Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#845516 25/02/23 12:32 PM
Joined: Oct 2020
Location: Vlaakith's Bed
I
ioci Offline OP
journeyman
OP Offline
journeyman
I
Joined: Oct 2020
Location: Vlaakith's Bed
[Linked Image from i.postimg.cc]
[img]https://postimg.cc/VrN9vLvL[/img]

Explain:

Weapon Sets: remove the restriction of melee or range type. Equip whichever you want in either weapon set.

Personal Belonging: items placed here are the personal belonging for each party member. May it be a pile of gold pieces, a bottle of water, a scroll to read, or a piece of heavy stone, when click "Throw", only display items from this section and the equipment slots(such as a javelin from Weapon Set slots or your boots from the Boots slot).

Party Shared Baggage Train: here to put the loots and other stuffs you acquired from the adventure. Make sure this section not to be accessed during battle(so the composition of the party can have more impact when fighting different enemies) or when "Throw" was clicked(so the selection of available items don't get overwhelming).

Weight: logically, the weight that would slow your character in battle is the weight that your character actually carried on them during the battle. The rest of the weight your character probably would have them hold in some kind of backpack or baggage that will be dropped aside during the combat.
I think it would be better if the weight limitation can be more related with the actual combat while keeping the char's attribute matters more.
- Let's say, the combat related weight limitation, make it twice of a char's Strength.
For example, Wyll can carry 18 unit of weight(personal belonging and all equipped gears), while Lae'zel can carry 34. So, letting Wyll wearing a Medium Armor could be potentially encumbrance him if you also give him a metal shield, metal boots and metal gloves. But Lae'zel will have no trouble wearing full heavy armor while wielding greatsword.
- As for the baggage train's weight limitation, let every character in the party contributes an amount of 50.


With this setup, the role-play experience will be enhanced by a great deal, besides the greater conveniency.

And for this setup to work even better, following changes can be done as well:
1- Restricted Camp access, and no more "Send to Camp". Make the only camp access to be the Long Rest. And only sent items to camp during the Long Rest.

2- Make the special container in the camp into a special trader-like object, so when click it can have a larger interface to display what's inside and allow filt. And add an "Send all" button for this special container to take all items from the Party Shared Baggage Train.

3- Make all traders in the game not to respawn their merchandise, unless a related worldly event was progressed.

Joined: Feb 2022
Location: UK
Volunteer Moderator
Online Content
Volunteer Moderator
Joined: Feb 2022
Location: UK
You might be interested in some of the recent-ish discussion of weapon slots at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=841290&page=1


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
Yeah, the distinction between "belt" (inventory slots that are of personal use to a character can be accessed in combat) and party-wide shared inventory (basically what both Pathfinder and Pillars of Eternity already do) is something that was already suggested several times in the past.

Doesn't look like Larian really likes the idea, though.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Oct 2020
Location: Vlaakith's Bed
I
ioci Offline OP
journeyman
OP Offline
journeyman
I
Joined: Oct 2020
Location: Vlaakith's Bed
Originally Posted by The Red Queen
You might be interested in some of the recent-ish discussion of weapon slots at https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=841290&page=1
Thanks for the direction. Totally missed that post. I think the weapon swapping cost that discussed there need to be more depends on what weapon do I currently hold(if the off hand slot was occupied or not).

For example,
If I got a dagger in weapon set 1's main hand, and a longbow in set 2, then since my off hand is free, I should be able to freely grab my reserved longbow from my back with no cost at all. But if my weapon set 1's off hand was occupied with another dagger, then I need to first sheath my currently equipped off hand dagger at least, which shall cost 1 bonus action, in order to allow myself to have at least one free hand for reach for that reserved longbow from set 2.

And in case of I got 1 greatsword in weapon set 1, then in order to reach for my set 2's longbow, I need to use both my hand to properly put away my set 1 greatsword, which process shall cost both 1 action and 1 bonus action, so I can grab that longbow. An alternative for this is, I can Throw my set 1 greatsword onto the ground or at an enemy using 1 action, after this I will still got my off hand free to freely reach for the longbow with no cost at all. Or if I was a frenzy barbarian, I can use a bonus action to throw my set 1 greatsword instead which still makes my off hand free.

The full logic can be:

1. check if a char has its off hand OCCUPIED or FREE
- 2h non versatile counts off hand OCCUPIED; (i.e. great club, bows, light xbow, heavy xbow, etc.)
- 1h or 2h versatile in main hand while off hand empty counts off hand FREE; (i.e. hand xbow in main hand only, dagger in main hand only, staff, longsword)
- 1h or shield that placed in off hand slot counts off hand OCCUPIED; (i.e. hand xbow held by off hand, dagger held by off hand)

2. check if swap target set can be FAST DRAW or NOT
- 2h, non versatile, NOT to be fast drawn;
- 1h or 2h versatile in main hand slot while off hand slot empty, can be FAST DRAW;
- 1h or shield in off hand slot, NOT to be fast drawn;

3. costs:
- OCCUPIED vs FAST DRAW ------------------- 1 action
- OCCUPIED vs NOT to be fast drawn------- 1 action + 1 bonus action
- FREE vs FAST DRAW-------------------------- free action
- FREE vs NOT to be fast drawn------------- 1 bonus action

Joined: Oct 2020
Location: Vlaakith's Bed
I
ioci Offline OP
journeyman
OP Offline
journeyman
I
Joined: Oct 2020
Location: Vlaakith's Bed
Originally Posted by Tuco
Yeah, the distinction between "belt" (inventory slots that are of personal use to a character can be accessed in combat) and party-wide shared inventory (basically what both Pathfinder and Pillars of Eternity already do) is something that was already suggested several times in the past.
Yup.

Quote
Doesn't look like Larian really likes the idea, though.
Sad. Up to current beta version, game's icon/item related interfaces and interactions (including trading, bargain, camp storage, party transfer) are still messy. Don't know what's their plan about it. Only 6 months left.

Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Overall I like most of the suggestion.

An "item belt" is an especially compelling design, as I think it would help me engage it items. By having to pick what I equip on each party members makes it more likely 1) items will be supporting their build and playstyle 2) I will actually use the things. As it is now, each character has access to such an overwhelming amount of items that it just becomes white noise to me.

Weighted shared inventory I thought was a very clever system in Pathfinder - a neat middle ground between tedium of managing individual inventory slots and irrelevance unlimited Stash of Pillars of Eternity. That said, I personally found it rather frustrating in Kingmaker, as game made me on couple occasions travel without companions, forcing me to drop and than reequip a lot of the inventory. However, as I haven't encountered such design in D:OS2/BG3 a shared stash might work rather well. I also think it would work just fine in Coop, as players could either share common stash, and have personal belts for items they want to keep private, or each player could be gited their own stash, and characters under their control would contribute to their carry limit.

That said, we are just waiting for 1.0 now, and BG3 got already an inventory UI redesign, and no design change was made. At this stage I don't hope for much or anything to change.


Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5