Hi Larian, thank you for great experiance so far in the game. I generaly enjoy the game, however there are several factors that I wish to adress, mostly bugs and some changed i feel are needed for atleast my experience.

Major bugs noted:

1) I cant finish quest from Derryth, because saved Baelen by giving him a scroll just as he stopped me in cutscene. After that i picked his backpack and fixed his mind before even talking to Derryth.
2) Vulkan crashes on start. Didnt had this issue in inital EA and in Sorcerer update, played on DX11
3) Party followers (AI) have problems with ladders, clifs and other climables. They tend to climb back up, than down several times before joining up with controlled character. This bug also affects controlled characters on ocasions, where after climbing no move/action is given
4) Pathfinding when looting shelves, boxes, tables etc. Often character is climbing crates, moving to the other side of the table and than back up. This is really weird, because it seems that in order to pick something up i need to literally step on it, while I can move barrells at range as if I am telekinetic.
5) Wierd bugs on ocasional save games. Reloading a game once made music almost mute, some voicelines mute, some combat sounds not present at all, while the "whooom" you get when charging a jump action was as loud as ever
Minor bugs reported via feature of launcher at the time and now i dont remember them

QOL and some game changes I woild love to see:

1) Items of importance.
My Main char inventory is sick full of letters, journals, keys and other junk i carry arround thinking it might be ok to deliver this letter to a mentioned BG inhabitant. This has been always an issue i heavily disliked, because one game I sold a quest item and couldnt progress... since then i never sold a single key, journal etc. Please have a mark for items that may be quest related, or just reading them is fine and can be done with.

2) Gold weight
Yeah, 25k gold weights i know. But still not a reason to have my party encumbered.

3) Character Sheets
Is it possible to introduce classic Character Sheets ? The ones currently in are very small and unfriendly.

4) Solo play pause one game menu
I really dislike that game is unpausable and when im going for toilet etc. I have to engage turn based exploration due to fear of missing out on party banter, or other things that can happen

5) 5th party member
This is a serious question for the flavour of gameplay. I understand idea is for multi-player Co-op adventure, but its not divinity where you can make custom characters. you have premade classes, personalities and... this RESTRICTS players. BG and BG2 i wanted to finish as paladin, but drunk beer at tavern and became fallen, so i played as fighter. Than Enchanced editions as dualwielding frontline Rogue. This is my favorite playstyle.
With 4 slots you need to have a balanced composition of frontline, caster, support and lockpick/traps.
I take melee I must keep SH as shes a good sleight of hands. and caster
But if i chose to play as rogue i have to drop her due to how poor she is in combat, and its better to have no support !
I play as caster than I lack in tanking/frontline as Lae'zel isnt made for that with her two handed fighting style
This really makes difficult chouce on character creation and limits my freedom of playing the game. 5th party slot will cover that as I wills till be albe to fill a balanced team when Main Char is going to tip the balance into frontline/backline/overhealing/nuke.
Unless the games main idea is to play as a premade. In DOS custom character felt dull compared to play as any of origins.

6) more purchasables
Shops have hardly anything of note. Baldurs gate had shops with items that were one of the best available for class/slot - meaning hoarding gold to get this particular equipment mattered. In BG3 i dont see shops having anything interesting. Even healing potions were a rarity. I got 12k before clearing Goblin Camp or doing anything in Underdark.

7) less diceroll animations
It gets a pretty annoying when im defusing traps and picking locks, to always roll. Some rolls should be hidden, especialy when buffs spells are in effect.

8) Dialogue initiation and chosing a dialogue leader
This is incredibly annoying and dumb for single play. I can understant multiplayer/co-op, but in single play this should be off. Either allow changing spokesman or make Main Char a representative.
You dont create Wyll origin story to play as Wyll, so that Gale gets to steal all cutscenes and flavour of playing the game AS Wyll. I made Paladin, I want paladin options in conversation. But party members should be able to butt in.

9) More Banter !
I was dissapointed seeing how uninterested Shadowheart was in Grymforge. Thats Sharite fortress, talk about it, interrupt cutscenes when reading a plaque or something !

10) More time for "companions wants to talk"
In my playthrough as Paladin in EA, I have missed several interactions because i didint notice the exclamation mark above their heads, and when I decided to talk, the mark dissapeared and they had only generic dialogue options, nothing new.