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Originally Posted by Wormerine
@Neleothesze “Well, actually” it was 2 camping supplies:-P. That was an actual attempt to pace rests through tedium, as while you could trek back to town to buy more, pacing your rests resulted in more enjoyable experience.
Today I learned... laugh
I never actually thought to try backtracking through the areas. Ah, well, finding out late is better than never I suppose. XD


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I remember I brought up a similar topic about a year ago. Something about an option to draw supplies directly from the chest when long resting instead of running back and forth the chest, as well as an option to auto-send supplies to camp. I dug up the link here:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=796012&an=

Supply management is one of the biggest inconveniences in this game, as well as one of the only things I genuinely dislike. It's in desperate need of streamlining. At this point I don't really care what exactly they do with supplies and storage as long as they do something.


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If they make the food mechanic super convenient where food automatically teleports to a stash, doesn't ever weigh you down and is consumed automatically.. what's the point of it? If the purpose is to limit Long Resting? If it can't accomplish that, it's a redundant feature.

If it's in a stash somewhere and the amount would be limited to where it actually affects your decisions to rest or not.. you will then be surprised when your food stash is suddenly empty. Unless you go look in it regularly. Sounds really tedious.

I just can't see a win with BG3's food system. Probably why other games never used such. Or it will have to be changed into something like Pathfinder Kingmaker where it actually does weigh you down, but you can use skills to hunt during your travels. That said, even in P:K I didn't find it at all fun to have to crawl back to town starving.

They really need to find other solutions to limit Long Resting.

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I already said it more than once and at cost of sounding like a broken record I'll say it again: the supplies system is completely vestigial at this point.
It serves no purpose, it applies no meaningful restriction whatsoever to potential long rest spam, it doesn't simulate resource scarcity to any degree (not even as a remote threat that could rarely apply down the line) and the only reason I'm glad it exists is that its first coming took away the abomination that was having healing food".

Still, I have no clue why people value "drawing supplies directly from the chest" to any degree. If anything the most boring part of the system is SENDING food to the chest, not picking it from it.
I never once found myself in need to having to walk to the chest to pick up food, but even in the remote scenario that would happen, that would consist of... What? A five-six seconds stroll from the center of the camp to click on it? Once every ten hours or so?

How is that even an urgent problem to solve?

My main "fix" around this issue is that I now mostly stopped picking up food, unless it comes in full supply bags. And I always keep at least one on the party (while sending the rest away) so I don't have to "walk to the camp chest" (the horror).

P.S. Conversely, I DO think that the camp chest management is in dire need of a massive overhaul and that swapping equipment on your companions should be streamlined a lot to not involved "sending away" and "regrouping" characters left and right.
It's just that food isn't even remotely the most relevant reason for it.

Last edited by Tuco; 25/07/22 03:38 PM.

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Originally Posted by Tuco
Still, I have no clue why people value "drawing supplies directly from the chest" to any degree. If anything the most boring part of the system is SENDING food to the chest, not picking it from it.
I never once found myself in need to having to walk to the chest to pick up food, but even in the remote scenario that would happen, that would consist of... What? A five-six seconds stroll from the center of the camp to click on it? Once every ten hours or so?
Yes, it’s too much to have to go to the chest to pick them up! It would be great to have them sent there automatically as well (or in a separate food storage as op suggests). biggrin

Last edited by Icelyn; 25/07/22 04:20 PM.
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Here is my take on the topic.


I really liked when you did a long rest near the shore in the "classic" camp, and I also really liked it how it grew over time (the camp).
Reminded me of Neverwinter Nights 2 where you were able to build your castle.

I really liked it.


Then with a Patch came new resting locations.
At first I thought it is a great idea, and i also (like with every patch) started a new playthrough.
What I found is that for me it was quite confusing following up on these, where is my chest, etc...

So here is what is in my opinion a better resting system.



Long Rests:
Keep using the original camp, the only place for real safety in the game.
As the game progresses, please keep expanding the camp.
I always wondered what the small "chapel" area will be used for...

Just like now, a Long rest would consume 10/party member (40) supplies.
Supplies sent to the camp, should be automatically added to the list where you select what you would like to consume.

I would also encourage players to use both food and drinks (not sure how yet.)

