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#827210 19/08/22 09:17 AM
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I know there were probably lots of topics on this already but still nothing was done...
Right now there is this hype on about reactions rework so this is the prfect time to fix sneak attack.

Come on LArian you can do it!:) Sneak attack still needs rework. Let us sneak attack on all weapon attacks, the only limit should be once per turn. This will be even worse when we have multclassing and extra attacks.

I have no clue why was it even made as active attack only? It should be a toggle charge buff. That depletes when it was used like a reaction slot or spell slot. With an added function that it refreshes when the turn is over.

We have Charged Lightning buff this should wokr in similar way. The same thing could be used for rangers horde breaker skill that needs improments as well.

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Yeah, I don't quite understand why it works the way it does - it could be a toggle (though not preferable considering the toggles require accessing a sperate tab at the mement - speaking of which, does any one know if sorcerers metamagics are relegated to the passives menu as well, since UI update, or do they still get a dedicated section in the "main view"? If the latter, then making sneak attack such toggable passive would probably be a best solution as well ). It could also be an activable free passive that will add sneak attack on your next valit attack.

I suppose the issue might be that Larian wants players to have clear feedback as to when you trigger the sneak attack, or they don't have a system that would make required checks during an attack roll (if the hit lands - make a check to see if sneak attack can be applied).

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My ranking of possible Sneak Attack implementations, from best to worst:

1.) A toggle that ideally automatically flips back to the "on" switch after making an attack while it is "off." (Rogues will ~never make 3 attacks during a turn, so there'll rarely be a situation where you want it off for 2 attacks in a row.)
2.) A passive that automatically activates on the first applicable attack each turn.
3.) An activatable ability that can be used again if you miss, but still can't be combined with other attack abilities.
4.) Current implementation, where it is an activatable ability that *can't* be used again if you miss or combined with other attack abilities.

In scenarios #1 and #2, perhaps the to-hit chances indicator when you hover over an enemy could show if sneak attack would be valid when attacking them, similar to how it shows the presence of (dis)advantage.

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I would be satisfied with implementing Off-Hand Sneak attack ...
And Steak (this started as a typo ... but i think i leave it this way laugh ) Attack resource, you would need for each, would replenish at end of your turn and obviously wouldnt be consumed if you miss.

Ofc, applying the same resource to AOO would be apreciated aswell ... but since that dont affect our turn at all, i say that could stay pasive.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by mrfuji3
(Rogues will ~never make 3 attacks during a turn, so there'll rarely be a situation where you want it off for 2 attacks in a row.)
Well, right now you can have ... you know what i'll edit this out and remove it cos if i type it all out they gonna nerf it... Let just say you can have a lot of attacks in full game.:) Just think of it as me dashing around the battlefield really fast without triggering AoO and stabing everyone! In current BG 3 i can try to do one sneak attack, if i miss that is it. With my suggestion i could try on all and some of the enimies will have low hp so i want to skip those and use normal attack. That's why i would need a toggle for that charge. in the end it's a big diffrence.

Last edited by Lastman; 19/08/22 06:45 PM.
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Originally Posted by Lastman
Originally Posted by mrfuji3
(Rogues will ~never make 3 attacks during a turn, so there'll rarely be a situation where you want it off for 2 attacks in a row.)
Well, right now you can have [READACTED] a lot of attacks in full game.:) Just think of it as me dashing around the battlefield really fast without triggering AoO and stabing everyone! In current BG 3 i can try to do one sneak attack, if i miss that is it. With my suggestion i could try on all and some of the enimies will have low hp so i want to skip those and use normal attack. That's why i would need a toggle for that charge. in the end it's a big difference.
Oh right, silly me, I was forgetting about all the BG3 homebrew [allowing so many attacks]. I stand by my suggestion, since the chance that you *won't* want to sneak attack on both your 1st and 2nd attacks is small. So having the toggle automatically turn back on will on the whole be less clicks and management than having to manually turn it back on.

My suggestion does exactly what you want - allowing you to attempt sneak attacks on whatever attacks you want, until you hit at which point it is used up for that turn.

Last edited by mrfuji3; 19/08/22 06:57 PM. Reason: to redact some things
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Originally Posted by mrfuji3
[quote=Lastman]
Oh right, silly me, I was forgetting about all the BG3 homebrew. I stand by my suggestion, since the chance that you *won't* want to sneak attack on both your 1st and 2nd attacks is small. So having the toggle automatically turn back on will on the whole be less clicks and management than having to manually turn it back on.

My suggestion does exactly what you want - allowing you to attempt sneak attacks on whatever attacks you want, until you hit at which point it is used up for that turn.
Yeah i agree! i guess i could live with those wasted sneak attacks on low hp enimies. It would be way better compared to what we have now.

Last edited by Lastman; 19/08/22 10:29 PM.

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