So I'm a big druid fan and one of the main appeals is the class' ability to use 'control magic' and create difficult terrain with spells such as entangle, spike growth, web, sleet storm, etc.. But, unfortunately with the way BG3 is currently set up, difficult terrain is nearly unnoticeable for players and enemies.
This is mostly due to the jump ability. Jumping is not affected by the difficult terrain condition, so if for example someone were to cast spike growth right underneath someone, they would just jump out of the terrain without taking damage or having their movement restricted. Normally in 5e this wouldn't be a problem because most characters standing jump is 5 ft., but BG3 has made jump's distance quite a bit larger (I'm not here to complain about that specifically, but more how Larian could implement some changes so difficult terrain isn't rendered as useless as it is now).
So here are some solutions I propose:
1. Apply the RAW D&D Rule
"When you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.â€
This could cause issues due to Larian's engine seemingly having inherited DOS’ mechanic of prone causing your turn to end. Though, this is just an opportunity to address that mechanic and remove / fix it since it doesn't work in the D&D system (why do I lose my turn if I slipped after walking 5 ft. on ice, while still having my action, BA, and 25 ft. of movement left?)
2a. Disable Jump While Inside Difficult Terrain
As said above, jump's distance is tuned up quite an incredible amount in BG3, being even further than a running jump (in 5e) but itself being a standing jump. To counteract this fact, I believe jumping should altogether be disabled while in difficult terrain to better emulate it's strength as seen in tabletop (I don't want to argue about perfect 5e integration, but I think this is one the scenarios where Larian's changes affects some important parts of the game).
2b. Greatly Reduce Jumps Distance Inside Difficult Terrain
Similarly to how it is reduced by light encumbrance.
3. Make All Terrains Apply Their Effects When Jumping Into Them
Currently, grease, entangle, and web make characters roll their save when jumping into them. Unfortunately spike growth has been left out and enemies can jumping around inside without taking any damage.
As a side note, I've noticed this jumping problem mostly with humanoid characters / enemies. Against enemies like the hyenas / gnolls, spike growth and other control spells worked nicely. For release as well, I'd hope Larian would account for their monsters unique movement options (I can see this problem reoccurring with 'fly' abilities and sleet storm)
Last edited by beargor; 19/07/22 08:47 AM.