Hi all,
we played last weekend's together in coop.
There were something's that were really frustrating.
a) Other player goes by accident into a house and immediately the conversation starts,
b) conversations in general,
c) loot selection, e.g. you free the Lady from the burning house - the person who speaks gets the treasure - for other players that might be frustating.
I would prefer maybe a preselected behavior, that would even work for singleplayer, e.g.
1. You have a "face" of the party - that could be the Bard, Warlock, Paladin with the highest charisma who leads the conversations.
2. You have a "brain" of the party - person who's good in the INT thingies,
3. You have a "brute" of the party - STR rolls, e.g. break doors and not just the person who talked first to him,
4. Polling for certain answers, so that every player has a stake in the other.
Right now it really felt bad, if e.g. the Fighter storms the room clicks and book and finds out ... uuuuh it's INT... that will be bad. Or the brute who enters a new town and the tiefling rogue starts talking, and he fails all charisma rolls.
Will the coop / person handling be improved for the final release, especially the dialogue stuff?
Last edited by manilein; 06/02/23 07:34 AM.