Larian Banner: Baldur's Gate Patch 9
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#839390 02/01/23 08:46 PM
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Hi,

I could have missed something since the last time I played the game was with the patch 4 but I am not able to use crafting anymore.

I changed my hotkey several times and I don't see any menu entry anymore.


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What are you trying to craft? BG3 currently has only a few specific items that you can craft into others, and generally these have a "Combine" option on their shortcut menu, or else there's something like a forge you can click on to start the process.


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Yes you missed several changes since patch 4

Currently Larian has disabled most interactions in a bid to lower overhead i.e, rocks, lesser loot and anvils have all been changed... So now results are much more random and people running mods are the worse hit

As of patch 9
You stand next to anvils and right click parts to select the combine option

Rocks are pretty random if you can get to the loot because some have been given holes while others need to be tossed and a few just can't be used at all

To make the weapon blue print you still need the forge at blighted village because the one at the fort isn't working


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Ok, thank you. If I remember well, it was possible like in DOS2 to combinate stuff without any anvil or workbench.

It is ok.


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Yes, DOS (and presumably DOS2 though I don’t recall) had lots of crafting options. It’s possible BG3 will have more than it currently does for the full release, but for now there’s very little.


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Originally Posted by Ussnorway
Currently Larian has disabled most interactions in a bid to lower overhead i.e, rocks, lesser loot and anvils have all been changed...
Disabled anvils? O_o
Thats surprisingly troubling to hear ... do you think crafting system was removed from "to do til release" plans?

Last edited by RagnarokCzD; 03/01/23 09:45 AM.

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Crafting also got nixed from DOS2 due to time constraints, and was severely diminished from DOS1. I suspect crafting won't make the 2023 version, if any after that...

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Crafting was not removed no... The ways it worked have just been limited

Before this patch you could 'use' any anvil by right clicking on it to bring up the craft UI but now clicking anvils does nothing... Instead you now can only right click the parts in your inventory to combine them and I assume anvils will be removed yes

A lot of the random junk has been removed as loot from the map floors this patch

It's pretty clear Larian is cutting down overheads this patch and I assume that's due to pressure to keep min specks as each patch adds more graphics to the game but I don't know more than others and your guess is as good as any


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Crafting? Disabled anvils? I have only been playing since either the end of patch 7 or into patch 8 so I didn't know there ever was an actual crafting system in EA. What were you able to create? I have only ever been able to "craft" the susurus weapon, use the Grymforge and put together the spear "Vision of the Absolute" and just recently I discovered the cauldron in Nettie's room to make the Elixirs of Sylvanus. Oh, while not really "crafting" there's the Necromancer's Tome that you put the gem in so you can open it. I feel like I missed something.

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I don't think you could ever craft anything else, just interact with anvils like in DOS. But you couldn't successfully make anything with them that I'm aware of. Ready to stand corrected!

In addition to the stuff you mention there's a quarterstaff in three bits you can find in the Underdark ... and I think that's it.


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Originally Posted by Ussnorway
right click the parts in your inventory to combine them
I refuse to call this "crafting". :-/


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Originally Posted by The_Red_Queen
In addition to the stuff you mention there's a quarterstaff in three bits you can find in the Underdark ... and I think that's it.

Yes! I thought I forgot something. I was hopping that there were others too but oh well. Thanks for the reminder!

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The staff is a major disappointment for a 3 part item that different groups of drow are backstabbing each other over..
In my mind the weapon blueprint is at least something you feel a sense of earned about


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Originally Posted by Ussnorway
The staff is a major disappointment for a 3 part item that different groups of drow are backstabbing each other over..

That's true. I do hope it's a bit more impressive in the full release. I was choosing to believe that it will have at least a once per rest level 2 or higher cold damage spell and the only reason we haven't got it is because they haven't been implemented yet. But now I really look at Mourning Frost, it says it inflicts Frostbite for 1 turn and that Frostbite does 1 additional damage for each turn remaining, so even if the staff did have a cold spell, the holder wouldn't be able to use it to take advantage of the Frostbite unless they had two actions, and even then it would only do one extra damage. That's either me misunderstanding what the thing does, or it's even worse than I thought! I confess I'd looked at it and dismissed it as not particularly useful without really thinking it through.

Though, to be fair I think the drow are backstabbing each other over the Adamantine Forge rather than the quarterstaff. Though it would be interesting to know how they each came to have a bit of it. Is that explained at all? A nice little explanation in the assembled item's description would be perfect.


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They all come from the same house so I assume it's like a Sith quest to see which one is trained i.e, the winner comes back alive


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Originally Posted by The_Red_Queen
That's either me misunderstanding what the thing does, or it's even worse than I thought!
No, you understanded that perfectly ...

In order to maximalize use of Mourning Frost (also, if they really want to make refference for Warcraft, why not make it a sword?) effect ...
You need party of 4 casters, of wich all (except the vielder) will use Frost spells ... and that debuff will give them +1 to damage per spell hit.

Sad story is that Frost spells are usualy weaker than their alternatives ...
Chromatic orb loose 1d8, when compared to Thunder version, or 1d8 + 2d4 (counting both turns of AoE, dismissing possibility to set enemy on fire, wich cause additional 2d4) when compared to Fire version.
So ... in order to get your 1 bonus damage ... you need to do at least 1d8 less damage. O_o
Not exactly atractive if you ask me.

Also, if all your 3 other party members will use Frost spells to gain that "sweet extra damage bonus" ... you get 3 extra damage ... if they all hit ofcourse.
Again, not exactly atractive.

And the best part?
IF you switch this super special cold radiating and cool looking staff for wich you needed to defeat three minibosses ... for simple branch you buyed from first vendor in game ... a Rain Dancer. laugh
Your cold spells will do double damage to your targets for several (2 or 4? dont remember) turns. laugh
So ... yeah, mourning frost is a shit item. :-/


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Originally Posted by RagnarokCzD
Originally Posted by The_Red_Queen
That's either me misunderstanding what the thing does, or it's even worse than I thought!
No, you understanded that perfectly ... yeah, mourning frost is a shit item. :-/

Thanks for the explanation. Yep, that's a shit item alright.

I'm even more hoping now that its properties will be completely overhauled for the full release, assuming it's still in there at all. I mean, the three drow all have things to tell you about the adamantine forge which I think was only introduced with the Grymforge patch, so them also having three parts of a quarterstaff doesn't seem necessary. Fun though it would be if there were a decent item at the end of it.


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Love the snap. laugh laugh laugh

Anyway ...
Now when you say it like this ... i would kinda like if that staff would have some secondary (or maybe even hidden) power, tied strictly to that forge ...
Something that would be quite usefull against forge guardian. :3

Like ... i dunno, when you superheat that guardian (aka. release the lava) ... your staff starts to emit supercold aura, that will gain you and all your party members within *XY* yards Fire resistance, so you get half damage if you really need to run trough lava laugh ... od that your frost spells will bypass target imunity to frost (since as far as i know, that guardian is imune to all magic damage) so you can actualy harm it (i mean ... we all know what happens when we cold heaten metal dont we?).
Something that would make sense, and made that staff actualy story-wise essential for gaining grymforge cotrol. :3

Last edited by RagnarokCzD; 06/01/23 03:20 PM.

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Originally Posted by RagnarokCzD
Now when you say it like this ... i would kinda like if that staff would have some secondary (or maybe even hidden) power, tied strictly to that forge ...
Something that would be quite usefull against forge guardian. :3

Ooh, now that's an idea. Yes, if the staff could be linked into the story of the adamantine forge somehow and made useful in the quest, that would help tie things together.


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