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1. Toggle for active speaker in conversations selected from anyone within range (the game already knows who is in range because it allows or forbids guidance based on proximity to conversation).

2. Something to allow mage hand to open doors, chests, lock pick, and disarm traps. Oh, and pick up items rather than just throw them around.

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In regards to name generators-yes please! Those are pretty fun to use for coming up with names for characters. I know there are lists of examples of 'common names' in some of the sourcebooks for different regions, races etc. 'Drow of the Underdark' even had a table you could roll on to build drow names, which I used for some of my characters in BG III. It would be neat to see stuff like that in the game.

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Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.

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Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
Please don't. Every RPG seems to do that, it doesn't make any sense.

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Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
Please no. It was awful in Hogwarts Legacy as every piece of equipment just became a generic blob of stats blending into each other. D&D strength is that every item is quite unique, has a lore and has distinct properties and stats to go along with.

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Originally Posted by Sozz
Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
Please don't. Every RPG seems to do that, it doesn't make any sense.

It makes perfect sense IF you remember that people want to look cool. Gear doesn't always look cool. It's not going to happen, but I totally get it.

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Originally Posted by Regulator
I cant wait to see what the modding community is gonna cook up, i want a small army of Kobolds to hire, I know alot of people want them as a playable race now that would be fun and all but im sure a modder will pop that out of the creative oven

Extra stuff? Kinda eager to see what they put in the final game that's not live now. Races, class, if they put in different locations/tags for backgrounds (baldurian), & changes to ui like hiding the mini map with button or via options.

other than that mods.

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Originally Posted by Sozz
Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
Please don't. Every RPG seems to do that, it doesn't make any sense.
What doesn't make sense about it? Seems pretty straight forward to me. There's a reason "every RPG seems to do that."

Originally Posted by snowram
Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
Please no. It was awful in Hogwarts Legacy as every piece of equipment just became a generic blob of stats blending into each other. D&D strength is that every item is quite unique, has a lore and has distinct properties and stats to go along with.
If you have an outfit system, those people who care about their equipment maintaining its native appearance are able to do so. Those people who care about their character appearance not being beholden to stat optimization are also able to do so.

If you don't have an outfit system, those people who care about their equipment maintaining its native appearance are able to do so. Those people who care about their character appearance not being beholden to stat optimization are not able to do so.

If you have an "everyone is satisfied" option, and a "not everyone is satisfied" option, you'd be a fool to pick the later.

Last edited by JCDenton; 15/04/23 11:46 AM.
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Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
approvegauntlet

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Originally Posted by JCDenton
If you have an "everyone is satisfied" option, and a "not everyone is satisfied" option, you'd be a fool to pick the later.
The "everyone is satisfied" option already exist : mods. Want to turn you equipment into something else, sure! Want to turn your character into Shrek? Go ahead! Want to make your companions nude? A pervert has probably already done it somewhere. grin

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Originally Posted by snowram
The "everyone is satisfied" option already exist : mods.
Moding is kinda weird argument, since it can be used for both sides ...
You want your game to do something > mod!
You want your game to NOT do something > mod!

Also ... in this case, i dont really understand the problem.

I mean, if you dont want to turn your ugly, smelly, ripped, and stained robe into something more presentable ... you dont. O_o
There was never any rule that people need to transmog their gear if they have that option ... every amor have its own skin and if you demand to use it ... what is stoping you? O_o

This starts to feel a little old, but seriously people ... just dont do what you dont want to do ... it IS that simple. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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What is it that makes sense to you about swapping out plate armor for a wizard's robes?

And why rob yourself of the experience of totally biffing your build because you really like the look of those greaves. I know whatever type of Jedi I play in KotOR, they're going to walk around looking like the left hand of darkness.

It's worse for Baldur's Gate because the items have more character than most games. The armors can have names and backstories of their own, just casting that aside doesn't seem cricket.

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Not a fan, personally, and despised the system in Hogwarts. Makes loot meaningless and turns rpg into a dress up simulator.

Having said that, I DO like crafting systems where you can create your own unique armors, upgrade them for different appearances, and/or “armor dyes” that change the color of things (ie, cloth showing at elbow and neck of armor sets, etc). Thus I can make a special armor set more “my own” without turning a full plate armor set into a wizard robe. But straight up glamour systems and skins really ruin the fun of finding unique loot for me.

For mods, I usually only add those that put more unique armor’s throughout the game so I have more choices without messing with the fun of finding it all.

Last edited by timebean; 15/04/23 07:25 PM.
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I'm definitely in favor of it. I first encountered it in Asassins Creed: Odyssey and loved it immediately. It let me pick outfits and armor for roleplaying purposes rather than purely for stats. I hate how often in rpgs, the characters start off in cool, unique armor suited to their characters and then you have to trade it in for something less unique or that doesn't fit their character because it has better stats. I like Shadowheart's armor, it's super thematic and unique to her. I don't want to put her in generic armor that just happens to be better.

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Oh no, not the Shadowheart's armor debate again!

But seriously, you get more Sharran armor later, and we'll likely be getting more after that.

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Originally Posted by timebean
Makes loot meaningless
How so? O_o

You get stronger items > loot have meaning.
You get better looking items > loot have meaning.

