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#841754 19/01/23 03:01 PM
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Yes, I know, I know, they're not in the Player's Handbook. But, hear me out.

Larian, you have so many cool assets for goblins created for Baldur's Gate 3. It would be a dang shame if we couldn't create a Gobbo-Tav.

It would certainly make Chapter 1 interesting with the goblin camp, and possibly beyond.
Would make for a very fun run, no matter if you plan on playing as good or evil.

I have a feeling it's not planned, but I genuinely wish it was a thing. frown

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I agree it would be interesting. I'm not sure what it would mean for the complete story, though, since we don't have it.

For example, convincing the druids at the gate that you're not a spy maybe should not be possible. (Disguise self or have your companions that were not with you at the gate handle the quest).

Goblins seem common minions of the absolute. Distrust is high. They're not a varied group like the Drow either, I believe.

Last edited by Silver/; 19/01/23 03:26 PM. Reason: clarification
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IF Larian would plan to make it properly ...
And that would mean making basicaly second whole game for Goblins (and other evil races), bcs many regular characters would refuse to cooperate with them no matter what.

Then this idea would give 100% +1 from me.

Otherwise ...
I dont really see any point, if all you want is just look like a Goblin, while people in Druid Groove, Tollhouse, Waukeen's Rest, and potentialy Baldur's Gate ... are talking to you just as if you were anyone else.
(Aka. the way we have it now with Drow.)
Then ... i would say, such half-baked implementation is work for some beginner moder. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
I dont really see any point, if all you want is just look like a Goblin, while people in Druid Groove, Tollhouse, Waukeen's Rest, and potentialy Baldur's Gate ... are talking to you just as if you were anyone else.
(Aka. the way we have it now with Drow.)
Then ... i would say, such half-baked implementation is work for some beginner moder. :-/

I would settle for this, honestly.
Of course it's not the ideal way to go (Everyone is distrustful of Drow and Goblins, obviously), but Faerun is more of a "forgiving" place now. Half-Orcs aren't 100% distrusted, and the Drow/Goblin walking around is probably a lot more tolerable when they're in a group with others (ie. Shadowheart, Minsc, Jaheira, etc).

I would be more than happy just going that route.

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The ummm romance scenes would be a bit odd. Might be simple for a modder to add the umm species but those and other cut scenes might be off…

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Originally Posted by Noraver
the Drow/Goblin walking around is probably a lot more tolerable when they're in a group with others
Possibly ...

Still, we are talking here about one settlement that was just raided by Goblins ...
And another settlement that is ambushed by goblins at regular basis ...
and yet they dont know where it is, isnt that weird? laugh
Its like: Mistress, scouts from south regions didnt returned ... just like the squad before them, and squad before them and squad before them! > Hmm, its probably nothing, keep searching everywhere, send another small, easily defeatable squat to the south. laugh


So ... still nope from me. :-/
Half done, half broken mechanic that creates more problems than it adds ... isnt something that should come to this game officialy, if you get what i mean. smile

There is some effort between modders tho:


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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"BG3 players request goblin mode."


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In order to keep that in line with this forum standards ...
"BG3 players demand more sexy goblin mode"

Hope someone still remember this. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
In order to keep that in line with this forum standards ...
"BG3 players demand more sexy goblin mode"

Hope someone still remember this. laugh
This is hilarious.


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This is a 100% yes from me dawg.

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I was thinking about that too. And i would like the option to play a goblin.
But why would you have to rewrite the game for that? If you are a goblin from a tribe that has no affiliation to the goblins the we encounter, you could do it just like any other race. Maybe there is a tribe thats more or less friendly, living near BG and even doing some trading in the city. Its a fantasy world, you just
need a story to make it work.
I think the Githyanki are problematic too. Usually i they are considered evil. And also behave like that. Going full Githyanki mode would make the story imposssible to finish. but what do we have? A gith that grew up in BG? Egg was lost somewhere and you were raised as a baldurian citizen. I think a goblin would be easier laugh.

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Originally Posted by UnknownEvil
A gith that grew up in BG?
No ...
As far as i know, Githyanki character dont have Baldurian tag ... they are officialy off-world.

But rest of the post have its point, that was also repeated multiple times ...
Gith, Drow, Duergars (if they will be in game), and Goblinoids should all be "not welcomed" in civilized parts of the game, effectively forcing us to pick different route (OR simply use spell Discuise Self, wich right now is kinda wasted imho).

Originally Posted by UnknownEvil
But why would you have to rewrite the game for that?
Bcs otherwise you dont really play a Goblin ...
You play regular small sized character that have Goblin model on it.

This is essential part of playing such race. :-/

Originally Posted by UnknownEvil
If you are a goblin from a tribe that has no affiliation to the goblins the we encounter, you could do it just like any other race.
Eh ... no.

