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Imperative Command
Command's target must substract 1d4 to its Wisdom saving throw.

Universal Command
Command is understood by any creature, even undead.

Immediate Command
Command is executed instantly and target Halts on its next turn.

Fast Command
Command can be also be casted as a bonus action.

Undress Command
Drop Command now orders the target to drop all items and gold.

Command (Attack)
Command can now order the target to Attack a creature.

Command (Shove)
Command can now order the target to Shove a creature.

Command (Move)
Command can now order the target to Move to a location.

Command (Jump)
Command can now order the target to Jump to a location.

Command (Die)
Command can now order the target to die if its level is lesser than caster.

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Explainer
  • Imperative Command: Enemies are at disadvantage
  • Universal Command: No creature escapes Command's effects
  • Immediate Command: Effects are instantaneous
  • Fast Command: 2 commands per turn (action + bonus)
  • Undress Command: Full Debuff + Get loot before Jump
  • Command (Attack): Use enemies to increase damage dealt
  • Command (Shove): Let the gravity do the job
  • Command (Move): Finer control than Approach / Flee
  • Command (Jump): Let the gravity do the job
  • Command (Die): Kill lesser enemies once boss is dead



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Inspiration

Code Geass
https://codegeass.fandom.com/wiki/Geass

Quote
Geass (ギアス Giasu) is a supernatural ability which certain people can bestow upon others (...) the Geass is a form of wish (...) The power of Geass is not absolutely successful as there have been certain cases shown where a victim is able to resist the effects of Geass

Command

Quote
You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can’t follow your command, the spell ends.

Last edited by Isend2; 29/12/22 10:53 PM.