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Mind Missile
While adventuring solo, Magic Missile deals an additional 1d4 + 1 as Psychic.

Fragmentation Missile
Magic Missile clones every dart if the caster maintains concentration

Channeled Missile
Magic Missile does not use a spell slot if this was your last damaging spell.

Concussion Missile
Magic Missile has a 1d4 chance to add your proficiency bonus to damage dealt.

Radiant Missile
Magic Missile deals 1 Radiant damage to enemies within 20m excepted the target.

Conflagrated Missile
Magic Missile deals an additional 1 Fire damage.

Weakening Missile
Magic Missile reduces a random ability of the target by 1 for 1 turn.

Armored Missile
Magic Missile increases caster's Armour class by 1 for 1 turn.

Necromantic Missile
Magic Missile casts Chill Touch if the caster learned this spell.

Fairy Missile
Magic Missile grants caster +1m of a Faerie Fire aura for 1 turn.

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Explainer

  • Mind Missile: +100% base damage as Psychic if solo play
  • Fragmentation Missile: +100% projectiles if concentrated
  • Channeled Missile: Available every turn if repeated cast
  • Concussion Missile: 25% chance to get empowered darts
  • Radiant Missile: Area Damage
  • Conflagrated Missile: Synergies: Circlet of Fire, Ring of Fire
  • Weakening Missile: Debuff
  • Armored Missile: Defense (Helps to maintain concentration)
  • Necromantic Missile: Chance to block enemy's healing +1d8
  • Fairy Missile: Reveal Invisible enemies (+1m per dart)

Last edited by Isend2; 21/12/22 06:57 AM.