Larian Banner: Baldur's Gate Patch 9
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Joined: Aug 2014
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I'm constantly surprised by the fact that I get Disadvantage on attacks because of "darkness". Because I can see just fine everywhere, including the Underdark. Or especially the Underdark that looks more like a huge lamp store.

I don't remember any place that would be dark enough to justify that Disadvantage. Light spells or torches aren't required to actually SEE, they're just for countering the Disadvantage. But you never have them prepared because it's not dark. You only realize it's "dark" when you're trying to attack something.

Can we make the "dark" areas actually dark so it's more intuitive and visually exciting?

Last edited by 1varangian; 26/12/22 03:30 PM.
Joined: Jul 2022
Location: Moscow, Russia
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I am all in for dark dungeons, but if you need to check the obscured areas right now you can hover your mouse while holding the shift key.

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Originally Posted by 1varangian
I'm constantly surprised by the fact that I get Disadvantage on attacks because of "darkness". Because I can see just fine everywhere, including the Underdark. Or especially the Underdark that looks more like a huge lamp store.

I don't remember any place that would be dark enough to justify that Disadvantage. Light spells or torches aren't required to actually SEE, they're just for countering the Disadvantage. But you never have them prepared because it's not dark. You only realize it's "dark" when you're trying to attack something.

Can we make the "dark" areas actually dark so it's more intuitive and visually exciting?


It also made the Underdark a bit more atmospheric, having to cast light on my weapon.

Make the Underdarck spooky again.

Joined: Oct 2020
Location: Liberec
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+ bzillion!


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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