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#834906 14/12/22 09:14 PM
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For the first time I used the trick to create a custom party - this time a pack of very charismatic adventurers! (aside from one lame ranger, as I don't think I played as one in BG3 yet). Not beautiful bunch, what can you do when you try to create a party of 4 with lowest graphical settings, just so your PC doesn't explore by running 4 BG3s at once.
[Linked Image from i.imgur.com]


Predictably though, I messed something up pretty badly. The usual problem, but this time it happened 4 times, and I can't be bothered to redo all of it. Can you spot what it is?
[Linked Image from i.imgur.com]

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You accidentaly created a Bard?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Tav 😂

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Originally Posted by Icelyn
Tav 😂
Yup, all the Tavs.

I actually had to redo everything, once I realised that inventory management will be a nightmare as my choices were: Send to Tav, Tav or Tav.

But yay,, Larian Added saves by Char-name.

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Originally Posted by Wormerine
I actually had to redo everything, once I realised that inventory management will be a nightmare as my choices were: Send to Tav, Tav or Tav.
😂😂😂

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I will comply my feedback once I finish my playthrough but early impressions: (mods, you can ignore that feedback for now.)

Reactions are really confusing. Most of them can't be used through the new system, so far the exceptions have been: smite (which isn't a reaction) and bardic inspiration (you cast it on character as you used to, but then can trigger to be asked to use it). But attack of an oportunity is still automated, and can be set to trigger during that character's turn only - I would assume that they just didn't get around to implimenting old reactions into new system, but then I picked raction on Paladin that allows me to protect a nearby partymemeber and it is also fully automated. I really feel they should compile them all into one UI and let us set everything as we wish. As it is not, we have two seperate UIs for reactions (not counting popups) and different reactions can be found exclusively in one of those two UIs, and some of them aren't even reactions.

I think their idea is that reactions that don't consume a resource - like spell slot or bardic inspiration - are not worth micromanaging. But reaction action is also a resource - not that important perhaps if we have only one reaction we can trigger, but as levels pile on I think I will want to be able to choose.

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Oh so it sounds like protection fighting style is implemented? Neat.

Some of this sounds concerning, but it’s nothing that can’t be fixed over time now that the framework is here.

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Originally Posted by Saito Hikari
Some of this sounds concerning, but it’s nothing that can’t be fixed over time now that the framework is here.
Yes, at the very worst case, now modders will hopefully have a system to work with.

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Originally Posted by Wormerine
Most of them can't be used through the new system
Well thats disapointing to hear. frown

If only i remember the topic where someone claimed that Larian would never dare to release half baked mechanics ...


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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well at least it is a reasonably easy fix. Wonder if We will have to wait until 1.0 to test the shield spell xD

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Originally Posted by Wormerine
I really feel they should compile them all into one UI and let us set everything as we wish. As it is not, we have two seperate UIs for reactions (not counting popups) and different reactions can be found exclusively in one of those two UIs, and some of them aren't even reactions.

I totally agree.
I haven't tried a lot yet but I saw that AOO still have the old toggle system + are still mostly alone in the "passive" tab of the UI.

It does not work. It is confusing and tedious.
Now that we have reactions, I don't want to micro manage toggles for AOO on top of managing the reaction system.

Reactions allow to fully choose when you want to use them. Toggle don't and AOO are still triggered the first time it applies, consuming your 1/turn reaction ressource (I guess it is).

Just imagine loosing your chance to react with a counterspell because an AOO has triggered automatically... or imagine toggling OFF AOO each time you think you may use your reaction for something more important...

It clearly does not work. AOO are reactions and players should simply interact with them as reactions...

Last edited by Maximuuus; 15/12/22 09:16 AM.

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this is my brother Tav and my other brother Tav... thats Tav on the end wink

go team Larian!


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Yoda: That is why you failed.

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