Thanks. Though In this case, I don't think it's a bug, since there's no way to deactivate it that I could see. Seems more like just an odd prop choice by the level designers.
So my suggestion would be to actually make it functional or turn off the (active) glow.
Agreed, it would make sense if it didn’t glow in the same way as the traps, or indeed was a trap that could be disarmed (or snuck past). Though I guess it’s not out of the question that there are different kinds of glowing wolf statues.
I’m trying to recall if there are other examples anywhere. I think there might be some in the inside complex where Nettie and Kagha that don’t glow. But given how much I’ve played this game, my memory on this is much fuzzier than it should be.