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Larian has invested alot into this, and Hasbro/WoTC is faltering with its digital plans except for this game. I know it is controversial right now but this is shaping up to be my personal game of the decade.

I just have a pipe dream that all of these assets and this team can then be put on cranking out a ton of official modules, the content is there, the assets are there, one team can be focused on driving this story or other original stories forward while smaller teams can take ready made content and crank them out. I believe there is a market for it.

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Originally Posted by Relampago
Larian has invested alot into this, and Hasbro/WoTC is faltering with its digital plans except for this game. I know it is controversial right now but this is shaping up to be my personal game of the decade.

I just have a pipe dream that all of these assets and this team can then be put on cranking out a ton of official modules, the content is there, the assets are there, one team can be focused on driving this story or other original stories forward while smaller teams can take ready made content and crank them out. I believe there is a market for it.
Making a modding kit would increase the longevity of the game if Larian is only looking to produce 1 BG/DND game. I know they have mixed feelings about it, but providing resources gave Bethesda games longevity on the lines of decades rather than years. There's something to be said for having a company's game leave a cultural footprint beyond just the produced game itself. Emergent value and all that.


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Originally Posted by Zerubbabel
Originally Posted by Relampago
Larian has invested alot into this, and Hasbro/WoTC is faltering with its digital plans except for this game. I know it is controversial right now but this is shaping up to be my personal game of the decade.

I just have a pipe dream that all of these assets and this team can then be put on cranking out a ton of official modules, the content is there, the assets are there, one team can be focused on driving this story or other original stories forward while smaller teams can take ready made content and crank them out. I believe there is a market for it.
Making a modding kit would increase the longevity of the game if Larian is only looking to produce 1 BG/DND game. I know they have mixed feelings about it, but providing resources gave Bethesda games longevity on the lines of decades rather than years. There's something to be said for having a company's game leave a cultural footprint beyond just the produced game itself. Emergent value and all that.

Very true but WoTC would be the limiting factor here, they are getting ridiculously tight with the D&D license now. Larian made a GM mode for DOS2 if WoTC gave them dispensation they could probably do the same here, but barring that then i hope this turns into something more than something new every 3-5 years...

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I 100% agree with you - give us ongoing dlc & take my money.

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Originally Posted by Tarorn
I 100% agree with you - give us ongoing dlc & take my money.

Yes, I'm sure I'd buy any DLC or expansions to the base game too! And I'm all for Larian supporting the modding community to make additional content, which would also be to their benefit if they did want to sell later DLC as it would help keep the game fresh and replayable.

I know Larian haven't tended to be big on DLC before, but they've also never invested so much in a product. Surely it would make commercial sense in this case? Plus, I feel like the development teams will have earned a bit of time to just build on and perfect something they've already created, rather than moving straight on to something completely different!


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By 'ready made content and crank them out', do you mean make short DLC of say 8 - 10 hours long with full voice acting, in-game cutscenes, multiple dialogue/quest options, new maps, etc, and 'crank them out' in what, 6 - 12 months?

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Originally Posted by Boblawblah
By 'ready made content and crank them out', do you mean make short DLC of say 8 - 10 hours long with full voice acting, in-game cutscenes, multiple dialogue/quest options, new maps, etc, and 'crank them out' in what, 6 - 12 months?

I don't think anyone is going to think developing high quality DLC will be trivial, but compared to having to build the engine and implement the base classes, items, spells, etc, it would surely be much, much faster, with a consequent prospect of a decent return on investment even if sales of DLC are lower than the original game. Though every 6-12 months for a major DLC for maybe even five years, along with potentially smaller interim releases adding things like new items, spells and even classes and/or subclasses (if they don't require new voiced dialogue) would be fine by me!

Whether that's feasible, I guess depends on how much of their existing team Larian keep on developing BG3 content as opposed to moving onto their next product. But fingers crossed they'll both want to keep developing the game and can see a business case for it.


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I'd love for them to release a creation/building kit. The old Neverwinter games had them and their modding communities really did extend the life of those games.

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A tool-kit a la NWN would be awesome, but it'd be quite an undertaking. If they wanted it to blow up like the NWN modding scene did, it would need to be developed in a manner that the average user could make use of it, with the help of other community additions. However, the one question one has to ask about this is how can Larian and WOTC monetize this? I don't think the 'premium' modules Bioware made were super popular. There were a host of free modules on the vault, passion projects really, that were better.


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