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#833520 01/12/22 11:29 PM
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Xzoviac Offline OP
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Bg2 had class quests as long as the main charicter was one of these classes for paladin where you could run the paladin order,
druid where you could run the grove
Thief could run a branch of thieves guild
Wizzard could run the planer orb
Warrior got a keep.

I hope bg3 will do something similar it added a lot of replayability and flavour to making the world feel like a real living place.

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I would love that, but I can't see Larian doing something like that. Here's hoping though!

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For Warlock quest you could cast Eldritch Blast!


I kid. Its a good idea.

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Hmm maybe not class based quests but faction based or both would be awesome indeed. I definitely want to be able to join the Zhentarim and / or The Guild.

I had already mentioned it somewhere else: I hope to be a Faction Agent.

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I’d love to see this too but Larian don’t seem too keen on carrying over many things from BG2.

Class quests were a nice incentive to try different characters/classes and also a nice reward with some flavourful quests. They also gave your character roots in the game world, a sense of achievement and personal evolution. It would be a shame if they didn’t consider them.

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I think the current situation is better. Having quest line not tied but heavily centered around specific classes (like most of the grove quest line) plays way better for multiplayer since everyone feels more involved in its completion. Even in a solo game, what would be the incentive for your party to help you complete your class quest line? Sounds like it would make the scope of the game explode.

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they already do that with Druids being able to become the chief tree-hugger


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Originally Posted by snowram
I think the current situation is better. Having quest line not tied but heavily centered around specific classes (like most of the grove quest line) plays way better for multiplayer since everyone feels more involved in its completion. Even in a solo game, what would be the incentive for your party to help you complete your class quest line? Sounds like it would make the scope of the game explode.

I don’t understand your train of thought, it’s literally an optional side quest/s with no real bearing on the main story.

The scope of the BG2 didn’t explode because there were class specific quests. Likewise, there were no incentives necessarily to encourage you to help your companions in their side quests nor were there incentives for some of your companions to aid you in your quest as the main protagonist.

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Personaly im not a fan of class based quests at all ...

For one, it gives my class identity that dont necesarily goes works well with my character ...
This is especialy true for classes that are most stereotypical ... like Paladin, Druid, Fighter or Rogue ...

And for two, i dont really see any reason why non-class person would be refused for that work ...
I mean yeah, you probably dont let Berserker Barbarian handle your superfragile magic-infused instrument ... but who would that quest be for? Wizard? Sorcerer? Warlock? Bard? Arcane Trickster? Eldrich knight? And whoever you pick, why exactly would you exclude the rest, do you really want to get the job done, since you are this picky? laugh

Nah ...
I think Larian picked good way to handle this, quests are for everyone, but certain classes can bypass certain dialogue roll, bcs its simply their field of expertise. :3


I still dont understand why cant we change Race for our hirelings. frown
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Originally Posted by Etruscan
Originally Posted by snowram
I think the current situation is better. Having quest line not tied but heavily centered around specific classes (like most of the grove quest line) plays way better for multiplayer since everyone feels more involved in its completion. Even in a solo game, what would be the incentive for your party to help you complete your class quest line? Sounds like it would make the scope of the game explode.

I don’t understand your train of thought, it’s literally an optional side quest/s with no real bearing on the main story.

The scope of the BG2 didn’t explode because there were class specific quests. Likewise, there were no incentives necessarily to encourage you to help your companions in their side quests nor were there incentives for some of your companions to aid you in your quest as the main protagonist.
You don't see how the scope would explode by creating from scratch 12 separate quest lines, one for each class? I still maintain that theming part of the story around some classes is a way smarter move than adding a dump of content on top of the main story.

Last edited by snowram; 02/12/22 11:34 AM.
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Originally Posted by RagnarokCzD
Personaly im not a fan of class based quests at all ...

For one, it gives my class identity that dont necesarily goes works well with my character ...
This is especialy true for classes that are most stereotypical ... like Paladin, Druid, Fighter or Rogue ...

