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#843856 06/02/23 07:06 AM
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Hi all,

we played last weekend's together in coop.

There were something's that were really frustrating.

a) Other player goes by accident into a house and immediately the conversation starts,
b) conversations in general,
c) loot selection, e.g. you free the Lady from the burning house - the person who speaks gets the treasure - for other players that might be frustating.

I would prefer maybe a preselected behavior, that would even work for singleplayer, e.g.

1. You have a "face" of the party - that could be the Bard, Warlock, Paladin with the highest charisma who leads the conversations.
2. You have a "brain" of the party - person who's good in the INT thingies,
3. You have a "brute" of the party - STR rolls, e.g. break doors and not just the person who talked first to him,
4. Polling for certain answers, so that every player has a stake in the other.


Right now it really felt bad, if e.g. the Fighter storms the room clicks and book and finds out ... uuuuh it's INT... that will be bad. Or the brute who enters a new town and the tiefling rogue starts talking, and he fails all charisma rolls.


Will the coop / person handling be improved for the final release, especially the dialogue stuff?

Last edited by manilein; 06/02/23 07:34 AM.
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That has been discussed before, not sorely for multiplayer though.

I am terribly annyoed by the fact that the party only consists of one person for conversationd and other things. Moving a boulder for example.

if we could use the party as one person, with response options for every character it would not matter who starts a conversation or cutscene.

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It is actually upon you to have a person with a certain skill do a certain task. In same cases rather not.
You have to consider that many events to consider who is present and who is not. That's critical when a chain of detection, responses, traps or spells is triggered.
In many cases you cannot chose the person who is a great lockpick trigger and suffers the INT bases spell to have the highest INT.

Certain characters like Druids or rogues can sneak to places others can't. The game is heavily location based.

People playing Coop need to cooperate about who does what best all the time.
Essentially in case you fail every other character also can try unless that effect has irreversible impact on the storyline.

In terms of game logic a trial is only a trial for STR if the STR threshold is high.
Otherwise anyone can do it and the trial selection gets lost.

You can redistribute loot after the fight. You just have to give it to that character.

You can also resolve tasks in many different ways. So presets is not really useful plus there is many players who don't want to use a holy trinity party.
In case you desire to be a gang of Orcs, Elves or Dwarves the game doesn't keep you from doing that.

Plus you need to consider that talk doesn't block anyone else from doing things. So you can engage in a talk for distraction from your rogues sneaky activities. So in many cases you specifically do not want a character tied to anything, as the game does actively ask you to be tactical and exploit all of your options to the max.

For most challenges you would need a full team to engage encounters on the current level balance. Due to EA status not everything is fully balanced yet - spellcasting etc.
Entering a house full of enemies alone is fairly unwise in D&D games unless you are particularly sneaky. Using doors etc. ussually does break that and you get detected. The game tries to apply a fairly decent realism and physics to a still heroic feel.

Last edited by vonTreppenwitz; 15/02/23 03:40 PM.

Never deny a DM your best game night cookies. Complain at your own risk.
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Originally Posted by manilein
Hi all,

we played last weekend's together in coop.

There were something's that were really frustrating.

a) Other player goes by accident into a house and immediately the conversation starts,
b) conversations in general,
c) loot selection, e.g. you free the Lady from the burning house - the person who speaks gets the treasure - for other players that might be frustating.


Were you guys on Discord? Its really important to communicate with each other on needs/expectations when it comes to things like that. Are you guys locking inventories?

TBH I cannot even imagine playing multiplayer without Discord - I won't play with people without microphones unless they can text to speech effectively.


Blackheifer
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Polling could help a lot toward not having a long talk about every single decision. We'll see whether we're in agreement or not immediately.

That means I'd also like a "confirm" button before the decision is finalized by the game.

The loot from loot selection is rarely helpful for more than one person. Might as well poll on it.

It remains strange that we can't hand a book to Gale or ask Lae'Zel to push on that door. Usually, you can ask companions in games for a little. Situationally that won't be possible, of course. But, some switching isn't a crime.

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So my server is geared towards curating people who are interested in long term multiplayer runs once the game comes out. Towards that end we have been working on guidelines for groups to help facilitate fair and cooperative play - over MULTIPLE runs. See below for those guidelines.

These are suggested guidelines to make runs workable for long term play.

1. Keep runs to under 5 hours per session. After 4-5 hours you are likely to encounter interruptions which will frustrate everyone, and people will start to get burned out which will impact people's moods.
2. Agree in advance that everyone is able and willing to continue the run for multiple sessions.
3. Create a team chat in discord – (everyone will need to friend each other, to facilitate communication on future scheduling) (we may also have a workaround for this where SESH crates a group specific thread for people to chat in)
4. Agree on a Playstyle/type of Run (Murderhobo, Serious, Iron-Man, Roleplay...)

Guidelines for Group Play – Character Creation
1. Figure out in advance what everyone wants to be. If your character build idea has specific requirements (Volo’s Eye, Loviatars Blessing) and you are meta gaming make sure you discuss that in advance and agree on who gets what.
2. If you are Roleplaying, discuss that in advance and agree on how that is supposed to work. Best practice is to recruit the run as an RP run.
3. Try to aim for a balanced team.

Guidelines for Actual Play
1. Don’t take anything out of another person’s inventory without asking.
2. Either agree on a leader or a method by which you determine what you are doing.
3. Communicate but don’t self-narrate. Engage with your teammates, don’t just talk to yourself – you are not a streamer with an audience, you are a player on a team.
4. Do not level another person's character without discussing with them first.
5. Don't assume anyone else is meant to act as a support class for your build.
6. Be excellent to each other - being kind to each other costs nothing!

Warning: Abusive, homophobic, or racist remarks/harassment of other players is not tolerated here. Please treat each other with respect.


Any feedback is appreciated on these by the way, or if you are interested in being a lead for Regional runs in Europe or ANZ please feel free to DM me.

Last edited by Blackheifer; 15/02/23 05:53 PM.

Blackheifer

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