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#839618 03/01/23 11:25 PM
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Hide is very broken. I think the best solution is not to be able to hide once in combat.

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I don't agree with the suggestion here, hide is indeed broken in BG3 but it should still be possible to use it in combat (as RAW). However, this is a difficult thing to successfully do in that context.
More info on Hide : https://blackcitadelrpg.com/hide-action-5e/

One big issue here, as mentioned in many other threads, is that Hide (RAW) shouldn't be an Bonus Action but an Action except for classes who have specific features allowing them to do so...mainly, Rogues.

There are other issues with sneaking/hiding in combat, see those threads talking about this :
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=837642
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=838995
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=838996

Last edited by MelivySilverRoot; 03/01/23 11:40 PM.
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Well, the thing about it is, one shouldn't be able to hide if an enemy unit has line of sight to the character attempting to hide. Unless said character is heavily obscured, or has a feat or a racial ability that allows them to dodge this requirement. I mean, we need line of sight to target an enemy unit, can this not be used to determine whether one can hide from said unit?

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Yes and no... that wont solve the fundamental probable that the AI cant handle a stealthing character... having it a action wont solve a thing only delay the problem till we get more action, and or improved invisibility... AI must have the ability to deal with it, based on sound, and some kind of memory of directions...

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I too believe hide needs to be revamped. I am currently playing a rogue and doing the Act 1 solo. I have not died once or had any issues with any conflicts. I enter combat in hide, snipe enemy with bow (with advantage) and then hide again. rinse and repeat. The game shouldn't allow me to cheese through things like this I feel. But then I wonder if I am cheesing things, should a rogue be able to go into hide after hitting and enemy? looks like it is a bonus action for rogue's, but seems too easy. Maybe AI should have enemies roam around instead of just staying put when they can't find a target. Their cone would then change and maybe then detect me.

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Originally Posted by cutthroat
I too believe hide needs to be revamped. I am currently playing a rogue and doing the Act 1 solo. I have not died once or had any issues with any conflicts. I enter combat in hide, snipe enemy with bow (with advantage) and then hide again. rinse and repeat. The game shouldn't allow me to cheese through things like this I feel. But then I wonder if I am cheesing things, should a rogue be able to go into hide after hitting and enemy? looks like it is a bonus action for rogue's, but seems too easy. Maybe AI should have enemies roam around instead of just staying put when they can't find a target. Their cone would then change and maybe then detect me.
This is really baffling. Two years in early access and they still haven't fixed such a core mechanic. One that's so obviously broken. It's almost like they think it's fun and working as intended.

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Originally Posted by napkin
Hide is very broken. I think the best solution is not to be able to hide once in combat.
As others said I don't think it addresses the issue of steath system being broken. As such removing abilty to use it wouldn't really add anything to the title - this is actually where I would echo an argument: "you can just not use it".

I would however welcome an overhaul to how the stealth works. Said all I have to say in threads @MelivySilverRoot posted so I won't be repeating myself.

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Originally Posted by 1varangian
Originally Posted by cutthroat
I too believe hide needs to be revamped. I am currently playing a rogue and doing the Act 1 solo. I have not died once or had any issues with any conflicts. I enter combat in hide, snipe enemy with bow (with advantage) and then hide again. rinse and repeat. The game shouldn't allow me to cheese through things like this I feel. But then I wonder if I am cheesing things, should a rogue be able to go into hide after hitting and enemy? looks like it is a bonus action for rogue's, but seems too easy. Maybe AI should have enemies roam around instead of just staying put when they can't find a target. Their cone would then change and maybe then detect me.
This is really baffling. Two years in early access and they still haven't fixed such a core mechanic. One that's so obviously broken. It's almost like they think it's fun and working as intended.

I tend to think of Early Access not as a beta-testing affair, but something almost entirely a promotional/fan-service affair. The exceedingly slow rate of improvements to even broken core mechanics/systems would be quite worrisome if Larian didn't have their own in-house version (or saving even these fundamental fixes as surprise aimed at EA players at launch). Then again, DOS2, was overly simplistic and all you needed to "backstab" was to place your dagger-wielder behind an enemy.

And yes, Stealth is broken beyond redemption. It really belittles combat and the game in general.


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