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https://i.ibb.co/N7kkdWj/bg3-magic-missile.jpg --
Mind MissileWhile adventuring solo, Magic Missile deals an additional 1d4 + 1 as Psychic.
Fragmentation MissileMagic Missile clones every dart if the caster maintains concentration
Channeled MissileMagic Missile does not use a spell slot if this was your last damaging spell.
Concussion MissileMagic Missile has a 1d4 chance to add your proficiency bonus to damage dealt.
Radiant MissileMagic Missile deals 1 Radiant damage to enemies within 20m excepted the target.
Conflagrated MissileMagic Missile deals an additional 1 Fire damage.
Weakening MissileMagic Missile reduces a random ability of the target by 1 for 1 turn.
Armored MissileMagic Missile increases caster's Armour class by 1 for 1 turn.
Necromantic MissileMagic Missile casts Chill Touch if the caster learned this spell.
Fairy MissileMagic Missile grants caster +1m of a Faerie Fire aura for 1 turn.
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Explainer- Mind Missile: +100% base damage as Psychic if solo play
- Fragmentation Missile: +100% projectiles if concentrated
- Channeled Missile: Available every turn if repeated cast
- Concussion Missile: 25% chance to get empowered darts
- Radiant Missile: Area Damage
- Conflagrated Missile: Synergies: Circlet of Fire, Ring of Fire
- Weakening Missile: Debuff
- Armored Missile: Defense (Helps to maintain concentration)
- Necromantic Missile: Chance to block enemy's healing +1d8
- Fairy Missile: Reveal Invisible enemies (+1m per dart)