I am fine with this spell not consuming expensive material components, but raw, it takes 1h to cast, which makes sense, since it is supposed to be a magical trap basically.
As it is, it just takes an action, so I can use it offensively in combat, like I would any other AOE spell, which kind of negates what this spell is even supposed to represent.
It is also quite overtuned. You basically have like 10 spells in 1, and many of these effects are extremely powerful.
From 5d8 (22.5 on average compared to fireballs 28) of various damage types, to a "mass shove" that can easily end combats if your enemies stand next to a cliff or lava, to a concentration free AOE sleep effect.
So this is basically fireball, thunderwave but better and hypnotic pattern all in one.
Seems a little op to me haha. Especially now, that ypnotic pattern was HEAVILY nerfed (instead of lasting 10 rounds, it now lasts 2. WHYYYYY???)
I think it would be best if it remained what it is supposed to be, a magical trap.
So you can cast it out of combat, but not in combat. (representing the 10 turns casting time)
Also I am a little disappointed that the Spell Glyph is not properly implemented yet

That allows for some interesting combinations with spells!