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Originally Posted by RagnarokCzD
So ... what exactly were you against in your previous post then? O_o
I wasn't "against" anything. I was asking for bigger and more complex dungeons...Things that we'd like to have in the final game? I'm sorry, but are you even reading the thread?

If anything the real question should be: what are you even ATTEMPTING to nitpick about?

Originally Posted by Tuco
But tell me, how far they are from the beach, where we are told we are in "middle of nowhere"?
No matter if you use Kilometers, or Miles. smile
(Hint: We do not know. :P )

"Not very" is the correct answer, regardless.

You can march your way from the beach to the goblin camp to the Underdark entry and then to the subterranean lake in five minutes TOP (if we are choosing to go through the most orthodox path and not the faster alternate ones) and even by putting some abstraction into the equation I don't think we are sailing on that boat for more than few hours top (but let's be real, it's probably a lot less).

Last edited by Tuco; 01/08/22 01:39 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Tuco #824589 01/08/22 01:58 PM
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Originally Posted by Tuco
I wasn't "against" anything.
So you were not quoting be for agreeing ... since you didnt agree with me.
And you were not "against" anything i said ...

Why were you quoting me then? O_o

Originally Posted by Tuco
"Not very" is the correct answer, regardless.

You can march your way from the beach to the goblin camp to the Underdark entry and then to the subterranean lake in five minutes TOP (if we are choosing to go through the most orthodox path and not the faster alternate ones) and even by putting some abstraction into the equation I don't think we are sailing on that boat for more than few hours top (but let's be real, it's probably a lot less).
Ah ... i see, you are one of theese. :-/

Last edited by RagnarokCzD; 01/08/22 01:58 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I am not a fan of traditional long dungeons. Usually they are not very visually interesting. If fast travel is disabled, then you either have to leave your loot behind or walk back a long ways to sell it.

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Originally Posted by RagnarokCzD
Why were you quoting me then? O_o
..Because you mentioned a bunch of features that people listed in the thread (myself included) and asked why we would want them?

I can't tell if you trolling or genuinely struggling to keep the thread of the conversation.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Icelyn #824614 01/08/22 04:05 PM
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Originally Posted by Icelyn
I am not a fan of traditional long dungeons. Usually they are not very visually interesting. If fast travel is disabled, then you either have to leave your loot behind or walk back a long ways to sell it.
I mean, you don't have to pick up every single piece of loot that you pass by? Especially if these dungeons happen in Act 2+, we'll already have quite a bit of gold and so carrying out looted armor and weapons from enemies, as well as other low-cost items won't really be worth it. BG3 seems fairly generous with carrying capacity, so I don't really forsee a problem unless you're a hoarder and/or the dungeon is over 30 rooms.

There's no reason why a dungeon can't be visually interesting. That's entirely up to Larian, and they do seem to place a priority on graphics/cinematics. To be clear, by "dungeon" we don't necessarily mean "a system of caves or unadorned stone walls." It could be an ancient temple complex, even a whole buried collapsed city, or some place created by a powerful mage with thematic rooms and outside scenery, etc.

mrfuji3 #824615 01/08/22 04:13 PM
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Originally Posted by mrfuji3
I mean, you don't have to pick up every single piece of loot that you pass by?
Yes, I must pick up all the loot! biggrin

Icelyn #824623 01/08/22 04:28 PM
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Originally Posted by Icelyn
Originally Posted by mrfuji3
I mean, you don't have to pick up every single piece of loot that you pass by?
Yes, I must pick up all the loot! biggrin
Then mods with unlimited inventory space are for you!

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Originally Posted by Wormerine
Originally Posted by Icelyn
Originally Posted by mrfuji3
I mean, you don't have to pick up every single piece of loot that you pass by?
Yes, I must pick up all the loot! biggrin
Then mods with unlimited inventory space are for you!
A toggle in the options to remove encumbrance is on my BG3 wishlist. Hopefully it makes it in! 🤞🐉

Tuco #824626 01/08/22 04:36 PM
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Originally Posted by Tuco
Because you mentioned a bunch of features that people listed in the thread (myself included) and asked why we would want them?
>
Originally Posted by RagnarokCzD
I certainly wouldnt mind some longer dungeons ...
On the other hand, 3-room crypt seems perfetly reasonable to me. O_o

What for would you need there any secret rooms, or passages? laugh

All i can see here is arguing that Dank Crypt is good as it is.
True there is rhetorical question what for would be any secret rooms needed in that specific place, to show futher that the Dank Crypt is good as it is ...

But if you wish to claim that you were just answering the question ...

You told me what else could Dank Crypt become if there would be added more things ...
But i was asking why would Crypt need any more secret room ... not what else they could create instead.

So even if you would presume my question was serious, you didnt answered it ... you also didnt disagree with anything said ... nor did you agree with anything i said ... and yet for some reason you decided to aim your reaction on me by quoting my post. O_o

I can't tell if you trolling or genuinely was just lost in the conversation and refuse to admit it. O_o


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Icelyn #824629 01/08/22 04:40 PM
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Originally Posted by Icelyn
Originally Posted by Wormerine
Originally Posted by Icelyn
Yes, I must pick up all the loot! biggrin
Then mods with unlimited inventory space are for you!
A toggle in the options to remove encumbrance is on my BG3 wishlist. Hopefully it makes it in! 🤞🐉
Deeper Dungeons and optional game settings. +1 from me!

