Larian Banner: Baldur's Gate Patch 9
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#839580 03/01/23 07:35 PM
Joined: Aug 2014
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The Staff of Arcane Blessing now glows, fumes and drips with energy constantly. I don't think it did before. Same with Mourning Frost. Even when they're not being activated. Corellon's Grace has some neon blue stripe strapped around it. Not as bad, but still - why?

It's a pet peeve of mine when VFX are completely overdone considering the level of effect in question. These staffs have VERY minor effects. One Bless slot or Frostburn that's another one of those "if something-something, do very minor something" style of effects. What will actually powerful equipment look like, then? Do I have to enter shops and inns in Baldur's Gate with a party who are all on blue fire or fuming with auras of celestial and infernal energies? I already hate walking around with these wizard staffs that have very striking visuals for absolutely no reason except to have flashy VFX everywhere.

Can we tone it down? Have the visual effects actually reflect the power of the effects.

[img]https://imgur.com/a/BPhC6wi[/img]

Last edited by 1varangian; 03/01/23 07:36 PM.
Joined: Aug 2019
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I'd have to agree. I think it's fine that they display their VFX when the weapon strikes or when the item is used, but displaying the VFX at all times is absolute eye cancer. I don't know about others, but D&D has always been grounded in reality to me, until magic is used that is. But, then again, the same philosophy has been applied to even mundane actions in the game. Sword swings don't look like sword swings, jumping doesn't look like jumping, dashing doesn't look like dashing. The list goes on and on. Sometimes less is more, and I think that applies here.


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