well if cheeze sneak attack is that bad for you i guess you can allways just walk in and not use it
![smile smile](/images/graemlins/default_dark/smile.gif)
It is far more layered then that:
1) you enter combat but others in your vision range do no - for a game investing that much into presentation it is an incredibly sloppy show. Not that BG3 is remotely competent in creating a believable world, but different characters existing in different time&space
within players vision range must be one of the sloppiest designs I have seen. The only game that did that is Deadfire and it had an excuse of it's turn based mode being a small budget late addition.
2) the system is abusable in favour of the player - like it or not, it is still an issue. Avoidable one on players discretion, but it is an issue nonetheless
3) the system doesn't do the transition from complete stealth to combat. You can only initiate the combat with single character only - that character gets massive advantage: it gets to make a free attack, and then it gets a full round while enemy is surprised.
Anyone who will join after that will have to skip a turn - so the only way to get a decent "ambush" is to sneak attack one by one - that way the rest of the party will gett to make a single attack and skip their turn. It is ok, but it's unpleasant to do in terms of "game feel" (4 separate combat cues and the awkwardness on moving in real time around freezed enemies) and is tedious to do due to micromanagement involved, clunky controls and having to keep your characters at a distance to avoid situations I will go into below. Fail in navigating through cones with any of the late joiners and they will skip a turn.
4) things can go easily to shit if your initial stealthed character gets spotted:
If your character is spotted he will be put by himself into combat que with entire enemy party (even if the rest of the party is nearby stealthed) - if he is not at the top of the que to stop combat from proceeding the combat will proceed at incredibly fast rate and the character can get murdered before you get to act. If he gets stunned in anyway you won't get a turn or chance to react at all. You have to control others in real time (even if you initiated turn-based mode before) and controls are just not remotely suited for snappy real time control.
If enemies move on your spotted character and spot any of your remaining characters those will be added as "late joiners" and won't get to act for a turn. That can lead to two full enemy turns before you even get to react.
And then there are those small annoyances when you are all unstealthes but are spread out and you run into an enemy, but not all are pulled in because they are a bit more spread out then the game wants you to be.
So that's the list of problems I have run into. My question would be: when does BG3 stealth system works well? I can't think of a situation. It ranges from being barely serviceable to broken. The biggest perk is that it can be outright ignored and as someone who doesn't stealth much in RPGs it is not a deal breaker, but it must be the weakest implementation of the system I have ever experienced. Ignoring major gameplay concerns engaging the system feels finnicky and tedious.