Icelyn #824632 01/08/22 04:47 PM
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Originally Posted by Icelyn
I am not a fan of traditional long dungeons. Usually they are not very visually interesting. If fast travel is disabled, then you either have to leave your loot behind or walk back a long ways to sell it.
Going back to my previous examples, the Tenebrous Depths had a whole different aesthetic every 4 levels (ranging from aquatic, softly-lit rooms, to sewer-like, scum and poison filled rooms, or harsh lava chambers); there were distinctive area debuffs & mobs, thematic ground effects, art & lighting. If that could be combined with 'shortcuts' back to the ground level - which you can discover as you explore (similarly to the Endless Paths), that would solve both your issues quite nicely. wink

Also...as a fellow hoarder... I can tell you that 'Send to camp' is my best friend. laugh


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Better yet...Door closes

...fast travel gets disabled.

"You can't rest in this area"

...spooky clanks and noises...screams...whispers in your ear (with no-one there).


Remember Ocean House Hotel in VTMB?

Last edited by Van'tal; 02/08/22 01:28 PM.
#824675 01/08/22 09:15 PM
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Originally Posted by Van'tal
Remember Ocean House Hotel in VTMB?
I do, never understood love in it. Light horror, walking simulator "mission".

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Originally Posted by Wormerine
I do, never understood love in it. Light horror, walking simulator "mission".
I felt the same ...
And then i played in in first person as a Malkavian with +Patch (meaning with all those whispers, yelling, halucinations, etc.)

Freaking awesome! :3


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Lets us play Githyanki as racist as they trully are! frown
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I would love to see some dungeons that were just multi-level dungeons, and not these bit sprawling quest hubs that are for all intents and purposes pretty similar in design and layout to above world spaces. Something more like a Durlag's tower or Watcher's Keep (but a little more grounded).

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Originally Posted by RagnarokCzD
Originally Posted by Wormerine
I do, never understood love in it. Light horror, walking simulator "mission".
I felt the same ...
And then i played in in first person as a Malkavian with +Patch (meaning with all those whispers, yelling, halucinations, etc.)

Freaking awesome! :3

I only ever played Malk...too fun!

No YOU stop.

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Originally Posted by RagnarokCzD
Originally Posted by Tuco
Because you mentioned a bunch of features that people listed in the thread (myself included) and asked why we would want them?
>
Originally Posted by RagnarokCzD
I certainly wouldnt mind some longer dungeons ...
On the other hand, 3-room crypt seems perfetly reasonable to me. O_o

What for would you need there any secret rooms, or passages? laugh

All i can see here is arguing that Dank Crypt is good as it is.
True there is rhetorical question what for would be any secret rooms needed in that specific place, to show futher that the Dank Crypt is good as it is ...

But if you wish to claim that you were just answering the question ...

You told me what else could Dank Crypt become if there would be added more things ...
But i was asking why would Crypt need any more secret room ... not what else they could create instead.

So even if you would presume my question was serious, you didnt answered it ... you also didnt disagree with anything said ... nor did you agree with anything i said ... and yet for some reason you decided to aim your reaction on me by quoting my post. O_o

I can't tell if you trolling or genuinely was just lost in the conversation and refuse to admit it. O_o

Yeah, I'm starting to think that the problem is EXACTLY that you aren't even purposefully trolling, you just don't get it.

From the start of the thread we were talking about the fact that we hope the *future of the game* has more to offer than "three rooms crypts".
No one was literally asking to expand the current "Dank Crypt" already in EA. Find me a single post asking for it.

You jumped in and with your usual nitpicky style started to pick apart what other said with what was essentially a "Three room crypts are fine, why we would need larger ones with secret passages etc?"
Here's the exact quote.

Originally Posted by RagnarokCzD
On the other hand, 3-room crypt seems perfetly reasonable to me. O_o

What for would you need there any secret rooms, or passages?

To which I answered:
"To turn a single crypt in a network of catacombs? Or a proper necropolis? Because "two rooms dungeons" aren't much of a thing?"

Keeping up with your long tradition of moving goalposts, somehow you decided that the problem now was that the catacombs would be "in the middle of nowhere" and I pointed to you that aside for the fact that in the entire history of the Forgotten Realms that has NEVER been an obstacle to anything
(as this EA easily proves) we won't be spending the rest of the game here in the middle of nowhere, but in Baldur's Gate and its surrounding areas.

If you can't keep up with the conversation going on it's fine, but you could at least have the discretion of not playing constantly at being the aspiring titular nitpicker of the forum.

Last edited by Tuco; 02/08/22 01:29 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Grymforge...

I searched with no success to reach parts of the dungeon I could see but not access.

Unless, I just missed something, It is future content.


The experience teaches this:

Making players work to find secret areas (huge ones even) that are not part of the main story would be 5 star epic!

Better have that True Sight spell handy, or you miss the party.


Additionally, perhaps you should not leave high level spells laying around just anywhere. Put them in these areas.

Catch 22...you need to build a balanced party to get the best rewards.

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Dearest Tuco ...
I had prepared much longer answer ... but then i decided to keep it as short (and on topic) as possible, so cuting off everything that is not esential let me clear my statement for you:

Big dungeons can be great.
Small dungeons aswell.
As long as their size "makes sense" in their intended ROLEPLAY purpose.

Thank you for listening, and bye bye for now. smile

Last edited by RagnarokCzD; 02/08/22 04:38 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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