Just no.
This could never work in this setting.

When you travel and meet a goblin, you dont ask wich tribe they belong to ... you draw your sword and cut its head off ... especialy if other goblins siege your camp for a while now trying to massacre you, your family, your friends, and lots of not-so-inocent orphan childerns.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Ok first all, there is already a mod which provides Naked Goblins. https://www.nexusmods.com/baldursgate3/mods/388

Knock yourself out degenerates :p

Second, gotta agree with Rag on this one. Goblins would be a serious problem in bg3. You would need to use Disguise self on the regular if you were in a city, or near civilized people.

Goblins - in general - CAN have trade relationships with local towns where they get on ok. usually mining ore in exchange for food, gold, supplies, and quality finished metal items. In the wider world they are reviled and would be captured or killed on site.


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Lore wise they are FAR less of a problem than drow. I absolutely love the latest lore fluff from Monsters of the Multiverse.

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Originally Posted by RagnarokCzD
When you travel and meet a goblin, you dont ask wich tribe they belong to ... you draw your sword and cut its head off ...

Maybe you and yours do, but that mostly just makes you racist arseholes ^.^

Certainly in my games - If goblins attack our camp at night, we fight, sure - exactly the same as if said camp is attacked by human bandits or anyone else. If we meet a goblin on the road alone, travelling with a pack and heading towards a nearby town... we say hi, same as we would for anyone else. If it's human bandits attacking your camp in the night, are you more likely to spare their lives than if they are of another race of sapient peoples? I certainly hope not, but you do you, I suppose.

A single goblin approaching a town alone would be questioned and put under suspicion, most likely, but unless they came brandishing weapons and with a raiding party, they would not be killed on sight. A goblin that was travelling in the company of other people - especially an adventuring party or mercenaries - might get side-eyed a bit, but would generally be treated with as much trust/distrust as any other member of their mercenary group.

Goblin tribes that raid and pillage their surrounding lands, reaching further and further until they are put down or collapse due to lack of resources are definitely a thing, and even a common or possibly majority thing for their culture; they're pretty easily identifiable, as are examples of their kind who are not involved in that, for whatever reason.

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Originally Posted by Niara
Maybe you and yours do, but that mostly just makes you racist arseholes ^.^

No.

Really?

Not you too?!

You were the chosen one, you were supposed to bring balance to the force . . .


Killing an inherently evil species whose souls have been enslaved by Maglubiyet is not an evil act. While there are many bad things about 6e, one good thing is renaming race as species. Killing species with evil souls is not 'racist'

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I'm all for goblins as a race choice, but let's embed it in the story rather than having a halfling-wearing-a-goblin mask, eh?

So you start on the beach. Why? You're an outcast pariah. These are mentioned many times in the goblin village. But how can you have an implanted tadpole? Erm... you can't? The pool was destroyed. Also, no way would Gut allow a goblin True Soul to become a pariah and wander off. And if you got imbedded at Moonrise you'd have no memory of it.

Okay, back up, let's put you in the nautiloid. Nevermind old lore saying mindflayers can't be born from small or large beings, let's say the Netherese tadpole isn't bound - again, look at a certain priestess! So mindflayers snatch up goblins too, so you won't be same tribe as npc goblins. This'll explain any initial hostility, though Tieflings won't notice the difference.

Now you just need appropriate dialogue lines and recordings. A whole bunch of them. If this was planned, cool. If not we're talking scope creep. And this'd better not delay that August release date!

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The conceit of being kidnapped by Mind-Flayers pretty much opens up any race being added.

I think the argument against using the word 'race' is asinine. D&D was a great way of learning about new words, concepts and ideas, so its disheartening to see it back away from something, merely because they're afraid it could be misconstrued as racist.

Last edited by Sozz; 22/01/23 04:51 AM.
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Yeah, given how they got on the ship, there's no restriction on origin really for Races. Even Goblinoids, as they are unlikely to be apart of that Tribe of Goblins. Even rarer races, really out there choices in terms of origin don't matter as a result.

Last edited by Kou The Mad; 22/01/23 05:51 AM. Reason: Was unfinished.
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Originally Posted by KillerRabbit
Killing species with evil souls is not 'racist'

Hmm, in the scenario Niara outlined your character would still be killing someone who has done them no harm and shows no sign of being a threat because of some general attitude to goblins as a whole, which seems racist to me. Or speciesist, as it may be.

Possibly there are arguments that racism/speciesism against goblins is justified because of some theological point about Maglubiyet, I don’t know. It’s all a bit abstract for me, though if so you could perhaps make a case for them not being a racist “arsehole”, but instead a wholly righteous racist. But as long as they’re taking a general stance against goblins that’s divorced from anything a particular goblin does, then I don’t see how you can avoid the charge of them being some sort of racist.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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