And for two, i dont really see any reason why non-class person would be refused for that work ...
I mean yeah, you probably dont let Berserker Barbarian handle your superfragile magic-infused instrument ... but who would that quest be for? Wizard? Sorcerer? Warlock? Bard? Arcane Trickster? Eldrich knight? And whoever you pick, why exactly would you exclude the rest, do you really want to get the job done, since you are this picky? laugh

Nah ...
I think Larian picked good way to handle this, quests are for everyone, but certain classes can bypass certain dialogue roll, bcs its simply their field of expertise. :3

Well a magic infused instrument wouldnt be a stronghold type quest would it, larian would just have you roll to check if you can use it or not, so either you missed the point in what a class base quests is (what i was talking about in the OP) or you are making a strawman.

Secondly if for example you are a "evil" paladin and go do the paladin strong hold quest whats to stop you killing the paladins instead? Whats to stop larian from giving you a quest line to corrupt the paladins.

if you dont like how the quest is working react in a way you think your characters should and see what happens.

And finally it wouldnt be a non class person refusing work as you said

In bg2 if u wernt a warrior you wernt given an opportunity to run the keep

If you were not a druid you couldnt take over the grove

If you were not a thief you where not given the chance to run the thieves guild

Its like having mini secrets in game that add replayability, the i wonder how my warlock would react to those cultits, could my priest of the same diety run that temple?

Can my paladin take over that order?

Lets play again and see how the world is diffrent for a diffrent class

Last edited by Xzoviac; 02/12/22 11:40 AM.
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BG2 Strongholds were a nice way to enforce player’s choice of class, but I don’t think they are a necessary to achieving the goal. BG3 has a decent amount of class specific options already, so the game already has potential to do what strongholds were bringing into the game. With BG3 being structure by acts, a singular hold wouldn’t probably work well if we move from place to place throughout the game.

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Originally Posted by Wormerine
With BG3 being structure by acts, a singular hold wouldn’t probably work well if we move from place to place throughout the game.
That would be the main problem, but the composer has a thread in discord requesting zones are revisitable
So hopefully larian listen to that so strong holds are possible

Last edited by Xzoviac; 02/12/22 04:17 PM.
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Class-based quests and a stronghold would be great!😊

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Originally Posted by Icelyn
Class-based quests and a stronghold would be great!😊

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This would be great. Hoping if Larian would do this that they'd put in some extra polish to differentiate the quests enough in areas where it would really matter. Cleric for example-the class/stronghold quest for a cleric of Helm should be radically different than one for Lolth, for example.

On the other hand ex for sorcerers and wizards-how would you make them different? Or would it be the same quest with a few different dialogue/choice options based on your specific class?

I'd love to see this return in any way I could though.

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Originally Posted by Leucrotta
On the other hand ex for sorcerers and wizards-how would you make them different? Or would it be the same quest with a few different dialogue/choice options based on your specific class?
For a draconic sorcerer you could get a pet baby dragon who would live in the stronghold and for wild magic sorcerer there could be small random magical events happening throughout the stronghold to give the stronghold a little class flavor.

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I think class based stuff outside of dialogue options would be really great as well. I say that as someone who anticipates playing the game more than once.

But I think one thing people have to remember is not only the amount of effort it takes to add things like that in - but also the expectations it sets and the things fans will say about it. So...

1. If you make say a class specific quest that is two hours long or whatever - that ends up being quite a bit of dev time... and only something like 8.3% of players will experience that during their play through (assuming all classes were played equally). So knowing that - how much effort is it worth putting in?

2. If they make it sub-class specific it becomes even more effort and work for an even smaller percentage of the players.

3. If you make it something more simplistic like... a draconic sorcerer gets a little pet baby dragon in camp - like was suggested. Wild Magic gets some little fireworks going off all of the time or crazy things happen, so on, so on... I think you also risk players saying "That's it?" when they get it.

I think all of that stuff would be really cool. But given the amount of players that see those unique things I can also understand where studios need to really think about how unique they are going to make every class and sub-class. Because it can end up being quite a bit of work that no one ever sees.

