Larian Banner: Baldur's Gate Patch 9
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Joined: Jan 2009
Stabbey Offline OP
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Joined: Jan 2009
If this is something Larian is already doing, then I'm dumb and feel free to ignore this post.

Some attack types can deal multiple types of damage, such as Flame Strike dealing both Fire and Radiant damage. Many enemy attacks also can deal both physical damage and another type like fire and poison.

Solasta, when it does its damage calculations for mixed damage types, makes a fundamental mistake. It does properly check each damage type against the target's resistances and applies damage reduction or immunity, however, it treats those damage types as two separate attacks, which means, for instance, that one attack could force two concentration checks on a caster, or one attack could knock a character to 0 HP and then they automatically fail a death saving throw.

What Solasta should have done after the code for checking damage reduction finishes, is to then combine the raw numbers back into one total damage number, and that would be used. The game could still display the separate damage types popping up over enemy's heads and in the log, but it should be considered one number elsewhere for game balance purposes.

Thanks.

Joined: Oct 2020
Location: Liberec
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Joined: Oct 2020
Location: Liberec
Im not sure i understand this suggestion ...

But if what you want is to change from:
1d6 Slashing > 5dmg
1d4 Poison > 2dmg
1d4 Psychic > 2dmg

To:
1d6 Slashing > 5dmg + 1d4 Poison > 2dmg + 1d4 Psychic > 2dmg = 9dmg total.

Then +1!
I requested something simmilar for Agonising blast in the past.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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