To paraphrase George Martin we’re not arena fighters dressing to titillate the masses, thats no way to treat combat.
We’re adventurers who are interested in woohoo loot. That means making yourself a little beholden to the vagaries of that loot. It also means dressing for the engagement your about to face, with multiple weapons and armor you’re willing to use.
Ok ...
What is stoping you?
If your point is that more armor should be skinned around certain classes, I made that point too, and I agree
No, but i agree aswell.
The more different models in game will be, the better ...
And there should be helmets, boots and gloves fiting to each armor, so you can make matching set ...
if your point is that armor should just be stat items completely divorced from any aesthetic thats another thing.
Not even close.

Why would they need to be divorced?
What i (and i think i could say we, since im certainly not alone) want is option to simply change model of item.
That dont mean that items dont come without its super special unique look ... only that i can refuse to use it, and change it to something i like more.
The point I was making about KotOR is that choosing a look came at a cost
Yes i know ...
My question would be: Why insist on that cost?

What benefit did that bring?
One thing that would be interesting is if BG3 treated camp scenes the way Bioware has the Normandy or the camp/skyhold.
Quite honestly Dragon Age: Inquision had horrible "common" clothing ...
And i never understand (and doubt i ever will) why my Wizard had to take off
this just to wear some tight, leather nonsences and pretending is "more comfortable". xD
Mass Effect was better in this regard ...
Even tho still not quite perfect, since options were still quite limited, but at least there were some that were looking good. :-/
Still this seems like quite wasted effort ...
You are creating models that your character will see like, how often?

For 5-10 seconds before you spint to bedroll once per two hours? :-/
And there is still this oddity with Wizards ... wearing one robe in camp and another robe in outside ... how that makes any sense?

Personaly i dont see much point ...
But im aware that some people wanted it aswell ... and to be quite honest, as long as im allowed to wear anyting in my camp (meaning including exactly the same as i do outside) i dont care at all, since i wouldnt be using it.

still require them to wear appropriate gear while adventuring
Same question ... Why?
Or, maybe let me rephrase it ...
Lets say we both loot
Half Plate Armour +1 ... ok?
And then our characters will go on adventure ... ok?
Each of us in our
completely separate and absolutely not mutualy ineracting single player games ... ok?
You are walking the world in
Half Plate Armour +1 ... bcs you dont want it to look different, so you dont change it.
Why exactly bothers you that im walking the world looking as if i wear
Scale Mail of Devotion ?