Greeting BG3 community,
A quick search of the forums didn't bring up this topic, but apologies in advance if this has been discussed already.
Feedback:I'm by no means an expert on DnD 5e, but I'm a bit confused as to why characters have two weapon sets to choose from on the user interface (or inventory), one melee and one ranged (both mandatory: one cannot have 2 melee weapon sets, for instance sword and board + 2h-weapon, or in reverse, although not as likely to happen, one cannot have two sets of bows). On the current settings, a character has 4 weapon slots divided over melee and ranged, 2 for each (although basically 1 for ranged unless one is dual-wielding hand crossbows). If one wants to change melee styles during a fight, one has to enter the inventory and manually replace the melee weapon which kinda defeats the purpose of the weapon slots.
Suggestion:Why not work with the same amount of slots, but use Main Hand & Off-Hand instead? (This would prompt the player to declare if his character is left or right-handed). A character can freely choose to fill 4 weapon slots to carry on him, but 2h-weapons require 2 slots, whereas one-handed weapons only require one, and 3-handed weapons require 3 and so forth, you get the point! An example to illustrate: one has a short sword in main, a shield in the other. Character decides he is not at risk of being hit and swaps the shield for a second short sword and fight with two weapons. When the melee opponent is defeated, character decides to swap off-hand sword for a hand crossbow to shoot at the archers or spell casters that are 15 feet away, all while the short sword never left the main hand. This would correspond with what would be possible in reality and it would allow the possibility to go both melee and ranged simultaneously, provided both weapons are one-handed. Then finally people could play musketeers, pirates or witch hunters the way it was meant to be, which is basically the point of this whole thread.

So, what say you? Aye or Yay?