I appreciate that stuff - I think it is awesome and I hope they do it. But I can also get why it might be limited.

Last edited by Lake Plisko; 03/12/22 12:41 AM.
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No class quests please! By all means have quests like you mentioned, but let anyone take part. People who think they have to play to stereotype can still choose to only take over a thieves guild on a rogue for instance, but the rest of us would like to do this on a character of our choice. The easiest way to force replayability on something like this, is to let us only be able to do one of these things per playthrough.

Originally Posted by RagnarokCzD
Personaly im not a fan of class based quests at all ...

For one, it gives my class identity that dont necesarily goes works well with my character ...
This is especialy true for classes that are most stereotypical ... like Paladin, Druid, Fighter or Rogue ...
This exactly. I enjoy playing rogues, but absolutely hate that I am "supposed" to steal everything not bolted down and have some attachment to a thieves guild. That is just boring.

Originally Posted by Icelyn
For a draconic sorcerer you could get a pet baby dragon who would live in the stronghold and for wild magic sorcerer there could be small random magical events happening throughout the stronghold to give the stronghold a little class flavor.
As long as all this stuff is optional. Sounds like a nightmare otherwise, having a baby dragon having elemental tantrums and destroying everything. Don't even want to think about the wild magic one, that is even worse. This sort of thing could be under building options or something.

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Originally Posted by Xzoviac
Well a magic infused instrument wouldnt be a stronghold type quest would it
Different object ... same problem.

My Rogue is lightarmor wearing honorable blade dancer warrior ...
> Rogue quest is themed for either thieves, or assassins.

My Bard is actualy infiltrator assassin ...
> Bard quest is themed for entertainers.

My Barbarian is actualy a king, who likes to get shits done himself, rather than use his army (you might heared of him, his name is Conan)
> Barbarian quest is themed for bulky idiot who just want to smash as many heads as possible.

My Warlock gets his power by accident and his lifetime quest is go get cured of this shit.
> Warlock quest is themed for people who desire more power, no matter how coruptable it is.

See the pattern yet?


Originally Posted by Xzoviac
Secondly if for example you are a "evil" paladin and go do the paladin strong hold quest whats to stop you killing the paladins instead? Whats to stop larian from giving you a quest line to corrupt the paladins.
I dont really understand the first question ...
You go to paladin strongold take a quest ... and then kill everybody bcs ... "? evil ?" *cofused smilie*

Whats stoping Larian, thats a lot easier question tho ... money. laugh
You see there are 12 classes if i remember corectly ... now, every single one of them have several sub-classes that makes them a lot different often, but lets ignore that for the sake of sanity ... any one of them would need to be Good or Evil ...
That alone would mean that you need to create 24 Quest chains, of wich 23 would be possibly completely wasted, bcs your character can allways be only one thing, and there is no ensurance that people would repeat the game.

Isnt is a lot better from developer perspective to simply make 24 regular quest chains, that anyone can participate ... wich will contain some class specific chocies, and decisions here and there?
Yes it is.

You demand to run your keep?
Why not ... everyone get a keep!

Paladin can afterwards decorate it with his holy symbols, and have acolytes there ...
Druid can afterwards cry in basement in desperation that there is no way to make this in tune with his class ... or make small garden in the yard ...
Barbarian can decorate it with skulls and organs of his fallen enemies ...
Wizard can display various tomes, scrolls, maps, artefacts, and objects of study ...
Etc.

Originally Posted by Xzoviac
And finally it wouldnt be a non class person refusing work as you said

In bg2 if u wernt a warrior you wernt given an opportunity to run the keep

If you were not a druid you couldnt take over the grove

If you were not a thief you where not given the chance to run the thieves guild
Exactly the point man ...
You see, i didnt say that "non class refusing the work" ... i said "non class not being even offered the job" ...

Only Fighter can run a keep?
Why? What is so special about fighters so they are the only one fit to run a keep?
NOTHING. Thats what.
Its just obsolete gamy mechanic forcing you to adopt stereotypes game developers picked for you.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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