Larian Banner: Baldur's Gate Patch 9
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I know people will hate on escapist, also known as the pump and dump strategy allowing you to cheese mechanics. Take 4 archers, have one sneak attack, rotate all 4 through. 3 of them escape the fight. And then you do that at infinite to cheese all fights as the person in combat is qued round 1 due to surprise attack. The second hitter is next in line, The first flees. A conveyer belt of death and destruction.

I think it should return to BG3 because it is a meme build. The game already has ways to cheese it, may as well fully embrace it.

Return Escapist Trait?
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I dont see option: I have no idea what Escapist Trait is. O_o


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How can something that never existed, return?

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Originally Posted by RagnarokCzD
I dont see option: I have no idea what Escapist Trait is. O_o
It's a DOS2 trait to avoid AoO when moving away from enemies


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[Linked Image from rpgcodex.net]

I thought Icelyn would settle as our resident advocate for every awful mechanic you could include in a game, but there's some serious competition coming up these days.

The last thing Larian needs is to be ENCOURAGED to import more cheesy, broken mechanics from their past titles.


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Originally Posted by SolEquinox
Originally Posted by RagnarokCzD
I dont see option: I have no idea what Escapist Trait is. O_o
It's a DOS2 trait to avoid AoO when moving away from enemies
Luckily, D&D has Cunning Action: Disengage. Spam away!

(Broken stealth, too. Isn't that what was being asked?)

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Hell, no...

We have already way too many ways things in BG3 that either break or at least severely imbalance things due to Larian's homebrew, it may have been fun in D:OS2 but this is not D:OS3.

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Originally Posted by SolEquinox
Originally Posted by RagnarokCzD
I dont see option: I have no idea what Escapist Trait is. O_o
It's a DOS2 trait to avoid AoO when moving away from enemies
It reminds me of the Mobile feat which, among other things, prevents AoO from enemies if the mobile PC used a melee attack on them that turn.

But OP seemed to suggest using it with archers? For one, ranged attacks don’t proc the Mobile feat. For two, I don’t see how archers get into AoO range in the first place.


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In DOS2 it was used to break combat. You'd use it to flee combat, then rejoin using a surprise attack, letting your team go first over and over, never giving the enemy a chance to have a turn.


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Originally Posted by SolEquinox
In DOS2 it was used to break combat. You'd use it to flee combat, then rejoin using a surprise attack, letting your team go first over and over, never giving the enemy a chance to have a turn.
That sounds like utterly broken nonsense. And they chose to not address it? Player agency ftw?

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It was broken, and many players brought it up to Larian. We know how that goes.


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yes it would let you flee combat from anywhere even with 1 HP, you could then run to your ship and heal, restock max source [basically long resting in D&D] and then being able to return instantly to a fight using teleport pyramids. Which any player could have 4 of and drop them anywhere they wanted]. It allowed you to abuse stealth mechanics to always go first. However i will say, that escapist was not the most broken trait.

I personally see nothing wrong with it- if the player does not want it, they can choose to not use it. Variety is the spice of life.



Originally Posted by Tuco
[Linked Image from rpgcodex.net]

I thought Icelyn would settle as our resident advocate for every awful mechanic you could include in a game, but there's some serious competition coming up these days.

The last thing Larian needs is to be ENCOURAGED to import more cheesy, broken mechanics from their past titles.

Not a bad idea, no such thing. There are ideas we disagree with.

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Originally Posted by SolEquinox
It's a DOS2 trait to avoid AoO when moving away from enemies
I see ...
Thank you.

In that case, its no from me ...
On the other hand, if they would implement such thing ... i would simply keep it off.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Pathfinder feature too.

My Deep Gnome Snuggit had it, along with very high Dex, acrobatics, and whatever.

You could spend an hour tying him to a chair, but if you left the room, by the time you got back the ropes would be coiled neatly with a note:

"Thanks for breakfast".

Last edited by Van'tal; 02/08/22 06:16 PM.
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Originally Posted by Tuco
I thought Icelyn would settle as our resident advocate for every awful mechanic you could include in a game, but there's some serious competition coming up these.
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I am a stealth player in almost every game I play and this sounds like the most broken and ridiculous mechanic ever. Stealth already is too easy with not being brought into initiative after a surprise attack, no need to make it even more broken.


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