Agree with this, they also look extremely difficult to dig up at their current size.
it's also a bit comical sometimes when these huge chests have basically nothing inside, or really small items. Kind of like a troll Christmas Gift where 90% of the box is just stuffed paper.
Some suggestions:
- I would rather have fewer locations to dig, but more rewarding chests/treasures.
- I would love for them to vary the type of containers people bury things with, because right now it feels like everyone burying treasure is shopping at the same chest store. It would make more sense in-world for some of these to be bags or other types of containers.
- Would love more lore and story for some of these (even if just via environmental design). Previously, a lot of these stashes have hidden messages and background stories - i.e. the Harper stashes, etc. It makes for a stronger setting/world if there's a reason these items are being buried. So the items should tell a story - for example, instead of a random chest, we get someone's hidden runaway stash, a bag with money, supply, a weapon, and maybe directions to something, etc.
I also don't really want buried chests unless there's a reason behind it. Who buried it and why?
I don't know. I guess I'm not a fan of the buried chests. They're everywhere. Who's the crazy person who went around burying these things all over the place?
Verisimilitude: first and foremost, always. Loot comes second.
I think this is so incredibly silly, Larian did it on purpose. Trolling people calling the game <DOS3> lol. I mean common, the dig animations, the shovel, the oversized chests, the locations...everything about it screams DOS Rivellon silliness.
I think this is so incredibly silly, Larian did it on purpose. Trolling people calling the game <DOS3> lol. I mean common, the dig animations, the shovel, the oversized chests, the locations...everything about it screams DOS Rivellon silliness.
While I think you're correct in that assumption, I don't think they should keep it that way.
It just doesn't fit in BG3, especially not with those ridiculously large chests (and some locations). I like the basic premise of having buried treasure our party can find and dig up, but it needs to make sense.
Those who claim that a buried tresure shouldn't be in the middle of a road must have never watched an adventure movie with a tresure map saying something like: "10 steps from the crossroads to the west and dig".
Verisimilitude: first and foremost, always. Loot comes second.
Chest size and contents aside (both of which I agree are jarring), isn’t it more believable to have them burried rather than out in the open? What kind of crazy person leaves chests about in the wild without bothering to conceal them?
Verisimilitude: first and foremost, always. Loot comes second.
Chest size and contents aside (both of which I agree are jarring), isn’t it more believable to have them burried rather than out in the open? What kind of crazy person leaves chests about in the wild without bothering to conceal them?
- For a start, yes, they are too big and caricatural. - I'm not exceedingly fond of the cartoony animation either. I think the same idea of "digging up a treasure" could be conveyed just as quickly with something a bit more realistic. - I also happen to agree with JandK (I'll have to mark on the calendar) that having chests anywhere for no apparent reason is not particularly appealing. - Not the biggest fan of the fact that most of them don't see to have any lore, rhyme or reason behind, and are simply tied to a random perception check. - The number of chests is too abundant as well. Not to mention the reward is often abysmal (100 gold coins and a pig head? Who bothered burying that?) - As a summary of the previous three points, I'd definitely prefer to get a lot LESS treasures in number (say: 4 in the entire current map rather than 20 or more), but higher in quality. And I would appreciate if finding them was tied to some minor narrative, with a more involved "treasure hunt", like a side quest or puzzle, rather than being just random occurrences.
P.S. On a MARGINALLY related note: I found a letter in Grymforge abour a Harper chest that was supposed to be opened with a light spell, and I liked the idea A LOT, but I either didn't find the chest itself, or if I did I opened without issues by more conventional ways? Anyone knows what I'm talking about?
Last edited by Tuco; 21/07/2212:36 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
P.S. On a MARGINALLY related note: I found a letter in Grymforge abour a Harper chest that was supposed to be opened with a light spell, and I liked the idea A LOT, but I either didn't find the chest itself, or if I did I opened without issues by more conventional ways? Anyone knows what I'm talking about?
The chest in question is in Grymforge, located by the three mimic chests. I believe you have to pass a perception test to find it? It's odd. Basically, it looks like a mini-chest that you click on, which makes another regular size chest appear. If I recall correctly, that is.
Then you can either open it with skill or use the light spell.
The chest in question is in Grymforge, located by the three mimic chests. I believe you have to pass a perception test to find it? It's odd. Basically, it looks like a mini-chest that you click on, which makes another regular size chest appear. If I recall correctly, that is.
Then you can either open it with skill or use the light spell.
Ok... SO it's the SAME harpist chest I already found and just lockpicked. I was kinda hoping for some other juicy secret.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Hopefully it is a first pass, and in the future Larian will add more visually appropriate assets.
Originally Posted by Zellin
Those who claim that a buried tresure shouldn't be in the middle of a road must have never watched an adventure movie with a tresure map saying something like: "10 steps from the crossroads to the west and dig".
Thanks, everybody, for posting your opinions on here. It was my first post...and I didn't think too many people were concerened about the chest size. But damn...those things are just way too big for reality.
Aside from chests being similar and too big, whilst not containing much really. Does anyone else remember the sheer amount of hidden areas in the original BG1 & 2 maps? From tiny, missable rocks with hidden rings, or gems, to walls, or hidden doors, or even cracks in dungeon walls?
There was a good amount to discover behind a painting or two, or a stuffed head on a wall, statue base. Larian probably has plans for all that sort of stuff, but I agree, make the chests make sense and put them in places where someone might actually dig and bury something for real.
I agree the chests are too big and don't really make sense as far as rarity and placement is concerned. It's another videogamey trope of "players have fun finding stuff" that ignores world building logic in a setting, and someone was just tasked with putting hidden chests all over the map.
And now everyone has to carry a shovel at all times. I just don't see the point. You can have hidden treasures without burying ridiculous oversized chests everywhere and forcing all adventuring parties to carry an extra item just for this. There can be loose floorboards, loose bricks, buried bags, hidden compartments in a drawer... It REALLY doesn't have to be comical oversized chests in illogical places that pop up like in cartoon. Again, a very children's game like design decision instead of one that would help craft Faerûn into a mature and believable setting.