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...bit a 'both.

I like to make thematic characters and would engage in non combat activities if they existed.

During aggressive negotiations, I like to take care of business quickly and efficiently.

Joined: May 2022
Location: Finland
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Location: Finland
Oh yes. CHARISMA. One of the cursed stats, because I usually use only my character in dialogs, and this stat is crucial then. And it is always required, whether or not you are a deceptive rogue or intimidating warrior. I wish they had more intelligence checks, just to crush your opponent with "facts and logic". Detect thoughts works kind of, but this is not the same.

And it would be probably nice to also have some way to proceed with Minthara without killing everyone in Druid grove, because as I remember - the Grove itself is not their main goal. This way people like us would be able to replay the game more

Joined: Jan 2022
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I'm a role-player, and yeah, I generally role-play as myself.

Joined: Oct 2020
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I tend to play prisms of myself. A dichotomy of myself. Nature lover to god lover to god hater and all in between.

AvahZ- NG fighter/Druid - half elf patron god Mielikki.

Cobalt - LN anti-Paladin-blackguard-Oathbreaker - human who venerates the ingenuity of humanity in spite of the gods. Gods are not needed and cause more problems than they are worth.

Rah Rah - TN Rogue - used to be a Tiefling with a Succubus bloodline - but they uglified them lol (not all Tieflings were as obvious as they are now). For now she is Drow.

Myst - CN Elf sorceress used to be Ice based, not enough ice spells atm so wildmage.

Zeb Ulon - NE Half-Orc barbarian currently a Tiefling

Joined: Feb 2021
Location: Alaska
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I tend to play underdog races (Drow for instance), and if Shadar Kai (my icon) were available I would play that as well. As for style I often do moderate good deeds, balanced with a few selfish deeds to show flaws in the character I am portraying. Kind of the anti hero in some instances. True evil toons don't fit how I end up playing... but Lawful good (aka paladins) I could not play either as they tend toward self righteous and rigid inflexible thought patterns that I can not personally replicate in my mind (as I find that thought process equally abhorrent as evil). If I had to put an alignment on my characters they would range from True Neutral, to Neutral good, Chaotic good, and Chaotic Neutral. The only "lawful toons I can play are Lawful Neutral for Monk class, but I find that challenging to roll play, as I think one should be able to play a Monk that is not lawful (but also not truly chaotic), in this I speak from some experience having trained martial arts for the last 30 years, and I defiantly don't fit a "lawful" alignment in personal characteristics.

Joined: Oct 2020
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I'd consider myself a bit of both. I like making my characters as just that; characters. I can never truly get away from it still being me at its core, since that's just the perspective I'm stuck with, but I like to change it up from time to time.

Once I have an idea of what sort of character I want to play, I start to look at gameplay and how to optimize that character within the system I'm playing with. Let's say I'm playing a character with training as an enforcer for a Thieves Guild, trained to use light armor and twin blades. Probably Criminal as my character background and would lean towards selfserving choices, but they would never side with the chaotic and untrustworthy goblins. Is a lightly armored dual wielder the most optimal character to play in BG3? Probably not, but I'm willing to live with that since it is decent enough.

I have 3 main options for what class I want to use in BG3 EA; Fighter, Ranger and Rogue. Each of these have pros and cons compared to one another in the current matchup and I happen to like all three. Let's say I decide on the consistency of Rogue over the more resource dependent Fighter and Ranger.

So far, so easy. All three classes are mechanically strong as far as two weapon fighting characters go. But then I hit level 3 and have to make a choice between Thief and Arcane Trickster. My character's background makes more sense with Thief.... but Thief isn't that appealing mechanically. It used to be when Rogues still got two weapon style as a hidden bonus for some reason, but that has been patched out a long time ago and my bonus action attack is now just a 1d6, instead of 1d6+3. So having 2 bonus actions isn't as big a deal.

Arcane Trickster, on the other hand, is very mechanically strong. Getting access to Wizard cantrips and spells, even from a limited selection, is a huge boon both in an out of combat. Having an additional character to cover spells like Feather Fall and Mage Hand is great for letting Gale focus on other things, while cantrips like Blade Ward can be extremely useful if i need to lock down a position for a turn. Or just survive.

Given the difference in how useful Thief and Trickster is, it is unlikely that I'll ever play a Thief for long. The difference in optimization is just too great.


Don't you just hate it when people with dumb opinions have nice avatars?
Joined: Oct 2020
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I usually go first playthrough based of my personal decisions. If the game feels unresponsive or hardwired to certain outcomes (Knight of the old Republic 1 with having to deal with Bastila as love interest for example) I might bend to it, but usually its a sign that I don't like.

If the game has some solid room for roleplay (like DAO had) I might do multiple playthroughs with different approaches and proper characters in mind. I did the same with Dragon Age overall where I only played the first game based on my own decisions and the other two I had specific characters in mind.

I definitely don't like playing pre-generated and pre-defined characters and I usually skip those games. Witcher has been here an examption because its based of a book character, whose motivations align close to mine.




I don't care about build optimization. I go with my vision for a character based of what I enjoy doing. If a game is well balanced and has a fun gameplay (so far not my experience with Larian games) I might play on the highest difficulty as well - but still not worrying about the optimization (mastering a game is a skill that I simply have no interest in, life has more rewarding challenges than that).


And no, my characters are not based of my attributes because I'm not an adventurer/hero in real life.

Joined: Sep 2017
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I'm a RPer first. I will make decisions on spells, paths, items, etc. based on my character even if they are not optimal.

Joined: Feb 2022
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Im am mostly a Roleplayer but I typically take the stance of roleplaying but wanting to be as powerful as my character would naturally want to be and I typically wont ever gimp myself specifically when it comes to stats since that feels more like a gimmick "oh look im a wizard with low intelligence isn't that wacky"
I feel that most of my characters i've made are aspects of my personality and ideals that i make the main focus of for the character since with either so twist or dialing those aspects up or down
i find it difficult to roleplay as someone completely unlike me but i don't wanna play as me because me is me.

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