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#840219 07/01/23 01:02 AM
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I hope they slow down the experience curve as I'm out leveling encounters and steam rolling everything. I can't wait for the hard mode.

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Yeah, the balancing is off. I only hope Tactician mode is not lazy just extra HP.

Maybe +1/2 to AC, attack rolls, saving throws AND 25% HP. Even still, I think it would still be pretty easy. I was already handling all encounters before L5 without cheese, just optimal builds and the combat AI right now is not very smart. There's a difference in low intellect enemies vs. bad AI scripting.

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Hmm, I was actually okay with the current setting being “normal” difficulty, especially if some of the cheese, like hide and shove as bonus actions, and the admittedly sometimes dodgy enemy AI, is fixed. Though I agree that with addition of level 5 we now become too powerful for the opposition, even though I know some encounters and enemies have been tweaked.

But broadly, I think the game is pretty well balanced. Yes, someone working to optimise their character, equipment and strategies for combat is going to steamroller the enemies, but they should! There should be decent harder difficulty settings for players who enjoy this to test themselves against.

But I think the normal difficulty should be based on what would be challenging but achievable for a player who hasn’t played the game multiple times before, who has a character that is a decent example of their class but also is balanced for exploration and dialogue, who does at least some side-questing but doesn’t maximise their XP, who uses equipment that is appropriate but not stellar for their level and tactics that are sensible but not optimised, and definitely do not involve using any exploits or cheesing. And I think that, with some notable exceptions, that is on the whole what EA achieves. Or at least did before level 5 was added.


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First few levels is supposed to be extra fast in DnD bcs most classes actualy starts at level 3 ...
Therefore i really hope they keep it as it is.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Please NEVER say something positive to shove as a bonus action. That, and the ridicoulous frog jumping still break a lot of the whole 5E combat system...

as for the outleveling...you can certainly clear all encounters without cheese with lvl 4 and decent equipment...even with some NPCs (like the gith patrol with too many actions/round) quite overpowered compared to their actual level.

I would like some more challenge to some encounters but i am always annoyed when games just do it by raising stats.

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Originally Posted by RagnarokCzD
First few levels is supposed to be extra fast in DnD bcs most classes actualy starts at level 3 ...
Therefore i really hope they keep it as it is.


as for that, i agree. i am always at level 3 when entering the grove fight. The curve is fine, just the encounters could offer some challenge at times. Even if its a few added mobs if the group has higher levels.

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Originally Posted by RagnarokCzD
First few levels is supposed to be extra fast in DnD bcs most classes actualy starts at level 3 ...
Therefore i really hope they keep it as it is.
Agree!

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Originally Posted by UnknownEvil
The curve is fine, just the encounters could offer some challenge at times. Even if its a few added mobs if the group has higher levels.
Nah ... easier combat is your reward (or curse) for doing side content and become Harder, Better, Faster, Stronger ...

There will be difficiulty settings to adjust this in full release. wink
That should be suifficient imho. smile

Last edited by RagnarokCzD; 07/01/23 07:51 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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@RagnarokCzD

Agreed

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Still in early access - it’s just a case of balancing xp for encounters etc - we are still the testing sandpit at this stage - I’m not getting hung up about it

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Originally Posted by Tarorn
Still in early access - it’s just a case of balancing xp for encounters etc - we are still the testing sandpit at this stage - I’m not getting hung up about it

Me neither, but I still think it’s important to give feedback on what we think of the balancing in EA in order to give Larian useful info to help them tune it.


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Agreed …I just hope that balance is something Larian will be acutely aware of and will be addressed for release - even if only by the usual easy/hard/expert difficulty settings

Last edited by Tarorn; 07/01/23 09:49 PM.
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Generally, in the past Larian has been pretty good in keeping difficulty curve even. I never felt overleveled in any of the previous titles, in spite of completionist playstyle, so that is not something I terribly worry for BG3.

Adjusting XP spread should be easy enough for them to do, once they have all content in.

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Originally Posted by napkin
I hope they slow down the experience curve as I'm out leveling encounters and steam rolling everything. I can't wait for the hard mode.

How often do you long rest?

I'm finding about four per play-through keep the difficulty at a reasonable level.

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You can make the game harder with self imposed challenges, like playing solo or not using your long rests that you currently have an unlimited amount of. It would be nice if the game provided difficulty though. I am hopeful that once we have difficulty settings we can tweak it and worst case scenario there's always mods. I find it that the game is fairly easy even with barely using long rests and playing solo for most of the game (even if you don't abuse cheese tactics).

Overleveling content will probably always be somewhat of an issue if you take the genocide route and kill every NPC because that will get you so much more XP than someone not doing that which should be a "normal" playthrough. If you balance the game around people killing everything then people might feel pressured into doing that which shouldn't really be the case. I could see them implementing XP for talking your way out of situations and reducing the XP gained for killing NPCs that you sided with. This way completing a quest could compete with completing a quest then killing the quest giver or simply just kill all on sight. Say you protect the grove from the goblins, the optimal way to do things is to just murder all of them afterwards anyway, but it might not be the most fun or reasonable thing to do.

Last edited by EldritchBlastEnj; 08/01/23 09:20 AM.
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Originally Posted by RagnarokCzD
Originally Posted by UnknownEvil
The curve is fine, just the encounters could offer some challenge at times. Even if its a few added mobs if the group has higher levels.
Nah ... easier combat is your reward (or curse) for doing side content and become Harder, Better, Faster, Stronger ...

There will be difficiulty settings to adjust this in full release. wink
That should be suifficient imho. smile

always liked that song laugh

Well, if you look at it that way, you are right.

personally though i would like a little more challenge at times. Even going to the grove at level 1 is not really difficult. In that case i guess that is wanted though since its important story progress you cannot really avoid.

But BG3 (or DnD) has so many utility spells and options like fog cloud etc. Those can be pretty cool to use. But i have never really expirienced a need for those since you can win most fights by just doing dmg.

Take the gith for example.

my first fight against them was like OMG i can never beat them. I tried using all manner of items and spells..sadly..the only thing that worked was killing them as fast as possible. they succeed most of their saves and if you get one trough the next breaks your concentration.

thats a little sad sometimes. For me the most effective thing is still blasting everything^^

now, i can kill them at level 3 with relative ease.

All in all that is a personal preferrence i guess. and if we get something like a hardmode everyone who wants, can have more difficulty. (just hope its not just more hp, dmg , even better saves, thats just boring :))

Last edited by UnknownEvil; 08/01/23 10:12 AM.

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