---

Originally Posted by Sozz
Oh no, not the Shadowheart's armor debate again!
Lae'zel's armor then ...
Or Astarion's ...
Or Karlach's ... (if she would wear that one Chubblot datamined)

Same story all the time all around ...
Every class added after release got unique starting armor, that nicely vibe with their class theme.
Isnt it shame it will be thrown away in few dozen of minutes, never to be seen again? laugh
(Hint: Yes, it is.)
Does it have to be that way?
(Hint: Nope it dont.)
Can people who wish to look like moving junk shop still look like it, since they have Cloth Boots, Leather Helmet, Mail Gloves, and Plate Chest ... still look as they would if this feature wouldnt be included?
(Hint: Yes, they can.)
So where is the problem? laugh

Originally Posted by Sozz
What is it that makes sense to you about swapping out plate armor for a wizard's robes?
What doesnt make sense about it? laugh

There was this joke comics i remembered ...
WoW-PvP player in full Elite Gear had no fun in Battlegrounds, bcs everyone runed away as they seen him ... so he went to Orgrimmar, searching for Transmogrifier ... and transmoged all his shiny gear to most shitty items that were in game.
And he had fun once again. ^_^

Originally Posted by Sozz
I know whatever type of Jedi I play in KotOR, they're going to walk around looking like the left hand of darkness.
So you are doing it! laugh
You allready pick whatever armor you like the most, based solely on its look.

And yet you are against it ...

[Linked Image from media.tenor.com]

Last edited by RagnarokCzD; 15/04/23 11:02 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I want playable duergar and aasimar.

Originally Posted by JCDenton
Separation of character clothing/armor appearance and stats, so that we aren't made to choose between the two.
This would also be so nice!

Also, please give us the option for a Silent protagonist (just disable voice and animations and make this an option at character generation).

Let us roll for stats at character generation, solasta-style laugh

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To paraphrase George Martin we’re not arena fighters dressing to titillate the masses, thats no way to treat combat.
We’re adventurers who are interested in woohoo loot. That means making yourself a little beholden to the vagaries of that loot. It also means dressing for the engagement your about to face, with multiple weapons and armor you’re willing to use.

If your point is that more armor should be skinned around certain classes, I made that point too, and I agree, if your point is that armor should just be stat items completely divorced from any aesthetic thats another thing.

The point I was making about KotOR is that choosing a look came at a cost, if KotOR was a game that wasn’t so much about theme or required serious stat balancing it might have been different. KotOR is more or less a one claas game too, so there isn’t a lot differentiating the clothing either.

One thing that would be interesting is if BG3 treated camp scenes the way Bioware has the Normandy or the camp/skyhold . Let people pick a look for their character during downtime but still require them to wear appropriate gear while adventuring

Last edited by Sozz; 15/04/23 11:45 PM. Reason: Typo/grammar
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Originally Posted by Sozz
To paraphrase George Martin we’re not arena fighters dressing to titillate the masses, thats no way to treat combat.
We’re adventurers who are interested in woohoo loot. That means making yourself a little beholden to the vagaries of that loot. It also means dressing for the engagement your about to face, with multiple weapons and armor you’re willing to use.
Ok ...
What is stoping you?

Originally Posted by Sozz
If your point is that more armor should be skinned around certain classes, I made that point too, and I agree
No, but i agree aswell.

The more different models in game will be, the better ...
And there should be helmets, boots and gloves fiting to each armor, so you can make matching set ...

Originally Posted by Sozz
if your point is that armor should just be stat items completely divorced from any aesthetic thats another thing.
Not even close. frown

Why would they need to be divorced?
What i (and i think i could say we, since im certainly not alone) want is option to simply change model of item.
That dont mean that items dont come without its super special unique look ... only that i can refuse to use it, and change it to something i like more.

Originally Posted by Sozz
The point I was making about KotOR is that choosing a look came at a cost
Yes i know ...
My question would be: Why insist on that cost? laugh
What benefit did that bring?

Originally Posted by Sozz
One thing that would be interesting is if BG3 treated camp scenes the way Bioware has the Normandy or the camp/skyhold.
Quite honestly Dragon Age: Inquision had horrible "common" clothing ...
And i never understand (and doubt i ever will) why my Wizard had to take off this just to wear some tight, leather nonsences and pretending is "more comfortable". xD

Mass Effect was better in this regard ...
Even tho still not quite perfect, since options were still quite limited, but at least there were some that were looking good. :-/

Still this seems like quite wasted effort ...
You are creating models that your character will see like, how often? laugh For 5-10 seconds before you spint to bedroll once per two hours? :-/

And there is still this oddity with Wizards ... wearing one robe in camp and another robe in outside ... how that makes any sense? laugh

Personaly i dont see much point ...
But im aware that some people wanted it aswell ... and to be quite honest, as long as im allowed to wear anyting in my camp (meaning including exactly the same as i do outside) i dont care at all, since i wouldnt be using it. laugh smile

Originally Posted by Sozz
still require them to wear appropriate gear while adventuring
Same question ... Why?

Or, maybe let me rephrase it ...

Lets say we both loot Half Plate Armour +1 ... ok?
And then our characters will go on adventure ... ok?
Each of us in our completely separate and absolutely not mutualy ineracting single player games ... ok?

You are walking the world in Half Plate Armour +1 ... bcs you dont want it to look different, so you dont change it.

Why exactly bothers you that im walking the world looking as if i wear Scale Mail of Devotion ?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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The customization of your character in Mass Effect and Dragon was almost nonexistent, which is to be expected when it's mostly randomized loot. Most armors and weapons in Dragon Age were palette swaps, and your choice between 'civilian' clothes were pretty limited; but that shouldn't mean other games can't do better.
You could have all the artwork character designs be what the Origin characters like to wear 'off the clock', make it customizable, it shouldn't matter because unless we're getting random encounters at camp, we'll never be dealing with combat there.

I'm not understanding most of your other points, so I'm not sure I can comment. A transmog system divorces the aesthetics of an item with its stats.

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