not using the power at all keeps giving you debuffs that makes progressing through the game impossible. The best you can do is decide whats gets its soul eaten or not and through the story progression you develop new powers that reflect your decisions. Good natured things that even some older beings say " No other curse bearers were able to do this before."
My point is we don't know what using or not using the tadpole does long terms. They definatly already showed that you can resist the influence of the dreams and whatever dark presence in you at the same time.
Maybe you need to strike a balance between using it so it dosent go berserk later during an event.. or maybe your only supposed to use it until you get the tadpoles powers then stop using it entirely.
Reminder if you do not use the tadpole at all but still take The Potion from the Illithid in the underdark your character gets his tadpole power instantly alongside the ring to stop it from getting stronger.. I don't think this is a coincidence that they give you a ring that stop the tadpole's progression.
Last edited by ExarchofJustice; 20/07/22 11:29 AM.
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veteran
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Joined: Oct 2020
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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Joined: Feb 2021
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/ 100% agree. It's the perfect use of the tadpole, introducing it right away. Consequence for not using it? Like you said, no SH in final fight. And first time players won't even know it and may think she'll die potentially if they don't use the tadpole. Thus, increasing the potential for players to use the tadpole.
Last edited by GM4Him; 20/07/22 12:44 PM.
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veteran
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Joined: Sep 2015
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That said I don't want yet using the tadapole is automatically evil or "giving into the dark side" A game that comes on top of my head that also does this is "Neverwinter Night 2 Mask of the Betrayer" You get saddled wih a soul eating curse and everyone you first meet tells you tsi an evil curse....your first instinct as a goody two shoe or not a psychopath is "Oh ill just NOT use the power" however its not possible as not using the power at all keeps giving you debuffs that makes progressing through the game impossible. The best you can do is decide whats gets its soul eaten or not and through the story progression you develop new powers that reflect your decisions. Good natured things that even some older beings say " No other curse bearers were able to do this before." I played MotB recently. It´s easier to be a good char than to be an evil char. Once you get the spirit energy meter you also get the ability to suppress the hunger. Just travel back and forth between two close maps and use suppress every time until your hunger is minimal. Then you can play the whole game without soul eating, just using suppress before resting or changing areas is enough. If you are evil and you eat souls, your hunger gets bigger and the spirit energy drops faster, so you have to fight enemies and eat their souls all the time to survive. So you may run into problems when you travel, rest, you are in an area with more talking than fighting or you have already killed all enemies in the area.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
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journeyman
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journeyman
Joined: Oct 2020
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/ Then why doesn't the ceremorphosis pod require that you use the tadpole in order to use it? Or even better, why doesn't the transponder (the control panel of the ship) require that you use the tadpole? Seems like those things are more important to guard than some random prisoner. Forcing the player to use the tadpole to free Shadowheart isn't genius, it's a cheap solution to something that is not a problem at all. There are more organic ways of promoting the tadpoles rather than locking out a companion in the beginning.
Last edited by Staden; 20/07/22 01:32 PM.
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veteran
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Joined: Dec 2020
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I'm not against temptations for using the tadpole, I just don't get, why you have to use it for this one single piece of technology in the mindflayers ship, while you can use much more important tech ( the console, where you Change that poor Woman, the helm...) without it. To me, it doesn't make a lot of sense and seems totally random.
"We are all stories in the end. Just make it a good one."
Doctor Who
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veteran
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Joined: Feb 2021
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/ Then why doesn't the ceremorphosis pod require that you use the tadpole in order to use it? Or even better, why doesn't the transponder (the control panel of the ship) require that you use the tadpole? Seems like those things are more important to guard than some random prisoner. Forcing the player to use the tadpole to free Shadowheart isn't genius, it's a cheap solution to something that is not a problem at all. There are more organic ways of promoting the tadpoles rather than locking out a companion in the beginning. Shadowheart is a special prisoner. She is carrying the Gith weapon. So, special security is called for. This is just 1 potential explanation. And I disagree. It solves the problem of, "No one is NOT freeing Shadowheart. We've made it too easy.". It also solves the problem of "No one is tempted ever by the tadpole. If we want people to seriously be tempted, we may need to do things to seriously tempt players."
