Yeah that area was always underdeveloped since day one of EA, work in progress.
Right now the caravan leader Rugan somehow gets to hideout AND manages to get tortured in the same time it takes us just to walk there or tp from the gnolls. Even if he never leaves the cave at all, weird but ok.
You can completely miss "find the missing shipment" quest and you end up killing everyone for no reason.
Just because as a player you stumbled on to the caravan first and not their hideout it shouldn't mean you fail the quest and they go hostile. Had that happen to me even if i never opened the chest. What's the big deal if i open it anyway? But again, they go hostile even if you don't.
Somehow making a deal with Rugan is a no no and the game is vague on what the deal even is. What happened to negotiations or let say double-crossing, and triple-crossing etc they are mercenaries and that should give players options.
So that part is underdeveloped, same as Stealth approach all sorts of werid things happen if you sneak around or go invisible.
Devs always have problems with making shady underground quests like this. Reminds me of deadfire and the problems they had in a few of their quests like this. it's true that you have to make a extra branches and that's extra work, but it's worth the effort.
If at least the loot was somewhat balanced when you kill everyone, but it's not at all. Basically you get just generic stuff you can find anywhere worth nothing, and you get punished just because you explored the map in the wrong order.
The "good way" by the sound of things will get even more benefits later down the line if the quest is done the "RIGHT" way.
Going to leave this here as well: if you have pets with you the hideout npcs just go haywire, like in most places.
Last edited by Lastman; 22/01/23 02:52 PM.