Also I would also maybe limit that going to the camp would only be possible from teleporting locations.
This would limit a bit the amount of long rest you can (will) do.
Would maybe need some more teleporting locations throughout the map.


In the later game, maybe it could be possible to move the camp to a new location (if required by the story) - or optionally, but that would need to cost a lot of money, or time.


One more thought on Long Rest.
- If you travel with all companions, the ones NOT currently in your party would keep watch over the camp.
- If you do NOT travel with all companions (only the ones in the Party), you could/should hire some Mercenaries who keep watch over the camp.
- If you do NOT have extra companions, nor Mercenaries in the camp, (or too few) there could be a robbery - triggering some fun quest to get your stuff back.



Short rests:
This could be done in either the new resting areas (no chest, no Whiters), or just at the place where you initiate the rest.

- Players could consume 8 (2/party member) supplies, that they HAVE to carry on themselves.
This would restore 1 spell slot for casting characters, with the usual effect of the short rest.
- Without consuming the supplies (not having enough), the effect of the short rest (heal, etc - where possible) would be halved.


This would make it necessary to actually carry some food on you too (like in real life), and also add a bit more challenge to the resting system.


One more idea for short rest:
- 1 of the characters in your party would need to keep watch. - This means he/she cannot receive the effects of the short rest.
(or could only receive half the effect when consuming foods/drinks, and could not receive the effects if not consuming.)
- There could be a chance (depending on the area) where the player could be actually attacked by (some smaller level enemies).
Risk of sleeping in the open.
If attacked the Short Rest effect cannot be received (or only half of it). - Similar to resting in Baldur's Gate 1, when not resting in an Inn.



Inns. (I am sure they will be in game)
- Safe heavens, where you can safely rest, but must pay for the supplies, and the room. (No chest, no Withers)

Thank you for reading.

Last edited by NemethR; 25/07/22 04:34 PM.
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Originally Posted by Icelyn
Yes, it’s too much to have to go to the chest to pick them up! It would be great to have them sent there automatically as well (or in a separate food storage as op suggests). biggrin
It's basically the fantasy equivalent of "Jesus, what a struggle to leave the couch to to get myself a glass of water".
Except in this case the aggravating factor is that you had your bottle of fresh water with you all the time and you were the one who decided to throw it two meters away.

Last edited by Tuco; 25/07/22 05:00 PM.

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Originally Posted by Tuco
P.S. Conversely, I DO think that the camp chest management is in dire need of a massive overhaul and that swapping equipment on your companions should be streamlined a lot to not involved "sending away" and "regrouping" characters left and right.
It's just that food isn't even remotely the most relevant reason for it.
Hmm, good point. Dragon Age already figured this out about 15 years ago by letting you access your entire party's stats and equipment while in camp, without having to wrestle with exactly who was in your party, because the game basically treated everyone as being in your party while at camp for the purposes of being able to move gear around.

Somehow DA2 forgot about that. For reasons.

Last edited by Saito Hikari; 25/07/22 06:05 PM.
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Originally Posted by Tuco
It's basically the fantasy equivalent of "Jesus, what a struggle to leave the couch to to get myself a glass of water".
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There's still so many random enemies with Supply Packs that make no sense and too much food. You can still easily long rest every other combat with excess left over.

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Originally Posted by Tuco
It's basically the fantasy equivalent of "Jesus, what a struggle to leave the couch to to get myself a glass of water".
Except in this case the aggravating factor is that you had your bottle of fresh water with you all the time and you were the one who decided to throw it two meters away.

I mean, I see your point, but I'd counter that drinking water is something necessary for survival, whereas games are something we play for fun. I don't really want to make space in my inventory for fish and salami when I could be stocking up on potions and explosives. There's nothing wrong with convenience features in a game as long as they don't break a game's balance. All anybody's suggesting here is eliminating an unnecessary chore, which could increase their enjoyment of the game. There's really no point calling people lazy for that, because a game isn't meant to be hard work to begin with. At least, that's my logic.


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The point is not being lazy or not. Just camp supplies as it is now is absolutely useless, it serve no purpose to anything


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The food mechanic is still a good idea, but the current implementation and execution is sub par.

Too much available food out in the wild, making spamming long rests a non-issue.

But, Larian only need to tweak a few variables and the system could work much better. I agree, it shouldn't be a chore, but there must be some limitation to just being able to long rest, or else why care about short rests?

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