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Flooter Offline OP
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The title says it all, so here are two examples.

Zevlor and Aradin argue, I cast Friends to prevent Aradin from punching Zevlor. After dialogue ends, Zevlor gets angry because he was Friends’s target.

Lae’zel tries to convince Kithrak to take us to the crèche. I cast friends to signal to Lae’zel to play along. It works, Kithrak leaves and Lae’zel get angry because of friends.

It makes more sense in the second example, because I was trying to convince Lae’zel of something when casting the cantrip. However, the situation felt more like deceiving Kithrak than Lae’zel and why do I need to convince her to do something she approves of anyway?

There’s also the possibilty that Friends works on everyone in the dialogue, but I haven’t noticed because, on both occasions, one of the participants left before Friends ended.


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I never tried to use friend until now, but if it indeed works as you are saying, then it could be a problem.
We should be able to choose the target of our spell.

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To be fair, the 3rd person in these encounters just watched you cast a spell and, even if they couldn't recognize it instantly, probably saw the immediate change in the target's demeanor and can reasonably conclude you just used magic to influence/override someone else's will.

This is obviously not exactly what is happening going by your Zevlor example, otherwise he'd get mad *during* the dialogue. But if it is true that all parties get mad after the dialogue that you used friends on one of them, that's an acceptable compromise I suppose...

But also yes, always +1 for the game being better at explaining things and communicating what exactly is happening.

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This also adds to the issue of using sorcery points in dialogue. Should there be one target for a spell in dialogue, fixed to all spells, unless you use a point or the spell allows for multiple targets? This would make Sorcerers interesting in dialogue.


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Originally Posted by Flooter
Zevlor and Aradin argue, I cast Friends to prevent Aradin from punching Zevlor. After dialogue ends, Zevlor gets angry because he was Friends’s target.
This sounds bad ...

But...
Originally Posted by Flooter
Lae’zel tries to convince Kithrak to take us to the crèche. I cast friends to signal to Lae’zel to play along. It works, Kithrak leaves and Lae’zel get angry because of friends.
This sounds perfectly reasonable to me. O_o
You were trying to persuate Lae'zel, so she lie to Kithrak ... therefore she was your target. O_o


I still dont understand why cant we change Race for our hirelings. frown
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Originally Posted by RagnarokCzD
Originally Posted by Flooter
Lae’zel tries to convince Kithrak to take us to the crèche. I cast friends to signal to Lae’zel to play along. It works, Kithrak leaves and Lae’zel get angry because of friends.
This sounds perfectly reasonable to me. O_o
You were trying to persuate Lae'zel, so she lie to Kithrak ... therefore she was your target. O_o
I understand that intellectually, but emotionally the threat in that scene, the one I’m using Friends to overcome, is Kithrak. Maybe I’m just salty because Lae’zel was angry that I saved her life.

I find mrfuji’s explanation most satisfying. Guards watching a conversation during which Friends is cast will come have a serious talk with you once concentration ends. It makes sense for other non-target NPCs to have a similar behavior.


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I dont think you do ... you dont interact with Kithrak at all, Lae'zel is ...

As for guards ... that is indeed good point.
Quite honestly, the thing i hate most about Friends is that my Sorcerer is unable to cast it without consequences by spending Sorcery Point to Subtle spell ... i mean, if there is no somatic, or verbal component ... what exactly will they notice? laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Quite honestly, the thing i hate most about Friends is that my Sorcerer is unable to cast it without consequences by spending Sorcery Point to Subtle spell ... i mean, if there is no somatic, or verbal component ... what exactly will they notice? laugh
I wholeheartedly approve of making Friends work with Subtle Spell.


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I'm even more puzzled when I'm offered the option to use charm on myself during some skill check with "internal monologue"


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN

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