Larian Banner: Baldur's Gate Patch 9
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#834215 10/12/22 10:16 AM
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Hi,

I also wrote a thread about the same topic, when the EA version was released.
One of my main problems with the game is, that everything looks super clean, unused, not dirty and shiny. No armor, no dungeon, no weapon looks dirty which is a big immersion breaker for me. Even in the newest trailer with minsc, there is no darker scene. I know they added some dirt/blood layers sometimes which is a improvement, but the overall look is not realistic.
I love how detailed the graphics are, but I guess with some shaders it could be even more improved.

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This has been reported many times in the past years. As 95% of feedback it has been ignored.

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All ...
Except our character who after five minutes of traveling looks like they spend last week in mudfight. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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What exactly do you mean by "dirty"? From my experience a lot of man-made scenery in BG3 looks like a scattered mess with a lot of debris, junk and rags and guts everywhere (remember those gnolls near the caravan..). What exactly is shiny and unused? And how dirty correlates with "dark scenes"?

Last edited by neprostoman; 10/12/22 04:54 PM.
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the game needs wear and tear not just dirt on the face

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It might be good to use visual references for this one - just trying to explain visuals with words can make for a really inaccurate discussion.

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Originally Posted by Topgoon
It might be good to use visual references for this one - just trying to explain visuals with words can make for a really inaccurate discussion.
there you go



wear and tear done right
or a good in game example of done right would be the goblin scimitar or let say crit helmet that one has some bumps as well though it is a bit shiny and not everything needs to be so bright and shiny. Glowing shield looks cool as well, stuff like that.

If i find a used items it should be used not brand new and a few more darker armors would go along way.

When it comes to game world i would say the downside is no day and night cycle! The rest i like just fine and is done really well.

Last edited by Lastman; 12/12/22 10:22 PM.
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I don't know about that. Surely armor would be mentained and cleaned. This looks more like a rusty bucket that could be a nice starting point with low stats, but not a fully funcional armor. And sure, the idea of picking up "legendary" items from a cave is riddiculous but that's where the magical element comes from, no?

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Originally Posted by Wormerine
I don't know about that. Surely armor would be mentained and cleaned. This looks more like a rusty bucket that could be a nice starting point with low stats, but not a fully funcional armor. And sure, the idea of picking up "legendary" items from a cave is riddiculous but that's where the magical element comes from, no?
That is where durability comes in with a smith that can fix and reforge stuff for you but ok different topic i guess.

With thinking like that we are where we are. Where most of the stuff is made from the same looking shiny polished steel. Gith armor looks to me like it was made today in chine as replica.

Last edited by Lastman; 13/12/22 06:25 AM.
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BG3 has a HUGE lighting problem IMHO. This makes every models shine, look too virant, no hard shadows showing/contrasting TEXTURES of stuff. It becomes like plastic.
Its a shame because many armors look great and are very well designed, everything is just way too bright and shiny everywhere.
Its like there is constantly a camera crew with a softlight around everyone. Best way I can describe this...this also kills the mood and atmosphere.

An example what I am trying to say. Top was edited with harder shadows, LESS COLOR, more contrast and grainier sharpness. Took 10 seconds. Check out the armor, it already looks way better :

[Linked Image from i.ibb.co]

A very simple and effective fix.

Last edited by Count Turnipsome; 13/12/22 09:12 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Originally Posted by Count Turnipsome
BG3 has a HUGE lighting problem IMHO. This makes every models shine, look too virant, no hard shadows showing/contrasting TEXTURES of stuff. It becomes like plastic.
Its a shame because many armors look great and are very well designed, everything is just way too bright and shiny everywhere.
Its like there is constantly a camera crew with a softlight around everyone. Best way I can describe this...this also kills the mood and atmosphere.

Well spotted. Sometimes I have the feeling that the too bright colors, which were extensively criticized in patch 8, might even be experiments regarding the missing day/night cycle (which many wish for, me excluded) or it is just exactly the reason why they don't want to introduce a day/night cycle.

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Cant say I have any issues with the general look to the environments and characters in general - not a fan of the whole mud effects I’d turn them off if I could - doesn’t impact immersion drastically for me at least

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I mean , its not a huge deal-breaker to immersion...I agree. I over stated that.
But being a photographer; to by eyes its annoying.
A quick fix would be to have in-game color/contrast/shadow controls so suit anyone's tastes. I'd put color way down and up the contrast a bit and add a little shadow detail clarity. I like my fantasy worlds dark and gritty; not colorful and shiny (except for DOS series smile
There are pretty good options like this for Pathfinder WoTr, If I remember right. Though the art style kind of ruins if you want a more realistic take on lighting.

And it seems Larian maded worst in the later patches from what I am reading in the forums? The game WAS a bit darker/shadows in prior versions it seems.
I used this amazing tool..SweetFX its called I think...to edit the engine lighting when I played Deadfire because it again felt too colorful and blurry. Wonder if that will be possible with BG3?

Last edited by Count Turnipsome; 14/12/22 01:23 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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Originally Posted by Count Turnipsome
And it seems Larian maded worst in the later patches from what I am reading in the forums?
Eh, it changes patch to patch. It's clearly still being worked and tweaked. I do feel they go for more fantastical look, similar to 5e images I have seen, so some whymsical colours are to be expected. I often see more to modify look of games, so I suspect it will be possible to tweak the look of the game.

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Sliders are the best way of doing things to suit all sides. Or filters when it comes to lighting. I do agree that most of the things look too sterile, and adding dirt after two steps off road doesn't really help in that department. What Count Turnipsome did seems perfect, and I assume not that hard to do coding-wise.

D&D always seemed more like a high fantasy adventure, but since we moved past alignments we can also move on to more gritty settings smile

If not, I'm sure there will be plenty of mods to allow us to make it just perfect for each of us.

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Perfectly happy with "no" wear and tear effects and the dirt on the players/npcs is positively annoying, thankfully I have a mod to remove that eyesore, but a simple yes or no check box would be better for the (cough) feature.


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