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Originally Posted by Lastman
i mean look at speed potion does that add only extra melee attack nop it doesn't but maybe they will change it somehow... the game still plays and people like it.:))

You can have 3 bonus action as well so not sure what to tell you. Larian wants more action economy even with all the changes we are no where close what DoS 2 succces did with AP, so they need to try to get close to that. In video games there is no need to limit actions as much, everything is done automatically and the game plays a lot faster then table top.

I think that much is clear by now no? all the bonus action items??? The buffs to all the actions like shove and hide... Larian is brining magic back into magic classes... smile
So yeah op i woudn't worry if anything you going throw more axes then you ever could in DnD...
"People like the game as is" isn't a great argument. People might like the game even more if it was changed. And then you also have to consider that only *some* people like it as is. (I'm not going to attempt to comment on the % of people that like/dislike it).

And "in video games there is no need to limit actions as much, everything is done automatically" is not the sole, or even main, reason for these action allowances/restrictions. For one, there's game balance to consider - trying to keep the classes roughly balanced so that one class (and thus, one player in multiplayer) doesn't feel strictly superior to other classes. Additionally, a general-purpose Action from Extra Attack will actually slow down gameplay, as players will have many more choices available to them instead of the limited "you can only use your Extra Attack to do attack-equivalent actions."

But you're certainly right that Larian wants more action economy, so that's probably what we're going to get.

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Originally Posted by Lastman
Larian is brining magic back into magic classes... smile
Yay! rpg007

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Originally Posted by Lastman
You can have 3 bonus action as well so not sure what to tell you. Larian wants more action economy even with all the changes we are no where close what DoS 2 succces did with AP, so they need to try to get close to that. In video games there is no need to limit actions as much, everything is done automatically and the game plays a lot faster then table top.
That's an odd way of looking at it - generally action economy isn't used to speed up combat, but to have players make interesting choices. If anything singleplayer team based game can take advantage of more limited actions per character, as one player controls them off, leading to more interplay between characters.

And speaking of D:OS2 it limited amount of AP available to players when compared to D:OS1. Really, I would hesitate to call D:OS2 AP system more generous, though it is somewhat flexible as one resource is used for both movement and abilities. DnD5e on the other hand has 3 per turn resources: movement, full action, bonus action - with abilties using one of more of those resources. It is just a different system and it should not be treates as an AP system, which is simply rather different way of doing things.

As to what we are likely to get - I honestly struggle to fully visualize it without playing higher levels using this system. The are some worries I have, but at this point I am just willing to wait and see how things will turn out. It certianly looks like a more flexible system then what DnD5e has, but it also could be a very bad thing.

Last edited by Wormerine; 06/12/22 04:57 PM.
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Originally Posted by Wormerine
like weapon icons having visual distinction between having attack being available or completely spent.
You mean ... something like attack (and other abilites that should) would actualy spend only "half action point" while spellcasting would still consume it whole? O_o

That ... sounds brilliant!


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by Wormerine
like weapon icons having visual distinction between having attack being available or completely spent.
You mean ... something like attack (and other abilites that should) would actualy spend only "half action point" while spellcasting would still consume it whole? O_o

That ... sounds brilliant!
Hmmm...

I was more bouncing off from your idea:

So you see how there is distinction between unusable skills (the one in yellow) and usable ones? My suggestion was for something simillar to be done for weapons icons (in green), as through those we can access all weaponskills which could potentially be used through multiattack - that way, one could see it is still available even if one doesn't have attacks skills assigned to a hotbar (unlikely scenario, but still a possibility). That said throw isn't a weapon action, and it is also removable so it might not fully address the issue.
https://i.imgur.com/Rz7dUkf.jpg

I do like your misunderstanding of my suggestion a lot though - an icon might benefit from becoming a bit bigger so divisions are more clearly visible (especially once one reaches 3/4 attacks per turn, which I think should be possible for high level fighter with speed) but otherwise it could work well without major changes to current UI (or at least I think no major changes - I don't know how much full action icon that can be divided and consumed at different rates would take).

Last edited by Wormerine; 06/12/22 10:06 PM.
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Indeed some indicator that attack can be used again would be good.

Well then im glad i missunserstanded you since i like it too. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by mrfuji3
"People like the game as is" isn't a great argument. People might like the game even more if it was changed. And then you also have to consider that only *some* people like it as is. (I'm not going to attempt to comment on the % of people that like/dislike it).

And "in video games there is no need to limit actions as much, everything is done automatically" is not the sole, or even main, reason for these action allowances/restrictions. For one, there's game balance to consider - trying to keep the classes roughly balanced so that one class (and thus, one player in multiplayer) doesn't feel strictly superior to other classes. Additionally, a general-purpose Action from Extra Attack will actually slow down gameplay, as players will have many more choices available to them instead of the limited "you can only use your Extra Attack to do attack-equivalent actions."

But you're certainly right that Larian wants more action economy, so that's probably what we're going to get.
Well i was just pointing that some people don't mind the changes and still other like them. Moving on from that I'm kinda in both camps with one foot on your side and one with the other due to multiple reason and i can't make up my mind based on EA or the feedback we got so far.

AT this point it's just wait and see for me. i can't really comment on balance anymore because the game has no balance in corrent state. again no feedback on that issue. Apart from we are watching your feedback.

When we get changes or at least some form of feedback on it. i'll stop the jaded attitude towards it, Good knows i posted planty of posts on the matter of balance and challenge starting with rest and moving on from there... Both could do with work to say it nicely.


Not saying comments in this threads are wrong i was asking for level 5 since way back... But what can you do?! All i can do is point out the stuff that's in game, Those shapes my opinion on the whole thing. and like i said it looks like they want more AP, if you let me call it that. DoS 2 wanna be APs:)

But that doesnt mean i don't undestand the arguments here and i agree with some of them for sure.

Last edited by Lastman; 07/12/22 01:25 PM.
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Well, patch 9 adds in level 5, so we'll have to see what happens when someone gets Extra Attack.

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