Hello,
I just noticed 2 bugs with the TooltipDamageList.
You can check that in the game with Cleave.
Assuming we have a Str modifier of +4.
1)
Base game : When you use a GreatAxe (1D12 + modifier), the normal attack tooltip will tell '1D12+4' which is correct.
But when you highlight cleave, the tooltip say '1D12+6/2' as if our modifier was +6. The damages really done are correct, but the tooltip is wrong.
Mod : When I try to mod some attacks, I have the same problem with all attacks dealing "MainMeleeWeapon/2" damage except one, see point 2.
2)
Base game : When you highlight Cleave with the everburning blade equipped. You don't have the problem number one but the tooltip say that damages will be increased by ++2 slashing (++ is how it is written in game). Same as above : the damages done are perfectly correct but the tooltip is wrong.
Mod : I have the same problem in my mod with pommel strike. I also divided the damage /2 but for this one, I also changed the damage type.
data "TooltipDamageList" "DealDamage(MainMeleeWeapon/2, Bludgeoning)" => 1D8+4 (which is correct) ++2 bludgeoning, which is wrong.
Not a lot of informations but I hope it will help !
Last edited by Maximuuus; 16/02/23 07:37 PM.