Larian Banner: Baldur's Gate Patch 9
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#822587 21/07/22 11:08 PM
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amix Offline OP
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One of my friends mentioned to post suggestion here. Is this forum like Steam community forum too?
I will write video description here too. Thanks.

"The player should have control over their reactions is the thought behind this video."
Lately, I was reading a lot about reactions but not many ideas though.
No, I do not like pop-up & freeze the entire screen while projectiles coming at player.
The idea to perform auto attack with toggle is not that good either.

'Reaction turn' might provide much more freedom to choose skills ( when there are multiple reactions to choose) along with immersion.
Players do not mind spending time as long as it is their turn. lol

If players do not want to take reactions, they can skip reaction turn.
Successful weapon atk by Paladin must activate 'Smite' skill on player's hotbar. And the choice to use smite should be left to player.
Larian can also use 'shared reaction' hotbar for party to make things easy.
Good luck.




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You don't like "freeze the entire screen" to react but instead prefer an entire new turn to... react? wtf

Also the whole point of reactions is to resolve some action on the enemy's turn (and then enemy continues their turn), not do something on your other turn. Imagine hit->shield->counterspell->counterspell. 3 times to freeze the screen and choose reaciton vs weird turnception you're proposing. Don't like it one bit.

Last edited by Alexlotr; 21/07/22 11:38 PM.
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I played one more D&D game which gave pop up notification whenever reaction chance came. All while projectiles coming at player & freezing screen. This is pretty much D&D itself. Where reactions are inevitable.

A character can perform only one reaction during each round of combat. Not sure why you wrote that reply. Unless you are going to play full party of casters, you will not be getting shield, counterspell, counterspell.... lol

But it will be faster just imagine. Just click the available reaction & skip reaction turn. There is nothing more to do.
Reaction turn will make combat more dynamic as it will not freeze screen. Much more room for immersion.
But most important thing you are not considering is, player takes more time to take actions & it makes no difference. Only when AI takes time, it is a problem for many players.
I hope you find turn based combat interesting. Reaction turn is nothing but highly customised window of opportunity.

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Well, can't say I like the proposal. It seems yet ANOTHER case of over-designed system trying to solve a problem that would have a far simpler solution: have individual reactions per-character.

Not to mention that your system would basically imply a party-based initiative where your entire team moves, the enemy moves, and you'd have all your reactions in the same subsequent pseudo-turn. Which is NOT how initiative is supposed to work.

Still, at least unlike the current Larian system is not a solution where REACTIONS are supposed to be PRE-PLANNED in advance, which is already ridiculous to say aloud.

Last edited by Tuco; 22/07/22 12:09 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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So essentially, instead of a pop-up box asking "Do you want to counterspell yes/no?" you want us to be given control of a character any time said character could take a reaction. There we could click various applicable reactions on the hotbar?

But, going by your example of getting knocked of a cliff in the video, wouldn't the game would still need to freeze while you're making that decision?? Otherwise your character would fall to the ground before you could make the decision.

The main benefit of this system seems to be for cases where a single character could take multiple reactions in response to the same enemy action. Your proposed system would condense the multiple sequential pop-up boxes into a single hotbar decision. But overall, for cases where you only have one choice...a single pop-up just seems much better imo.

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'Reaction turn' is not a turn actually.
You get control of your character to press reaction on hotbar instead of yes/no type pop up. Just animation nothing more. Of course enemy will freeze while player is taking reaction. And that ailment effect will be frozen too. lol

When I played Solasta there were pop ups frequently while paladin was hitting things. And I had two wizards. So screen was frozen there too. There will be multiple pop ups in BG 3 too, when we will multiclass if they go with this system.
Nowhere I am suggesting reactions are planned already in above video or description. When your party fails saving throw & before fall animation begins you will get control of your character to take appropriate reaction. While enemy is standing still.

But this is Baldur's Gate 3, go extravagant with flashing animation.
Manual turn based mode when enemy is falling & player gets to run freely is such an example.
It is just a suggestion nothing more. Only developers will know how difficult it is to implement.


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