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#842452 26/01/23 03:01 AM
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So while trying out different strategies / party compositions. I went to my favorite encounter in EA, the Hag. I love controlling the fights. So with my party composition, I was focusing a lot on disruption and negative effects to the enemy. I had The Hag sileneced and I noticed something. When the Hag gets to 20hps, if she makes it to her next turn when she's 20hps or below, she begs for her life and attempts to make the deal that we all know of by now. However, it seems as though if she's in a silence bubble, she will not trigger her dialoge to make the deal when she's at 20hps or below. Here is the setup I had with her.

I had my fighter / tank next to her. She was frightened so that she couldn't move. I had her in a Silence bubble. And I kept using trip attack/ frighten / hex / command (grovel or frighten) as often as possible until I got her to the prerequisite 20hps to get my +1 to stat item. I had The Hag on compelte lockdown. But she would not trigger the dialoge to offer me the deal. I quickly figured out that it was the fact she was stuck in the silence bubble. She could not get away from my fighter who had her frightened. And she couldn't cast any spells. It seems as though if she is silenced, she cannot trigger her dialoge. My guess is because Silence not only prevents her from casting... but speaking as well!

After I sat and thought about it, this seemed to make sense. However, I don't know if this is working as intended or if it's a bug. But I do think it's worth noting.

I had to cancel my concentration on silence, then bam, it triggered the dialoge of her offering me the deal.

Thoughts?

**Update**
I saved the game while she was silenced and at 20hps. Just to save scum to assure the outcome I want. Now she will not initiate the dialoge at 20hps and below. She will only fight to the death after save scumming.

Last edited by Accessdenied; 26/01/23 03:25 AM.
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Yeah, the same trick works on Priestess Gut to prevent her from crying out to her guards if you murder her in her room. Cast silence and then go to town on her.

There is an amazing interplay of systems that mostly work as intended.


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Yes, it’s intended that silence stops characters speaking which makes sense, and it’s fun to find places the spell can be used to good effect, as with stopping Gut calling for help and the broken wall up top of the shattered sanctum if you want to smash it without waking the drunken bugbears. It’s fantastic that Larian seem to be actively making sure stuff like this works: those two examples didn’t in the first patch I tried them in but were fixed later.

But yes, it can potentially cause problems with scripted dialogue. At least when someone in our party casts the spell we can just stop it, but in patch 9 I had a problem with a duergar cleric in Grymforge casting silence and preventing the quest there from progressing. In that case, the scripted dialogue didn’t trigger even after the silence spell ended, I assume because the game had updated some variable or other indicating the dialogue had happened. Sounds as though there might be a similar issue with your Ethel save.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Originally Posted by Blackheifer
Yeah, the same trick works on Priestess Gut to prevent her from crying out to her guards if you murder her in her room. Cast silence and then go to town on her.

There is an amazing interplay of systems that mostly work as intended.
GOOD idea!! I didn't think of this!!

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Originally Posted by Accessdenied
Originally Posted by Blackheifer
Yeah, the same trick works on Priestess Gut to prevent her from crying out to her guards if you murder her in her room. Cast silence and then go to town on her.

There is an amazing interplay of systems that mostly work as intended.
GOOD idea!! I didn't think of this!!

You want another good one? laugh

The tub of booze in the Goblin camp - most people know you can walk up and poison it if you are stealthy and can pass some checks. However, you can also just throw poison into the tub from far away and avoid the checks. Usually kills a bunch of Goblins and weakens the rest. For goblins, broken glass in beer is their equivalent of a Michelada or a Chelada.


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Originally Posted by Blackheifer
Originally Posted by Accessdenied
Originally Posted by Blackheifer
Yeah, the same trick works on Priestess Gut to prevent her from crying out to her guards if you murder her in her room. Cast silence and then go to town on her.

There is an amazing interplay of systems that mostly work as intended.
GOOD idea!! I didn't think of this!!

You want another good one? laugh

The tub of booze in the Goblin camp - most people know you can walk up and poison it if you are stealthy and can pass some checks. However, you can also just throw poison into the tub from far away and avoid the checks. Usually kills a bunch of Goblins and weakens the rest. For goblins, broken glass in beer is their equivalent of a Michelada or a Chelada.
I'm going to do all of this, lol.

Also, the fight I have with the hag is bugged. After cancelling my silence aura, it says she's still silenced. Even though I manually broke the concentration. My save is bugged for sure.

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Is it intended or not when you talk with ethal for the hair guiidance trigger wild magic and end the talk

Binh #948475 03/09/24 12:05 AM
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Originally Posted by Binh
Is it intended or not when you talk with ethal for the hair guiidance trigger wild magic and end the talk

Wild Magic surges should only be triggered by level 1 and above spells cast by the wild magic sorcerer, so not by the guidance cantrip. If that’s happening then it does sound like a bug that should be reported. Out of interest, is your sorcerer casting guidance using an item, or do they have the spell innately (which iirc means they’d need to be multiclassed)?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"

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