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Joined: Oct 2020
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Anyone else feel bad about switching out your party members? I really liked how Neverwinter Nights 2 handled it. At each checkpoint, a menu came up of who you took with you. No muss, no fuss, here's the group. Your required members for the quest were involved, and then you could balance the party with who you needed.

As I recall, Dragon Age Inquisition did this too. It makes it easier to know who to bring and who to leave. I also feel I can take various characters with me -- or leave behind -- without failing quests or losing out on character stories because I know who's needed. It also feels like I get to explore every companions story before major missions.

I'm curious who else agrees with me, and, for those that don't, what's your perspective? I don't feel I should have to tell people to stay behind, but that is how BG1 & BG2 handled it.

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Originally Posted by Moriaena
I don't feel I should have to tell people to stay behind, but that is how BG1 & BG2 handled it.
Techincally not quite - in BG1&2 you had a party and that's it. No camp for your spare companions hanging out, waiting for you to progress your storylines like lost puppies. This is probably my favourite way of doing it - I don't need to experience every companion in one playthrough. RPGs are about choices and building party should be one of them.

On the other hand it is understandable that as more resources were sunk into companions, the less comfortable devs were on player missing out on majority of them. I think it is case by case basis - if there is a narrative reason to "Gotta-catch-them-all" companions, and if swapping them around is naturally, it can work really well (usually it's some sort of ship to which we return, though BG3's camp theoretically works, if we ignore the weird nature of the pocket dimention camp itself).

Specifically to your point though - yeah, I find it weird. More in terms of how unnecessary clunky it is (especially with an inability to access inventory of companions not currently in your party), then making me feeling bad, but I never liked it when NPCs bring attention to artificial constrains of the game. Like "Oh, your party is full, I can't join you". Like really? There are four of us. Why is 5 too many? Either you can integrate mechanics with narrative or you can't. Don't pretend that you do.

BG3 would simply be better with some kind of party UI, but I suspect they just aren't willing to invest resource into creating a completely new UI, and opted to do it through existing system - dialogue. Though if spare companions are too be removed after act1 that would even make some amount of sense.

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I don't really switch party members because all my playthroughs always have Shadowheart and Lae'zel, with whoever else I feel like taking along. If I could I would take all of them with me, but I don't really feel bad because to me everyone is essential, so I find a use for everyone in the camp.

My last playthrough Gale and Wyll remained in the camp, so I turned them both into party healer/buffers so I don't have to rest (because you can buff your party, dismiss them and the buffs remain since they're concentration based). So they're useful even if they're not a party member. And I love all of their stories, so everyone has a role in my game.

So I'm alright with it. Naturally I'd prefer to take them all with me, but since I can't, then I find a use for them in other ways. KOTOR games also had a party selection screen where certain missions locked certain party members due to the story, but I like the way BG3 and DOS2 do it, because it feels seamless and natural by not being forced.

For example, the encounter with Gandrel (Cazador's bounty hunter looking for Astarion) plays out differently in so many ways, which is quite insane. So I really like how Larian does it.

Joined: Oct 2020
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Originally Posted by Wormerine
Either you can integrate mechanics with narrative or you can't. Don't pretend that you do.
+1

Switching via dialogue is weird ... slow ... tedious ... and makes litteraly no narrative sense to me ...

Some "party selection screen" would be much apreciated ...
Aswell as option to reach all our companions inventories in camp.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Jun 2022
Location: outback nsw
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I'm ok with going back to camp to get them, less ok with party members gaining xp while they sit on their ass in camp

+1 to a party screen at least in camp so we can dibby out new equipment from collected loot


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: May 2019
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I tend to eventually settle on my preferred party and then stick with them, though I very much like having the option to switch out party members now and then to keep things interesting. I absolutely want all my companions to get XP so that none are trailing in levels.

Having a UI in which we can access the inventories of ALL our companions and not just the ones in our party is something I ask for in every party-based game I play.

Agree with most of what you say, @Wormerine.


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