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veteran
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Joined: Dec 2020
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/ Then why doesn't the ceremorphosis pod require that you use the tadpole in order to use it? Or even better, why doesn't the transponder (the control panel of the ship) require that you use the tadpole? Seems like those things are more important to guard than some random prisoner. Forcing the player to use the tadpole to free Shadowheart isn't genius, it's a cheap solution to something that is not a problem at all. There are more organic ways of promoting the tadpoles rather than locking out a companion in the beginning. Shadowheart is a special prisoner. She is carrying the Gith weapon. So, special security is called for. This is just 1 potential explanation. And I disagree. It solves the problem of, "No one is NOT freeing Shadowheart. We've made it too easy.". It also solves the problem of "No one is tempted ever by the tadpole. If we want people to seriously be tempted, we may need to do things to seriously tempt players." If I we're one of the mindflayers, I would just take the gith weapon from Shadowheart. It makes zero sense to let her keep it.
"We are all stories in the end. Just make it a good one."
Doctor Who
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apprentice
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apprentice
Joined: Jul 2022
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I can't wait to see what far more dire consequences are waiting for us if we refuse to use tadpole. Betrayal, death of comrades, missing out on special loot. Come on Larian, if you're going to tempt us, make it worth while.
Balance is more than light and dark, more than sin and virtue.
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veteran
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Joined: Feb 2021
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I'm not against temptations for using the tadpole, I just don't get, why you have to use it for this one single piece of technology in the mindflayers ship, while you can use much more important tech ( the console, where you Change that poor Woman, the helm...) without it. To me, it doesn't make a lot of sense and seems totally random. The mind flayers WANT you to control the helm. They don't want you to use the pod to free SH. She has the Gith weapon. 1 possible explanation. Another is... In the heat of the moment, it is possible you actually DO use the powers to control the helm. It is possible you use the powers to survive DRAGON fire too as it blasts everything near you. We don't really know how much we're using our powers. I'm surprised people are so upset about this SH pod thing but no one is complaining about how the game makes you use the illithid powers to save yourself from smashing onto the beach. I mean, you have no choice there at all. You HAVE to use the powers. But Larian makes you make a choice of whether or not to free SH, and people seem quite upset by this.
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veteran
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veteran
Joined: Feb 2021
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I can't wait to see what far more dire consequences are waiting for us if we refuse to use tadpole. Betrayal, death of comrades, missing out on special loot. Come on Larian, if you're going to tempt us, make it worth while. Yes! That's what I'm talking about. REALLY tempt us. Make it hard on us to resist.
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apprentice
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apprentice
Joined: Jul 2022
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Yes! That's what I'm talking about. REALLY tempt us. Make it hard on us to resist. These things are eating our brains and morphing us into monsters. I want to really stress over using it. Life or death situation. Not check the gith girl's mind journal to see how she feels about me.
Balance is more than light and dark, more than sin and virtue.
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apprentice
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apprentice
Joined: Jul 2022
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Yes! That's what I'm talking about. REALLY tempt us. Make it hard on us to resist. These things are eating our brains and morphing us into monsters. I want to really stress over using it. Life or death situation. Not check the gith girl's mind journal to see how she feels about me. I dunno about stressing most likely if takes too much out of you people will just end up not using them at all so thats also a problem.
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journeyman
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journeyman
Joined: Oct 2020
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Disagree ... Controling Mind Flayer technology via Psyonics makes perfect narrative sense ...
If you dont want to use your tadpole, you dont have to ... but you dont get Shadowheart in final tutorial fight. This new era of demanding all rewards, while refusing to do what it takes discuist me. :-/ Then why doesn't the ceremorphosis pod require that you use the tadpole in order to use it? Or even better, why doesn't the transponder (the control panel of the ship) require that you use the tadpole? Seems like those things are more important to guard than some random prisoner. Forcing the player to use the tadpole to free Shadowheart isn't genius, it's a cheap solution to something that is not a problem at all. There are more organic ways of promoting the tadpoles rather than locking out a companion in the beginning. Shadowheart is a special prisoner. She is carrying the Gith weapon. So, special security is called for. This is just 1 potential explanation. And I disagree. It solves the problem of, "No one is NOT freeing Shadowheart. We've made it too easy.". It also solves the problem of "No one is tempted ever by the tadpole. If we want people to seriously be tempted, we may need to do things to seriously tempt players." As Fylimar said: If the midnflayers knew about the artifact, then why the hell would they not take it of her and store it somewhere safe. It's not a compelling reason for locking her away. If Larian want to tempt people with the tadpole, simply have the tadpole give the player character more power as the tadpole should be an easy route to power (boons such as ability score improvements would really tempt people), don't lock a companion away during the tutorial. Or worse have there be a detrimental effect for releasing Shadowheart, as every time we use the tadpole, the stronger it grows.
Last edited by Staden; 20/07/22 02:28 PM.
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